Page 1 of 1
problem with bus / lorry stations in a46
Posted: 15 Mar 2005 13:33
by zero1000
sometimes i get a bus station, when i place a lorry station. the little icon at station name tells me, this is a lorry station, the graphics is the bus station, and the game thinks it's both. i cannot add neither a lorry nor a bus station to this ghost station. and i cannot destroy it.
is that a problem with the new bus stop, eis_os?
Posted: 15 Mar 2005 15:17
by Hyronymus
It's still a truck loading area but it has the roof of a bus stop TTD-style. That could be an error.
Posted: 15 Mar 2005 17:07
by eis_os
Well you try to build a lorrystop.
There is no way to fix such a station, load an older savegame...
Before you build a lorry station check if a direction is set ...
Posted: 15 Mar 2005 17:33
by Prof. Frink
DISCLAIMER: This post mentions cht:ohbugger and can screw up your game! But seeing as it's already screwed it might be worth a shot.
What about using cht:debugger to remove the building, and then cht:clearghosts to kill the station sign?
Posted: 15 Mar 2005 17:38
by eis_os
"There is no way to fix such a station, load an older savegame... "
Whats not understandable?
Posted: 15 Mar 2005 18:25
by Patchman
eis_os wrote:"There is no way to fix such a station, load an older savegame... "
Whats not understandable?
It's understandable but wrong. You can always fix a savegame by hex-editing it, and Prof_Frink suggested that possibly something else might work too... (although in this case it didn't).
Now if you'd said "There's no
easy way to fix it", you'd have been right

, although you still shouldn't discourage people from trying various ways of solving the problem. If you've tried it and it didn't work, you should report it at least so that other people don't need to waste their time trying it too.
Posted: 15 Mar 2005 18:37
by eis_os
Well I have tried the debugger stuff, there are always a way to write a lot code to fix stuff, but you don't do that for every stuff aswell.
It's right that I tested already debugger, clearghost and stuff... So for the end user there is no way (currently) to fix that...
Posted: 15 Mar 2005 19:39
by krtaylor
Hey, it's the first public alpha version of that feature, it's not unreasonable that there might be some problems. They'll be fixed in the next round I expect.
Posted: 15 Mar 2005 20:28
by eis_os
yep, if you open the lorry window now, it gets reset to orientation 0.
I have disabled buildonslopes for busstops aswell, me nor patchman know that code...
Posted: 16 Mar 2005 09:36
by zero1000
thx for the answer, eis_os. i didn't realized, that the direction for the lorry station was not set.
anyway, great work, oskar!
Posted: 16 Mar 2005 10:19
by SHADOW-XIII
eis_os wrote:I have disabled buildonslopes for busstops aswell, me nor patchman know that code...
there is a chance to see that option when Marcin back ?
Posted: 16 Mar 2005 10:21
by eis_os
Thats a feature request, the answer is maybe, we will see...