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some bugs - industries, planes crashes, bridges and more

Posted: 13 Mar 2005 22:16
by Lester
bugs i've found in a45 windows version:

1. planes still crashes in large airports. once i lost three planes in one week (Airbus Shuttle 2000 and British Aerospace Concorde 2).

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disasters.zeppelincrash off
disasters.smallufo off
disasters.refineryexplosion off
disasters.factoryexplosion off
disasters.largeufo off
disasters.smallsubmarine off
disasters.largesubmarine off
disasters.coalminesubsidence off

planecrashcontrol.normdis off
planecrashcontrol.jetsdis off
planecrashcontrol.normbrdown off
planecrashcontrol.jetssamerate off
planecrashcontrol.normoff off
planecrashcontrol.jetsoff off
in the game difficulty menu i have turned off disasters too


2. i have negative 'performance score' for very good trains and for majority planes
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3. with 'custombridgeheads on' sometimes trains stop (but not always) and immediately start accelerating. i have found this problem only with flat entry bridges but not in all cases and not everytime.


4. when large UFO lands near the edge of the map, fire and destruction are in different places
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5. problems with crossing tunnel and normal route.
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wood train is in the tunnel and coal train wait on the red light

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wood train is gone, but the red light remains

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coal train is over the tunnel and wood train is waiting on the red light

it happens only in that configuration with train depot over the tunnel.


6. i don't know if this is really bug or not but...
i have a station that accept materials for factory (grain, steel and livestock). both (factory and station name) are in different cities zone influance. factory accept what i provide but do not produce any goods. why? is that correct?


7. i started a new random game in temperate, built a simple routs and left game running all night. in the morning i saw funny industries in temperate. pay attention on color on the map

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moreindustriesperclimate on
all are in screenshots and savegame:
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copper ore mine producing iron ore

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dimond mine producing valuables

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friut plantation producing livestock

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rubber plantation producing coal

Posted: 13 Mar 2005 23:17
by Prof. Frink
1. Read the manual. You need to turn some of the planecrashcontrol bits *on*.
2. This is probably an overflow bug.
3. Pass.
4. Pass.
5. This is because the depot is a type of track, as is the tunnel entrance and TTD has no way of knowing they're at different heights.
6. The station sign has to be withing a set number (8?) squares of the factory for it to produce anything.
7. I think this is to do with bugs in NewIndustries.

Posted: 14 Mar 2005 02:56
by DaleStan
I can confirm the existance of bug #3.

Everything Prof. Frink wrote is correct, although I might have provided a link to the manual.

Posted: 14 Mar 2005 07:11
by Prof. Frink
To be fair, I did provide a manual link, I just didn't draw attention to it.


.......................vvvvvv.............................

Posted: 14 Mar 2005 13:48
by Lester
i didn't play since my p133 so maybe i forgot something to *on*
thanks for link. i read whole the manual at the beggining (what's new since i last played or where i have doubt how to switch), but it looks i overlooked something

maybe some of bugs ware reported already, but i looked superficial through few pages of posts and didn't see them. i am sorry if i doubled some of them, but it no so easy to find something in not your mother tongue

Posted: 14 Mar 2005 20:53
by krtaylor
The Forum search function doesn't work that well anyway.

Hope you got the answers you needed.

Posted: 15 Mar 2005 01:52
by Lester
yes, thanks. i found what was wrong.