Twin Peaks - A Scenario in the make...

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DragonKhan
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Twin Peaks - A Scenario in the make...

Post by DragonKhan »

Hello everybody!
Since Locomotion came out I've been working on a good scenario. I've been working on it quite a bit, especially since everything is "hand made".

To clear things up, this is NOT a finished scenario! I post it so people can judge it and make suggestions.

The Scenario is supposed to have a different feel to it. The first thing that you may notice is that the only trains available are narrow gauge. When making the scenarion I wanted to force players to use vehicles that are often overlooked when playing a regular scenario. So normal gauge trains, trams and planes are NOT available. However, coppers are...

The subject of the scenario will be transporting the lumber from the woods in the mountains down to the factories to make paper and transport that. Since that task will cost quite a bit of money the player is supposed to start small to make enought money before even starting with the actual objective.

I tried very hard with the landscape, and it's about half way done. I tried to include several climates. In fact you'll notice that there are 3 languages present. This however is by no means supposed to be a realistic map. It's just for fun. The mountains probably will be the most important area of the map since hidden behind the "Twin Peaks" (which has a great ski resort) is the only resource for lumber.


Like I already said, this scenario is NOT done. I have only about half of it. What I'd like people to do is following:

1) Check names of Cities and Industries. Do the make sense?
2) What is the overall look of the done landscape?
3) Good number of industries on the done landscape?
4) Comment on actual objective. does it sound fun?
Attachments
Twin Peaks.zip
BETA Scenario File
(updated February 26th)
(179.12 KiB) Downloaded 274 times
Screenshot
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Twin Peaks.jpg (237.43 KiB) Viewed 4175 times
The only difference between genius and insanity is success.
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chevyrider
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Post by chevyrider »

Re: DragonKhan,
Just a tip, don't make the distance to long for narrowgauge.
When a train takes longer then 5 months between each delivery , the income becomes negatief.
A good distance for narrowgauge between 2 industries is about 30 to 40 tiles. This because the low speed and the little amount of cargo they can transport.
Besides that, i think that with this trains when using much wagons, the running costs are to high.
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DragonKhan
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Post by DragonKhan »

chevyrider wrote:Just a tip, don't make the distance to long for narrowgauge.
When a train takes longer then 5 months between each delivery , the income becomes negatief.
A good distance for narrowgauge between 2 industries is about 30 to 40 tiles. This because the low speed and the little amount of cargo they can transport.
Besides that, i think that with this trains when using much wagons, the running costs are to high.
I know about the distances, and I try to put in the industries on the landscape at strategically good spots.
Considering the running costs...
There needs to be a challenge. And I try to force the player to NOT use the trains as the first thing...
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Severous
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Post by Severous »

Hill on the right of the river may be expensive to cross expecially if the local authority stops us ripping up the roads.

Like the coastal refinery and steel mill. Lots of sea. Some shipping needs ?

Hope that coal mine isnt scripted to close down. See two easy routes.

Ski resort and the big town seem a good bet for a narrow guage raillink.

Like the idea of forcing us to use something we dont ususally use. Long distance is OK..even if no profit on the objective...means we have to have other profitable routes.

No mods and a mods version ?
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Chrill
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Post by Chrill »

looks great! :D But i don´t think I´ll try it until your finished.
A tip: Allow the slowest normal train for use, but with small wagons, and no passenger routes.
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thompson_fan
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Post by thompson_fan »

what u have competed of this map looks really challenging. hopefully the rest of the map will be just as good.

keep up the great work.
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DragonKhan
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Post by DragonKhan »

Severous wrote:Hill on the right of the river may be expensive to cross expecially if the local authority stops us ripping up the roads.
I'll look into that. But I probably won't chnage much. It is kinda ment like that because I don't want the player trying to make this route as their first thing...
Severous wrote:Like the coastal refinery and steel mill. Lots of sea. Some shipping needs ?
The shipping of Oil can be a very good income early in the game. It might also be very goog for some alternative shipping of other goods.
I used lots of seas because I didn't want to have much land. Also, the islands in the middle are basically just eye candy. They might be useful later with good ships and coppers...
Severous wrote:Hope that coal mine isnt scripted to close down. See two easy routes.
None will close down and none will open. I tried to hard to fit them in the landscape, I wanna keep them there, lol.
Yes, the manufacture of steel will probably be the best income on this map.
Severous wrote:Ski resort and the big town seem a good bet for a narrow guage raillink.
Yup, ment to be like that. Also buses seem like a very good idea there, especially early in the game. They make a great income at the beginning of the game...
Severous wrote:Like the idea of forcing us to use something we dont ususally use. Long distance is OK..even if no profit on the objective...means we have to have other profitable routes.
I didn't even think that far, lol
I can first look into that once I got most of the map done. That is when I really need the map testet to make up a good scenario goal. I want the challenge not to finish as quick as possible, the challenge is supposed to actually just completing it (IMO the way it should be)
Severous wrote:No mods and a mods version ?
I have no mods what so ever. I like to have it that way because I want to beat all scenarios the way the creators want me to beat them.
I someone wants mode they can change it themselves ;)

chrillDevil wrote:looks great! :D But i don´t think I´ll try it until your finished.
I don't want you to "try" it. It wouldn't be possible anyway (where would you deliver the paper to?). I just want you to have a quick look at it and tell me what could be improved...
chrillDevil wrote:A tip: Allow the slowest normal train for use, but with small wagons, and no passenger routes.
I understand, and I had that idea too, but I figured no. Even when extremely limited, people will still use it over the small gauge equivelent (sp?).

thompson_fan wrote:what u have competed of this map looks really challenging. hopefully the rest of the map will be just as good.

keep up the great work.
Thanks, I try. Even though it takes time...


Thanks for all the help. Keep 'em coming. I try to update it as often as possible.
If you guys also have suggestion for non-generic industry or city names (english and french, but now mainly german). Post 'em :)
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