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Toyland/Bugged Vehicles in Temperate

Posted: 25 Feb 2005 01:05
by NoodleBox
I wasn't too sure which forum to put this in, so i thought this one would be ok, please move this thread if it's in the wrong place! cheers.

ok so here is a look at newgrfw.cfg:

newgrf/GUIW.GRF
#DISABLED#newgrf/TEMPSETW.GRF
#DISABLED#newgrf/ARCTICSETW.GRF
#DISABLED#newgrf/TROPICSTW.GRF
newgrf/CANALSW.GRF
newgrf/ELRAILSW.GRF
#DISABLED#newgrf/USSETW.GRF
newgrf/USSTATSW.GRF
newgrf/PIGSW.GRF
newgrf/NEWSTATSW.GRF
newgrf/JCINDSTAW.GRF
newgrf/SIGNALSW.GRF
newgrf/NEWSHIPSW.GRF
newgrf/IKARBUSESW.GRF
newgrf/SCANIA2TRUCKSW.GRF
newgrf/SCANIATRUCKSW.GRF
newgrf/MCTRUCKSW.GRF
newgrf/VOLVOTRUCKSW.GRF
newgrf/SPITZERTRUCKSW.GRF
newgrf/NAVISTARTRUCKSW.GRF
newgrf/LONGBUSESW.GRF
newgrf/PLANESETW_459.GRF
newgrf/TRKFOUNDW.GRF
#DISABLED#newgrf/DBSETW.GRF
#DISABLED#newgrf/TOYLAND2MARSW.GRF
newgrf/TTRSW.GRF
newgrf/CARGOSETW.GRF
#DISABLED#newgrf/DBSETXLW.GRF

With no sets active, just added vehicles, canals etc, my train selection ends up randomised as shown in train1.jpg.

If i activate the usset, the us trains replace this random selection however the roadvehicles now become randomised with toyland and tropical vehicle names.

With dbsetxl or temperate activated the train selection remains the same as shown in the image.

Any ideas on how to fix this?

Posted: 25 Feb 2005 01:36
by Patchman
Make sure you have new trains and new rvs enabled in ttdpatch.cfg.

Can you post your ttdpatch.cfg?

Posted: 25 Feb 2005 03:44
by NoodleBox
Thanks for your speedy reply.

I do have new trains and rvs on, refer attached ttdpatch.cfg. With no grf's selected at all the same problem occurs as with no sets selected.

Using alpha 43.