Your favorite junction/station layouts? Pros and cons!
Posted: 22 Feb 2005 03:46
Hi there.
I've been looking through a lot of diffrent junction designs but i wounder witch one YOU think is the most beutiful, simple, cost effective and best combination for your trains to use?
Im looking at how fast a train can pass trough a junction!
How many trains can use it at the same time?
Is it easy to remember and build?
Is it cheap?
Does trains have to wait extra long because of long tunnels or bridges?
Is it beutiful?
Here are some of those i use on a daily basis:

It's a basic t junction... Trains can travel both left and right without disturbing eachother more than neccisary...
PROS:

It's the famous clowerleaf...
Trains can go through or turn in any direction, eaven back to where it came from.
PROS:

This "Spaghetti junction" is the best sollution i could come up with for a four way SIMPLE junction.
PROS:

This station is good if you have to have a terminous station and trains tend to be in the way of each other most of the time.
PROS:

PROS:

I just thought of this layout all the suddenly and it totally blew my mind.
This probably the smartest sollution for a factory and steel mill that will take s*** from all directions...
The thing is you dont need a mainline and connect it to this station since every corner is a dead end main line by itself.
Then if something just had to go "trough" this station you could leave it there and pick it up at the other end with another train or build a mainline around this station instead...
I think of this station as the ultimate stash design as well... Just pump in all the s*** you have a side of a big map an shuttle it over to a factory and so on from there...
There's only two problems as i can see...
It's easy to miscalculate it's size and build a corrupt layout, having to remove the COMPLETE station... (Thats not cost effective)
Also if you manage to build it without problems it's still costly and those "connector 4x4 stations is just a useless chunk of metal but they still connect the station up so they are needed...
If anyone have a good junction or station layout that can handle lots of trains with the least interference or slopes could you post an image?
Im most intrested in simple but effective designs.. Thank you!
Feel free to comment my designs...
//CADDE[/list]
I've been looking through a lot of diffrent junction designs but i wounder witch one YOU think is the most beutiful, simple, cost effective and best combination for your trains to use?
Im looking at how fast a train can pass trough a junction!
How many trains can use it at the same time?
Is it easy to remember and build?
Is it cheap?
Does trains have to wait extra long because of long tunnels or bridges?
Is it beutiful?
Here are some of those i use on a daily basis:
It's a basic t junction... Trains can travel both left and right without disturbing eachother more than neccisary...
PROS:
- Easy to build
- Cost effective
- Handles the most trains possible
- Compact
- The tunnel cant have trafficlights
- Trains turning left must go up a slope
It's the famous clowerleaf...
Trains can go through or turn in any direction, eaven back to where it came from.
PROS:
- Quite easy to build
- Cost effective (For a 4 way)
- Can handle up to three trains at the same time
- "Small" size
- The bridges cant have trafficlights
- Trains traveling over bridges goes up a slope
- Not a direct path for trains to travel
- A train has to turn three times when turning left resulting in reduced speed
This "Spaghetti junction" is the best sollution i could come up with for a four way SIMPLE junction.
PROS:
- The price meets it's expectation for functionality
- Can handle up to 8 trains at the same time
- The tunnels cant have trafficlights
- Some trains has to travel up a slope
- Takes mutch space to build
- Takes some time to build and is quite hard for the first time builder
This station is good if you have to have a terminous station and trains tend to be in the way of each other most of the time.
PROS:
- It's cheap to build
- Better layout than a "normal" terminous station
- Unrealistic
PROS:
- Easy to remember layout
- Can handle as many tracks as you want it to. both on station and mainline.
- Trains dont have to wait extra long time to enter the actual station
- Takes time to build (especially with 16 station tracks)
- Costly (but effective)
- Trains leaving some times leave at the same time creating queues (the more tracks on the main line the better for this station)
I just thought of this layout all the suddenly and it totally blew my mind.
This probably the smartest sollution for a factory and steel mill that will take s*** from all directions...
The thing is you dont need a mainline and connect it to this station since every corner is a dead end main line by itself.
Then if something just had to go "trough" this station you could leave it there and pick it up at the other end with another train or build a mainline around this station instead...
I think of this station as the ultimate stash design as well... Just pump in all the s*** you have a side of a big map an shuttle it over to a factory and so on from there...
There's only two problems as i can see...
It's easy to miscalculate it's size and build a corrupt layout, having to remove the COMPLETE station... (Thats not cost effective)
Also if you manage to build it without problems it's still costly and those "connector 4x4 stations is just a useless chunk of metal but they still connect the station up so they are needed...
If anyone have a good junction or station layout that can handle lots of trains with the least interference or slopes could you post an image?
Im most intrested in simple but effective designs.. Thank you!
Feel free to comment my designs...
//CADDE[/list]