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Starting in 1830
Posted: 19 Feb 2005 08:13
by Horse
Maybe it is a suggestion to make older vehicles as the stephensen rocket sailing ships the first steamships horses and in 1900 a T ford Lorry
And a lot of other old trains
so you can build up your railway network from the first train the stephensen rocket to the fastest maglev in the future.
The whole industrial history and the history of modern transport.
Posted: 19 Feb 2005 08:52
by Eddy
that would surely give realism to the game
but itt would require a lot of graphics and coding since a hundred more years requires some tehnology for sure
also.... the game would have to be played veeeery long until you would reach some modern times...I usually don't play so much at a time
...a good idea IMO though I think this too has already been discussed
Posted: 19 Feb 2005 23:06
by Bjarni
it's a good idea and will likely be possible some time far into the future. I know I would prefer building up a trade empire of steamships and steam trains rather than supersonic jets and maglev
As for the graphics part, it's will come once the code accepts it. It's more fun to develop when you can see your modifications on a daily or weekly basis rather than "when those guys are done doing that, my work can be added"
It would be bad to draw all the new stuff for the current 8 bit graphic engine since we know we will not use it forever
Posted: 20 Feb 2005 08:12
by Celestar
I've already said that I'm working on this

Should be somewhere in like 0.4.1 or 0.4.2
Celestar
Posted: 20 Feb 2005 08:46
by Horse
Celestar wrote:I've already said that I'm working on this

Should be somewhere in like 0.4.1 or 0.4.2
Celestar
I,am sorry Celestar i did not konw you was already working on it.
Posted: 20 Feb 2005 08:55
by Horse
Celestar wrote:I've already said that I'm working on this

Should be somewhere in like 0.4.1 or 0.4.2
Celestar
I,am sorry Celestar i did not konw you was already working on it.
Change time scale too
Posted: 22 Feb 2005 09:21
by ttrainz
It would be great to start the game much earlier, if not 1830 at first, then say 1900, with vehicles starting in 1905 and planes in 1920.
Also would it be possible for the user to change the timescale with regards to "technology change", so that a game with a long elapsed real-time could play over only a short number of years, e.g. just for the golden age of steam from 1930 to 1950.
Re: Change time scale too
Posted: 22 Feb 2005 10:13
by Horse
ttrainz wrote:It would be great to start the game much earlier, if not 1830 at first, then say 1900, with vehicles starting in 1905 and planes in 1920.
Also would it be possible for the user to change the timescale with regards to "technology change", so that a game with a long elapsed real-time could play over only a short number of years, e.g. just for the golden age of steam from 1930 to 1950.
don,t you like al the things before 1900.
1900 is the same date as in locomotion.
In real life the railways began at 1830
Posted: 22 Feb 2005 10:25
by Born Acorn
Yes. The Liverpool and Manchester railway was the first.
There are already some 8bit graphics done for earlier time.
I believe Raven did a Stephensons Rocket.
Posted: 22 Feb 2005 10:49
by Singaporekid
I'll also volunteer to do the graphics
When the need arrives...

Re: Change time scale too
Posted: 22 Feb 2005 19:33
by Bjarni
ttrainz wrote:It would be great to start the game much earlier, if not 1830 at first, then say 1900, with vehicles starting in 1905 and planes in 1920.
Also would it be possible for the user to change the timescale with regards to "technology change", so that a game with a long elapsed real-time could play over only a short number of years, e.g. just for the golden age of steam from 1930 to 1950.
why do you want to do it in steps?
It will likely get a new start date once and for all and after that, people can draw whatever is needed, but the c code supports year 1800? from the beginning. It would be kind of lame to alter it more than once since it needs to alter the savegame format too.
Posted: 22 Feb 2005 22:06
by Born Acorn
It could be selectable what year you start at when you press the Start Game button
Posted: 22 Feb 2005 22:42
by Sionide
I am a bit skeptical of this.. The early years seem to drag by sooo slowly as it is. If I'm playing one of my later games where I'm well into Maglev, if I then start a new game I always think hollyy-monkey-poop-on-a-stick hurry the hell up to all my sloowww trains. This'd be even worse than that???
Having said that, it'll still be really damn cool to go back further in time. I do like the idea... It'll almost break Ottd away from TTD for good.
Posted: 23 Feb 2005 21:29
by Dextro
Sionide wrote:Having said that, it'll still be really damn cool to go back further in time. I do like the idea... It'll almost break Ottd away from TTD for good.
While keeping what made TTD the great game we know: the whole gameplay accessible to everyone and still powerfull enough for hard core, network building players

Posted: 23 Feb 2005 21:46
by Villem
1850-1910 era gives some intresting american steam loco's..
Posted: 23 Feb 2005 22:06
by Born Acorn
yes but they would have to go into Sub Tropical or Arctic where the other American Locomotives are.
Posted: 23 Feb 2005 23:00
by DeletedUser21
Just an impression of the road vehicle: 'Carriage MkI'
Stats:
Price: NLG 3,045 Speed: 15 km/h
Running Costs: NLG 557/jr
Capacity: 10 Passengers And 8 Bags Of Mail
Designed: 1864 Age: 8 Years
Max. Reliability: 80%
If reliability drops to 0% the horse is dead.

Posted: 23 Feb 2005 23:39
by Prof. Frink
You forgot:
Power: 1.0hp

Posted: 24 Feb 2005 07:13
by Roo
I was also thinking about horse-powered cars, not only for passangers. But 1 horse is not powerful enough. Attach 2 or 4. Also horce-powered cars riding on railroads existed
Posted: 24 Feb 2005 08:11
by Horse
Maybe to have horses sepperate from the carrieges.
Also it shall be nice when horses have other favors as trucks and buses.