Determine the distance between depots - then move the vehicles "viritually" at "viritual" speed ofHyronymus wrote:As soon as I know your opinions about these proposals I will write a new summary and will also deal with how vehicles are bought.
10 km/h ships
50 km/h trains and trucks
for aircraft - "move to depot" will simply dispatch the vehicle to a said depot.
As for depots themselves.
1. Divide them to two tiers:
Depots - big structures that vehicles get built in
Service Facilities - small structures that regularly service vehicles.
For instance:
For trains big depots (varying in capacity and size) are used for building trains. Once per - let us say - 5 years a train needs to visit a depot for a checkup and repairs. A visit eats a week of train's time.
Service Facilities - these may be appended to stations and - if schedule allows - train will use them (read - instead of "Loading" it will display "Servicing" in status bar). Ferinstance we can add RRT style Fuel/Sand/Water markers that are reset then. Servicing at SF increases reliability slightly and takes some time.