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[REL] Founding Industries for everyone
Posted: 07 Jan 2005 13:47
by Loewe13
HI, you know im still working on a MONORAIL Mod, but still there is no explaination how to get my track models into the game, so im releasing something different.
I was searching for the PRODUCING FACTOR so that you can tune the production, but i found a variable that lets you found all industries available in the szenario. But pls be sure when you edit them by yourself, that costfactor1 > 17 or loco.exe will crash.
Im releasing it, because some of you requested it some time ago.
Explaination:
every Industry has a FLAGSPart like this:
<bitmask name="flags" size="4">
<bit name="bit_0">1</bit>
<bit name="bit_E">1</bit>
<bit name="needall">0</bit>
<bit name="canincreaseproduction">1</bit>
<bit name="candecreaseproduction">0</bit>
</bitmask>
when you add to it:
<bit name="bit_10">1</bit>
the industry can be founded by the player.
im releasing 2 compilation of files for you: one for cheaters (all industries LOWEST price) and one for normal players with standard prices.
Just put the dat files in OBJDATA to give the industries the new status
Have Fun
Posted: 07 Jan 2005 14:48
by another_lomo_player
Very good work!
Posted: 07 Jan 2005 21:38
by PennCentral
So this makes all industries available after you have started a scenario?
Posted: 07 Jan 2005 21:51
by Loewe13
yes also in every savegame! it works!
i have tested it with savegames i played two months ago
Posted: 07 Jan 2005 21:59
by PennCentral
Great addition! Thank you.

Posted: 08 Jan 2005 23:23
by chevyrider
This is just great.
Now i can first build a big station, and then build the industries around it.
Thanks

Posted: 22 Jan 2005 00:35
by jcmcgoo
Love this mod there is only one little problem. Now after 3 months in the game, none of the grain farms produce anything at all. Every other industry is fine just the grain doesn't produce anymore.

Posted: 23 Jan 2005 02:00
by jcmcgoo
Actually after more research I found out it was the trainer I was using. The mod is wonderful so keep up the good work. I apologize to the gentelman that made the mod.

Posted: 23 Jan 2005 22:22
by chevyrider
Great, but i'm missing the coal fired powerstation.
Please could you do this one as well?
Thanks,

Posted: 25 Jan 2005 20:40
by jcmcgoo
Posted: 26 Jan 2005 08:34
by Small_Fryz
ive also had trouble with coal mines, and wheat farms. Oil Rigs however are very good.
When i build coal mines etc they dont produce anything at all, would you be able to fix it?
Posted: 26 Jan 2005 10:23
by chevyrider
Could there be a link to the fact or a industrie can close down or not in the scenario editor?
In my scenarios industries can't close.
I only had it once that a forest gave zero output,but i think that was because it had not enough room to place trees between all the other forests.
Posted: 28 Jan 2005 12:19
by Loewe13
i dont know why they dont produce, i have the same problem, but i try to fix it by finding another variable which defines it
the coal fired power station will be released soon in this thread
just look in the szenario option when you can set the startyear, there is a option that industries can close down
Posted: 28 Jan 2005 12:30
by chevyrider
Loewe 13 wrote:there is a option that industries can close down
Yes, i know that, thats why i mentioned it.
could it be that the game closes down your moded industry, but doesn't remove it from the map.
So that it stays on 0%?
Posted: 09 Feb 2005 16:17
by Turmith
I had the 0% problem without the mod. Its something the game is doing. When you wait sometime it comes back. (maybe something with bad harvest

)
Posted: 17 Feb 2005 12:46
by samuelmorris
If you look, the fields are empty, with no haybales, just like if you build a farm in the middle of te city, theres no room for anything to grow. don't know whether this will help resolve the problem or not.
Posted: 07 Mar 2005 20:53
by Fuzzy Logix
i know this is old, but could someone develope this mod furthur to include all industries, as this one doens't include Power Stations etc.
Posted: 07 Mar 2005 22:18
by Loewe13
above the normal version for you and in this post the cheaters version
Posted: 09 Mar 2005 17:42
by Fuzzy Logix
reason why i asked for it was because the map that i'm playing on, all the power stations have closed down
Posted: 07 Apr 2005 19:27
by chevyrider
Still problems with 0% production of the wheat farms.
I try to play the April challenge made by an other forum, so i haven't placed the farms my self.
Anyone found that the normal version of "founding industries"worked correctly?
I use the low cost mod.