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[REL] Founding Industries for everyone

Posted: 07 Jan 2005 13:47
by Loewe13
HI, you know im still working on a MONORAIL Mod, but still there is no explaination how to get my track models into the game, so im releasing something different.

I was searching for the PRODUCING FACTOR so that you can tune the production, but i found a variable that lets you found all industries available in the szenario. But pls be sure when you edit them by yourself, that costfactor1 > 17 or loco.exe will crash.

Im releasing it, because some of you requested it some time ago.

Explaination:
every Industry has a FLAGSPart like this:
<bitmask name="flags" size="4">
<bit name="bit_0">1</bit>
<bit name="bit_E">1</bit>
<bit name="needall">0</bit>
<bit name="canincreaseproduction">1</bit>
<bit name="candecreaseproduction">0</bit>
</bitmask>
when you add to it:
<bit name="bit_10">1</bit>
the industry can be founded by the player.

im releasing 2 compilation of files for you: one for cheaters (all industries LOWEST price) and one for normal players with standard prices.
Just put the dat files in OBJDATA to give the industries the new status ;-)

Have Fun

Posted: 07 Jan 2005 14:48
by another_lomo_player
Very good work!

Posted: 07 Jan 2005 21:38
by PennCentral
So this makes all industries available after you have started a scenario?

Posted: 07 Jan 2005 21:51
by Loewe13
yes also in every savegame! it works!

i have tested it with savegames i played two months ago

Posted: 07 Jan 2005 21:59
by PennCentral
Great addition! Thank you. :)

Posted: 08 Jan 2005 23:23
by chevyrider
This is just great.
Now i can first build a big station, and then build the industries around it.
Thanks :D

Posted: 22 Jan 2005 00:35
by jcmcgoo
Love this mod there is only one little problem. Now after 3 months in the game, none of the grain farms produce anything at all. Every other industry is fine just the grain doesn't produce anymore.


:x

Posted: 23 Jan 2005 02:00
by jcmcgoo
Actually after more research I found out it was the trainer I was using. The mod is wonderful so keep up the good work. I apologize to the gentelman that made the mod.

:wink:

Posted: 23 Jan 2005 22:22
by chevyrider
Great, but i'm missing the coal fired powerstation.
Please could you do this one as well?
Thanks, :wink:

Posted: 25 Jan 2005 20:40
by jcmcgoo
I quit using the trainer i was using and the grain production problem comes up again. And it is kind of bad cause I can make loads of money with the rain farms. But good work on everything else in the mod though.
:x :x :evil: :evil: :twisted: :twisted:

Posted: 26 Jan 2005 08:34
by Small_Fryz
ive also had trouble with coal mines, and wheat farms. Oil Rigs however are very good.

When i build coal mines etc they dont produce anything at all, would you be able to fix it?

Posted: 26 Jan 2005 10:23
by chevyrider
Could there be a link to the fact or a industrie can close down or not in the scenario editor?
In my scenarios industries can't close.
I only had it once that a forest gave zero output,but i think that was because it had not enough room to place trees between all the other forests.

Posted: 28 Jan 2005 12:19
by Loewe13
i dont know why they dont produce, i have the same problem, but i try to fix it by finding another variable which defines it ;-)

the coal fired power station will be released soon in this thread ;-)

just look in the szenario option when you can set the startyear, there is a option that industries can close down

Posted: 28 Jan 2005 12:30
by chevyrider
Loewe 13 wrote:there is a option that industries can close down
Yes, i know that, thats why i mentioned it.
could it be that the game closes down your moded industry, but doesn't remove it from the map.
So that it stays on 0%?

Posted: 09 Feb 2005 16:17
by Turmith
I had the 0% problem without the mod. Its something the game is doing. When you wait sometime it comes back. (maybe something with bad harvest :P)

Posted: 17 Feb 2005 12:46
by samuelmorris
If you look, the fields are empty, with no haybales, just like if you build a farm in the middle of te city, theres no room for anything to grow. don't know whether this will help resolve the problem or not.

Posted: 07 Mar 2005 20:53
by Fuzzy Logix
i know this is old, but could someone develope this mod furthur to include all industries, as this one doens't include Power Stations etc.

Posted: 07 Mar 2005 22:18
by Loewe13
above the normal version for you and in this post the cheaters version

Posted: 09 Mar 2005 17:42
by Fuzzy Logix
reason why i asked for it was because the map that i'm playing on, all the power stations have closed down

Posted: 07 Apr 2005 19:27
by chevyrider
Still problems with 0% production of the wheat farms.
I try to play the April challenge made by an other forum, so i haven't placed the farms my self.
Anyone found that the normal version of "founding industries"worked correctly?
I use the low cost mod.