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Presignals?

Posted: 21 Dec 2004 06:51
by DjMIKE
Yes, I RTFM about them and all that, and I know how they are supposed to work.. My only problem is creating them. They are enabled(extrapresignals are enabled too) from my TTDPatch config, but I just can't figure out how to build them! Been studying how to build networks.. I've always used point-to-point before :oops: I thought it worked well. Anyway.. I got my small network going, but the stations get stuck because trains try to get to the same line all the time. Presignals direct them to empty ones, right?

Posted: 21 Dec 2004 07:01
by Raichase
No, two-way signals do that.

If a train comes to a junction, where there are two or more possible exits it can use, for example, at a station, then it will always choose the fastest route by taking a one-way signal. If, however, there are any two-way signals on the tracks (like at a station, you always put down two-way signals so trains can go in and come back out). A train will always pick a green signal if possible when confronted with two-two way signals.

Have a look at the screenie below. The station is a ro-ro, where trains all come in one way, and leave another. The "in" tracks at the north end of the station are all two-way signals, so trains will take a green signal where possible.

Pre-signals only stop a train entering a block where there are no green two-way signals. So, if there was a train on every track in my station, the pre-signal would be red as well as all the tracks going into the station.

Posted: 21 Dec 2004 07:42
by Szappy

Posted: 21 Dec 2004 16:28
by Korenn
I think that's not what he was asking about.

DjMike:
you build them by selecting signal building, holding the CTRL key and building them over existing signals. they will then cycle through {entrance, exit, combo, normal} signals.

or if you have autopresignals on,

the game automatically replaces normal signals with presignals whenever a train enters a block that has a one-way signal going into a junction, and there are several two-way signalled exits. keep in mind that this does not happen until a train actually uses the signal block.

Posted: 22 Dec 2004 10:34
by DjMIKE
Thanks for those tips, yes, but my problem was as I said the actual building of those signals. I can click ctrl or shift or alt of anything as much as I like on the signals, they never change to presignals.. Although, when I Ctrl-LClick a signal 3 times, it goes perma-red for no reason until I ctrl-lclick again.. Dont know why.

Posted: 22 Dec 2004 10:46
by Korenn
I think you're missing the grf file with the signals in it.

did you download the necessary grf files from the ttdpatch site? (canals, slopes, signals etc)

Posted: 22 Dec 2004 18:28
by DjMIKE
well uh I downloaded the newest patch.. Theres a separate section for the grfrgdfgst whatever's ?

Posted: 22 Dec 2004 18:41
by Raichase
Try the "New Graphics" Section, and try re-reading the manual.

Posted: 23 Dec 2004 09:51
by DjMIKE
Downloading the New Graphics pack worked :D Thanks! I see the signals before my stations changed on their own, nice. Now just to figure the rest of this networking mumbo-jumbo.. :lol: My junctions are such a mess...

Oh and how do I take a screenshot? Pressing Prt Scr button and pasting to paint just gives a black screen.

Posted: 23 Dec 2004 09:53
by Rob
Press Ctrl-S.

Posted: 23 Dec 2004 10:29
by DjMIKE
Oh ok, thanks. Hmm, I seem to be good at running into problems.. I downloaded the ttdpatch configurator thingie and just checked what stuff there was, didn't really change much, but after loading a game I notice I'm not gaining any cash.. I open a station and it says "1782 tons of wood [En-Route from X-Station]"- Whats up with that? I dont get any cash when trains drop of their cargo and it doesn't go into factories either(no goods produced) :?

Posted: 23 Dec 2004 10:31
by Rob
You should really read the Manaul, at least once. :roll:

In this case about feederservice

Posted: 23 Dec 2004 10:38
by The Irish
and don't paste into paint...

Ctrl-s creates a .pcx in you ttdlx folder. that you can open with any imageviewer...

Posted: 24 Dec 2004 01:45
by Raichase
If you want to post a screenie to the forums though, I would suggest saving the screenshot as a *.png file. Don't just re-name the filename, actually do a "save-as".