[WIP] NL Region
Posted: 01 Dec 2004 20:35
Topic created as placeholder for Region specific discussion for the NL set.
The NL Region will have the following industries:
1. Coal Mine (p: Coal)
2. Iron Ore Mine (p: Iron Ore)
3. Chemicals plant (p: Chemicals)
4. Grain farm (p: Grain)
5. Livestock farm (p: Livestock)
6. Oil Platform (p: Oil)
7. Food processing plant (p: Food, a: Fish, Grain or Livestock)
8. Factory (p: Goods, a: Steel or Chemicals)
9. Steel Mill (p: Steel, a: Coal and Iron ore)
10. Oil Refinery (p: Fuel and Plastics, a: Oil)
11. Amusement park (p: Passengers, a: Passengers)
12. Car factory (p: Cars, a: Steel, Plastics and Goods)
13. Fishing farm (p: Fish)
14. Electronic components factory (p: Electronic components, a: Chemicals, Plastics and Iron ore)
15. Hi-Tech goods factory (p: Hi-Tech goods, a: Goods, Plastics and Electronic Components)
16. Garbage recycling (p: Chemicals, Steel and Plastics, a: Garbage)
17. City building type 1 (p: Passengers and Mail, a: Passengers, Mail, Goods and Food)
18. City building type 2 (p: Passengers and Garbage a: Passengers, Fuel, Cars and Hi-Tech Goods)
The NL Region will have the following cargo types:
1. Coal - (Hopper) wagons + additional NL stock (Zelflader)
2. Iron ore - (Hopper) wagons + additional NL stock (Zelflader)
3. Grain - Covered hopper wagons (+ additional NL stock)
4. Livestock - Stock wagons (+ additional NL stock)
5. Oil - Tanker wagons + additional NL stock (Ketelwegen, Bollenwagen)
6. Food - Goods wagons + additional NL stock (Koelwagen)
7. Fish - additional NL stock (Koelwagen)
8. Fuel - Tanker wagons + additional NL stock (Ketelwagen, Bollenwagen)
9. Plastics - additional NL stock (Container wagon)
10. Cars - additional NL stock (Car wagon)
11. Electronic components - additional NL stock (Container wagon)
12. Hi-Tech goods - additional NL stock (Container wagon)
13. Garbage - additional NL stock (VAM wagon)
14. Passengers - NL passenger vehicles, trains, EMUs & DMUs
15. Mail - NL Motorpost, NL Postwagon (+ additional NL stock)
16. Goods - Goods wagons + Additional NL stock (Boxcar)
17. Chemicals
18. Steel
Proof of concept has been completed. I have city stations producing Passengers, Mail & Garbage and accepting Passengers, Mail, Goods, Food, Hi-tech goods, Cars and Fuel. I now need to fiddle with some of the supply/demand data in the buildings for first balancing purposes and the buildings will be done. Industries and cargo are also functioning, save for the fact that I'm using the same graphics for everything. (Hey! It's just a test.)
Currency: The Guilder
Townnames: Real Dutch Townnames
Buses, Road freight, Trams, Airplanes, Boats: As defined in the UK region.
The NL Region will have the following industries:
1. Coal Mine (p: Coal)
2. Iron Ore Mine (p: Iron Ore)
3. Chemicals plant (p: Chemicals)
4. Grain farm (p: Grain)
5. Livestock farm (p: Livestock)
6. Oil Platform (p: Oil)
7. Food processing plant (p: Food, a: Fish, Grain or Livestock)
8. Factory (p: Goods, a: Steel or Chemicals)
9. Steel Mill (p: Steel, a: Coal and Iron ore)
10. Oil Refinery (p: Fuel and Plastics, a: Oil)
11. Amusement park (p: Passengers, a: Passengers)
12. Car factory (p: Cars, a: Steel, Plastics and Goods)
13. Fishing farm (p: Fish)
14. Electronic components factory (p: Electronic components, a: Chemicals, Plastics and Iron ore)
15. Hi-Tech goods factory (p: Hi-Tech goods, a: Goods, Plastics and Electronic Components)
16. Garbage recycling (p: Chemicals, Steel and Plastics, a: Garbage)
17. City building type 1 (p: Passengers and Mail, a: Passengers, Mail, Goods and Food)
18. City building type 2 (p: Passengers and Garbage a: Passengers, Fuel, Cars and Hi-Tech Goods)
The NL Region will have the following cargo types:
1. Coal - (Hopper) wagons + additional NL stock (Zelflader)
2. Iron ore - (Hopper) wagons + additional NL stock (Zelflader)
3. Grain - Covered hopper wagons (+ additional NL stock)
4. Livestock - Stock wagons (+ additional NL stock)
5. Oil - Tanker wagons + additional NL stock (Ketelwegen, Bollenwagen)
6. Food - Goods wagons + additional NL stock (Koelwagen)
7. Fish - additional NL stock (Koelwagen)
8. Fuel - Tanker wagons + additional NL stock (Ketelwagen, Bollenwagen)
9. Plastics - additional NL stock (Container wagon)
10. Cars - additional NL stock (Car wagon)
11. Electronic components - additional NL stock (Container wagon)
12. Hi-Tech goods - additional NL stock (Container wagon)
13. Garbage - additional NL stock (VAM wagon)
14. Passengers - NL passenger vehicles, trains, EMUs & DMUs
15. Mail - NL Motorpost, NL Postwagon (+ additional NL stock)
16. Goods - Goods wagons + Additional NL stock (Boxcar)
17. Chemicals
18. Steel
Proof of concept has been completed. I have city stations producing Passengers, Mail & Garbage and accepting Passengers, Mail, Goods, Food, Hi-tech goods, Cars and Fuel. I now need to fiddle with some of the supply/demand data in the buildings for first balancing purposes and the buildings will be done. Industries and cargo are also functioning, save for the fact that I'm using the same graphics for everything. (Hey! It's just a test.)
Currency: The Guilder
Townnames: Real Dutch Townnames
Buses, Road freight, Trams, Airplanes, Boats: As defined in the UK region.