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TFLset [DEV]
Posted: 25 Nov 2004 14:13
by tubechallenger
Hi there.
Note: This set used be called the LUL set. (London Underground Ltd.), it has since changed name.
I have started on making a London Underground Ltd. Tube Stock set. It will include stock from the following lines:
- Northern
- Victoria
- Picadilly
- Jubilee
- Central
You can find more information about the stock for those lines at the LU's official website at
http://tube.tfl.gov.uk/ also known as Tube Transport for London. IIRC, the stocks that will be created are: 1992, 1995, 1996, 1972, 1967. (I'm not too sure though

)
I'll most likely create this set for Locomotion too, adding a new version of rails for it as the LUL uses 4 rails, 2 being main track, 1 being traction, and the latter being power. This will be most likely to replace the Maglev in TTD, but I'll see what I can do for Locomotion.
Thanks!
NOTE: Hyronymus told be that the topic name could be disturbing for Dutch people (swearing?)
EDIT:
26.11.04 - I've decided to do all lines with all trains - starting from the first Craven's unit.
2.12.04 - Name change.
Posted: 25 Nov 2004 16:28
by SuperTycoon
would it acutally be underground? cos thts a lot of coding!
Posted: 25 Nov 2004 16:39
by AndrewA
So basically you'll have to use the default TTD vehicles, but with underground instead of maglev. Also note that the BR Set will include 2 sets of underground stock for use with (probably or possibly

) the third track type. They will be 1938 and 1980 or 90 something IIRC. And the BR Set has no free slots so they won't fit with that (once it's finished

).
However, using lots of tunnels and playing LUL would be quite a fun idea I think, although perhaps you should have some earlier stuff so you can start with it in 1950, which is a good start date for TTD vehicles, for normal rail.
Good Luck!
Posted: 25 Nov 2004 17:39
by Prof. Frink
Idea:
Make the carriages carry loads of passengers each, so a 2*2 station sunk into a city and connected by tunnels can cope with the sort of load you'd expect it to have.
Posted: 25 Nov 2004 17:43
by AndrewA
Of course. You can't expect a 45mph train to make profit without huge capacity in the 1990s.

Posted: 25 Nov 2004 19:44
by tubechallenger
Of course.
I'll include the old Cravens Heritage train stock, as that was used on the Picadilly, I've also been thinking on stock size, but that'll come later on.
A little note, I'm going to London next month so I'll take some pictures... I'll possibly include the nice JLE PED's (let's see who can decypher that

).
Posted: 25 Nov 2004 23:04
by ThorRune
Hey, i like the idea!
How are you doing this? You mentioned on MSN you'd make the stock and port to TTD... But i don't understand, how's that going to work?
Posted: 26 Nov 2004 08:55
by tubechallenger
Hi ThorRune.
What I meant about it was that I'd just create the graphics for TT, you didn't understand what I meant, I guess.
Anyway, I'll get some screenshots of engines that I'll be doing.

Posted: 26 Nov 2004 10:05
by Yellow Cab
Hyronymus told be that the topic name could be disturbing for Dutch people
OT: That's exactly what struck my eye, when I browsed the topic list.
Yellow Cab
Re: LUL Tube Set [DEV] (LUL: London Underground Ltd.)
Posted: 26 Nov 2004 17:02
by Wessex_Electric_Nut
David J wrote:Hi there.
I have started on making a London Underground Ltd. Tube Stock set. It will include stock from the following lines:
- Northern
- Victoria
- Picadilly
- Jubilee
- Central
You can find more information about the stock for those lines at the LU's official website at
http://tube.tfl.gov.uk/ also known as Tube Transport for London. IIRC, the stocks that will be created are: 1992, 1995, 1996, 1972, 1967. (I'm not too sure though

)
I'll most likely create this set for Locomotion too, adding a new version of rails for it as the LUL uses 4 rails, 2 being main track, 1 being traction, and the latter being power. This will be most likely to replace the Maglev in TTD, but I'll see what I can do for Locomotion.
Thanks!
NOTE: Hyronymus told be that the topic name could be disturbing for Dutch people (swearing?)
EDIT:
26.11.04 - I've decided to do all lines with all trains - starting from the first Craven's unit.
Of interest, I stared on the 1959 stock, which is in another thread, you may want to have a look at that first. BTW, any Screenshots of your progress?
Posted: 27 Nov 2004 02:30
by tubechallenger
No screenies yet guys

.
I'll be doing my sprites from scratch most likely, oh and Wessex_Electric_Nut, is that a computer rendered SWT train (can't remember class)

Posted: 27 Nov 2004 04:57
by ajy170
sounds interesting, but will these trains only work underground, or can you have them on normal track above ground?
Posted: 27 Nov 2004 12:34
by Korenn
ajy170 wrote:sounds interesting, but will these trains only work underground, or can you have them on normal track above ground?
...
it's just a train set, no different from other trains
you'll have to simulate them being underground by yourself as much as possible (see for instance Jim Powers' games, that's a nice approach)
Posted: 28 Nov 2004 10:49
by tubechallenger
Yes, Korenn is correct. You could always wait I convert it into Locomotion, then you could build the tracks/tunnels underground...

Tunnels and Stations
Posted: 28 Nov 2004 14:51
by wallyweb
There seemed to be some questions as to how to put the Underground ... well ... er ... underground.
Using tunnels was of course the obvious answer, but stations were another matter, not to mention curves. They have to be placed adjacent to a portal, out in the open and not very underground.
Graphics is the answer and the required techniques have already been developed and applied in other areas of TTDX.
First the tunnels ... portals to be specific ... they must exit on a slope. Obviously the slope has to remain but perhaps it can be hidden behind the image of the portal. We already know that the portals can be redesigned.
- - Square off the portal to the end of the track
- The top of the portal would have to be some surface object. To have one portal for each climate and terrain might be difficult. Instead of terrain, give it a structure such as an office building that is generic to all climates. This would be ideal because underground systems tend to be urban.
Next the stations ... The question here is how to simulate an underground station. Some site preparation would be required, just as in real life.
- - Excavate a one tile hole ... yes, it will be surrounded by slopes to be addressed momentarily.
- The station only needs to be one tile long ... its underground ... you can't see the platforms.
- Stations can be designed with the illusion of an object above the track ... refer to the large grain silos in the American Set.
- The graphic again should be urban, a small office building?
- The slopes about the station? Two will already be addressed by the tunnel portals. The other two? The patch allows for building on slopes. Fill them in with a road (very urban, no?), or perhaps a bus station?
Lastly, the curves ... Can a diagonal track be drawn with the illusion of an object above it? The answer is yes ... refer to the electrified tracks. What to put above the track? Come on! Its urban! Why, another office building of course. And the backfill to cover the slopes? Anything you can build on a slope.
I'm not particularly adept at grapchics but I'll try to cut and paste and coble some suggestions for a future post.
Posted: 28 Nov 2004 15:03
by AndrewA
Sometimes, I would like to see the trains

.
Anyway, from what you said:
New tunnels are a must - definitely
New stations are possible - and would look cool for the underground, but LUL trains are longer than 2 coaches aren't they

(ie 1 square)
On stations, I'd like to see like a 2*4 station where you can't see any trains, just see houses on top, with 1 square made into an escalator coming up. Now that would be cool! Obviously it woudln't look at all cool when placed above ground, only at sea level.
I'm not sure about curves etc. The new sprite order might help for adding graphics on top, but as said above, it would be nice to see the trains themselves sometimes. Curves would be a good place to put signals, and I'd rather have the curves out in the open, and then have tunnels for the rest than try and cover up everything.
And welcome to the forums
Andrew
Stations And Visibility
Posted: 28 Nov 2004 15:30
by wallyweb
Excellent points Andrew.
On station size, definitely one would have to accomodate more than one track what with trains running in both directions. As for length, does this affect the stations capacity other than capture area? This could be accomplished by "walking" other station types (bus, lorry, heliport) so as to extend the capture area.
On visibility, in my experience, servicing areas tend to be at street level so the trains would have to be allowed to come up for air occasionally

.
Also on visibility, some systems combine both underground and elevated track. This might require a new bridge design. (Ugh! More drawing!) And elevated curves? Wonder if the patch could support some of that?
I forgot all about the signals! Having them out in the open as you would like is definitely a thought, but perhaps there could be an option for an underground set as well? Can they be covered by a graphic? As in Electrified?
Escalators? I like that. One stalled on me the other day. Good thing they got it running again or I might have been stuck on it all night.

Posted: 28 Nov 2004 18:44
by SuperTycoon
wow wallyweb, great thinking, i'm impressed!
Re: Tunnels and Stations
Posted: 29 Nov 2004 00:26
by tubechallenger
wallyweb wrote:There seemed to be some questions as to how to put the Underground ... well ... er ... underground.
Using tunnels was of course the obvious answer, but stations were another matter, not to mention curves. They have to be placed adjacent to a portal, out in the open and not very underground.
I have been investigating into the surface buildings on the Tube, the chances are that they will be built in the Sub-Surface style, where the station is primarily OVERGROUND but there are tunnels moving the line along.
There is a far bigger possibilty of proper Underground when I do it for Locomotion.
AndrewA wrote:Sometimes, I would like to see the trains Wink .
Anyway, from what you said:
New tunnels are a must - definitely
New stations are possible - and would look cool for the underground, but LUL trains are longer than 2 coaches aren't they Question (ie 1 square)
That really depends, the Jubilee stock carriages and the Central stock carriages are different lengths. A normal train on the JLE is 7 cars, where Central is 8.
On stations, I'd like to see like a 2*4 station where you can't see any trains, just see houses on top, with 1 square made into an escalator coming up. Now that would be cool! Obviously it woudln't look at all cool when placed above ground, only at sea level.
Already planned.
I'm not sure about curves etc. The new sprite order might help for adding graphics on top, but as said above, it would be nice to see the trains themselves sometimes. Curves would be a good place to put signals, and I'd rather have the curves out in the open, and then have tunnels for the rest than try and cover up everything.
And welcome to the forums
Andrew
I'll have a word with patchman later.

Posted: 29 Nov 2004 00:56
by wallyweb
There is a far bigger possibilty of proper Underground when I do it for Locomotion.
Argh! That means that I'll have to get Locomotion when you're done and then I'll have to upgrade my system or get a faster PC and my letter to Santa is already in the mail.
