[Idea] "Rope Web" Factory web
Posted: 20 Oct 2004 05:29
Ive been thinking about a cargo web that is
- as big as possible with 16 factories max
- tight webbed
- still flexible and easy playable
- has the most different cargo types possible
- is not getting unnessesarily complex.
Now im coming up with this "rope web":
The grey circles are factories.
The black lines are cargo types that get transportet from the first row of factories till the lowest one.
The red lines on the left are connected with the right black lines (they are the same).
-> Theres 26 or 28 different cargotypes.
So each factory produces 2 cargo types and accepts 2 cargo types.
To make it a lot easier make the accepting an OR accepting (not like steel mill).
Then you can just leave out 1 or 2 factorys and the OR chain still works till the end.
AND factories (steel mills) are possible, but too hardcore, maybe just one row of AND factories.
The last single factory produces Goods (black line missing) and should be an OR factory in general.
Wagons can always transport 2 or 3 kinds of cargo of one row, or there will just be too many different wagons.
5x3 has good chances to become realistic for being not soo deep.
With AND factories you need a chain of 6 factories to make it till the goods factory.
3x5 causes larger webs, that grow slower but are way more flexible with OR factories.
Imagine it ingame, you theoretically can connect a lot of factories to each other, crossing around wildly with multiple players, and still have a linear developing web that reacts sensible (but flexible) to its start.
Now I could need help with naming cargo types and factories.
Would be nice if Food is in row 2, mail is in row 3 and cargo is at the bottom of the 5x3 web and if it makes some sense at all.
- as big as possible with 16 factories max
- tight webbed
- still flexible and easy playable
- has the most different cargo types possible
- is not getting unnessesarily complex.
Now im coming up with this "rope web":
The grey circles are factories.
The black lines are cargo types that get transportet from the first row of factories till the lowest one.
The red lines on the left are connected with the right black lines (they are the same).
-> Theres 26 or 28 different cargotypes.
So each factory produces 2 cargo types and accepts 2 cargo types.
To make it a lot easier make the accepting an OR accepting (not like steel mill).
Then you can just leave out 1 or 2 factorys and the OR chain still works till the end.
AND factories (steel mills) are possible, but too hardcore, maybe just one row of AND factories.
The last single factory produces Goods (black line missing) and should be an OR factory in general.
Wagons can always transport 2 or 3 kinds of cargo of one row, or there will just be too many different wagons.
5x3 has good chances to become realistic for being not soo deep.
With AND factories you need a chain of 6 factories to make it till the goods factory.
3x5 causes larger webs, that grow slower but are way more flexible with OR factories.
Imagine it ingame, you theoretically can connect a lot of factories to each other, crossing around wildly with multiple players, and still have a linear developing web that reacts sensible (but flexible) to its start.
Now I could need help with naming cargo types and factories.
Would be nice if Food is in row 2, mail is in row 3 and cargo is at the bottom of the 5x3 web and if it makes some sense at all.