[Request] "Prellbock" / Stop Block

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Rahs-Millian
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[Request] "Prellbock" / Stop Block

Post by Rahs-Millian »

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Last edited by Rahs-Millian on 11 Jun 2006 22:48, edited 1 time in total.
The Fjonis
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Post by The Fjonis »

Agreed - that would be nice.

BTW, are you into model trains and stuff? Thought you might be judging from your pictures. (I have built a 1,5 x 2,5 metres Märklin system with landscape and everything.. Long time ago, but still cool! :D )

And I take it that you're Norwegian too - gooday to you! 8)
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Post by ChrisCF »

I believe the technical term is "buffer stop".

If they can be made to work properly (i.e. for proper reverse sidings) then they'd be nice.
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Post by Rahs-Millian »

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Last edited by Rahs-Millian on 11 Jun 2006 22:51, edited 1 time in total.
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Brax
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Post by Brax »

I think in order to do this, you would need to add another tile that would have to be placed manually at the end of each track. One option would be to add it like a station block, but I'm not sure how you stop a train actually driving through it though. The alternative would be place it as just some random tile of some sort. Not entirely sure how would go about making one though...
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Johns_Volition
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Post by Johns_Volition »

In my opinion: It's not possible, because of the limitations of the engine. You might could add a new type of signal that looks like a stopper but that's all i think is possible (and it'd be stupid)
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Post by Olli »

Cant this just be a signal or overhead wire?
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Post by Patchman »

It should probably be an entirely different track type, even if it has only four different pieces. Otherwise you'll get trains running into and through the buffers; only if it's a different track type can you stop them from entering that tile.
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Post by Olli »

Not if its a reversed one way signal. Just logical if its at the end of a track (but bad if not).
makes placement easyer.
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Post by Patchman »

Then you can still click the "ignore signals" button, though.
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Post by ChrisCF »

then don't press it :roll:
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Post by Rahs-Millian »

I think it had been a great feature, i'd draw and code it myself if i could!

:)
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Post by Zimmlock »

Patchman wrote:It should probably be an entirely different track type, even if it has only four different pieces. Otherwise you'll get trains running into and through the buffers; only if it's a different track type can you stop them from entering that tile.
I don't argee to this, because if you make a track with a deadend trains just slow down and stop before they fall off. Maby its possible to let the game place a bufferblock on every deadend.
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Post by Villem »

or you can make a new tracktype no train uses, and that be the only piece..
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Post by Patchman »

Zimmlock wrote:I don't argee to this, because if you make a track with a deadend trains just slow down and stop before they fall off. Maby its possible to let the game place a bufferblock on every deadend.
True, but they stop at the end of the track, not before the buffer. So they'll run through the buffer first.... unless it sits on a tracktype the train can't go on, which was my point.
Akalamanaia wrote:or you can make a new tracktype no train uses, and that be the only piece..
That's exactly what I suggested :roll:
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Post by Villem »

Mine was reply to Zimmlocks post :roll:
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Post by Olli »

I started with this as "signal", 5 times it shows up in the map-editor but not ingame.
any clue?
post below made it show up...
Last edited by Olli on 14 Oct 2004 20:59, edited 2 times in total.
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Post by Patchman »

You need to add it to the signals list of the tracks. Edit trackst.dat, increase numsignals and add it to the end of the signals list there.
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Post by lobster »

Patchman wrote:unless it sits on a tracktype the train can't go on, which was my point.
"i agree whole fartethly", and i think this is something that should be made. it can just be a "building" that looks like a piece of rail with a block-thingie on it. easy? yes, very easy, in principle. if it'll work in reality is a different thing, but it's something worth checking out, isn't it? :wink:
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Post by s_tubb23 »

This might sound stupid but its working on the principles of the last post, do it as a building but put it in the fence section so it would b like putting a fence or a wall at the end of the track, if it works, well that is a different matter but who knows :D
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