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Bus Station

Posted: 11 Oct 2004 00:02
by Again
Hi,

It was a great idea to enlarge the train station and
allowing the airport to receive up to 6 planes! I also
think it would be a good idea to make the bus station
with a width of 2 or even more ... what do you say?
In 0.4.0, you will be able to build many bus stops at a single station.

Celestar
It's not the same :(

Posted: 11 Oct 2004 07:26
by Celestar
It's not the same, but it's better:

1) You can have up to 255 (maybe even more bus stops), so there will be no yelling about too small stops.
2) You can distribute traffic over a number of access roads, so that there will be no traffic clog-up
3) There is no need to rewrite half of the road vehicle code for a new station
4) There is no need to draw graphics.
5) You can adjust the number of stations to exactly suit your need.

Celestar

Posted: 11 Oct 2004 08:23
by George
Celestar wrote:It's not the same, but it's better:

1) You can have up to 255 (maybe even more bus stops), so there will be no yelling about too small stops.
2) You can distribute traffic over a number of access roads, so that there will be no traffic clog-up
3) There is no need to rewrite half of the road vehicle code for a new station
4) There is no need to draw graphics.
5) You can adjust the number of stations to exactly suit your need.

Celestar
I hope that someday someone will do it, because when newgrf support will be implemented, the long vehicles will appear. And they require bigger stations. At least 2x1.

Posted: 11 Oct 2004 09:54
by ThorRune
Celestar wrote:It's not the same, but it's better:

1) You can have up to 255 (maybe even more bus stops), so there will be no yelling about too small stops.
2) You can distribute traffic over a number of access roads, so that there will be no traffic clog-up
3) There is no need to rewrite half of the road vehicle code for a new station
4) There is no need to draw graphics.
5) You can adjust the number of stations to exactly suit your need.

Celestar
That really soyund great :D

It'd look odd though, wouldn't it?

Posted: 11 Oct 2004 18:10
by Joker
Celestar wrote:It's not the same, but it's better:

1) You can have up to 255 (maybe even more bus stops), so there will be no yelling about too small stops.
2) You can distribute traffic over a number of access roads, so that there will be no traffic clog-up
3) There is no need to rewrite half of the road vehicle code for a new station
4) There is no need to draw graphics.
5) You can adjust the number of stations to exactly suit your need.

Celestar
Sounds great... And will there be those small bus stops that can be built right on the road? And more of them next to each other?

Posted: 11 Oct 2004 20:16
by Darkvater
You know these kinds of reactions are not exactly what any developer is waiting for. I can testify that Celestar has put a TON of work into getting this to work and all some people have to say is: "it's not the same". Come on :roll:

I would spontaneously lose my enthusiasm with these kind of remarks :(

Posted: 11 Oct 2004 21:46
by Celestar
If anybody gives me some hint on how to code vehicle movement inside a station, I'll be glad to implement different bus stops. Until then, we have around 80.000 lines of code to convert for the new map and around 10.000 lines of code to write for 0.4.0 alone (with only the features in the roadmap)

For your info: 80.000 lines of code to read is around 1200 narrowly printed pages.

Celestar

How would it look?

Posted: 11 Oct 2004 23:09
by hawk
I think it would look really good. I think everyone agrees with me it that it would be really handy to have

Posted: 12 Oct 2004 05:14
by George
Celestar wrote:If anybody gives me some hint on how to code vehicle movement inside a station, I'll be glad to implement different bus stops. Until then, we have around 80.000 lines of code to convert for the new map and around 10.000 lines of code to write for 0.4.0 alone (with only the features in the roadmap)
can this help a little? Image

Posted: 12 Oct 2004 08:23
by ThorRune
Celestar wrote:How would it look?
Odd. I mean, youre a coder, nto a grrphix artist... But you need one of thoce too, because, at least i think, it looks odd.

And i know this is not the reply you want, but me saying "Great!" don't really help the development much, does it? Ideas do though, right?

Posted: 12 Oct 2004 11:20
by Torrasque
Can't you make like train stations? I mean when 2 stations are side by side. you change the graphics.
(Yes, I know, that is not easy to code, especially the multiple entrance and exit I think)

P.S : but the bus station is looking great :)

Posted: 12 Oct 2004 11:25
by Darkvater
Multiple bus-stations next to each other ACTING as one (looking good for long busses, etc.) need a FSM (Finite State Machine) akin to what the airports have now. Movement needs to be controlled, if there is long bus, it occupies both terminals, etc. Celestar was asking for that I think, not some "weird" that I can't make out :0.

Try looking at: http://darkvater.no-ip.info/ottd/airports.html

Posted: 12 Oct 2004 11:58
by ThorRune
What about diferent types of stations, long and short ones?
Like, you can put them besides achother, btu, like the airport, you choose bus stop, truck stop (The ones that is there now, long buses going here takes the whole station), long bus/truck stop (2 tile long, 1 tile broad, enough to fit a long bus, in and out the same way as old ones) , terminus short (In on one side, out the other, long buses clog it) terminus long (2x1 of same, out in the short edges, fits 2 long buses at a time). All of thoce could be placed besides eachother, to make huge stations.

If a lot of work, still, also a LOT of benefit.

It's just an idea.

Posted: 12 Oct 2004 13:20
by Celestar
Who draws the stuff? Remember that the developers are no graphics people normally, so someone else has to do the graphics.

Celestar

Posted: 12 Oct 2004 16:08
by Korenn
Celestar, I'll be happy to supply the needed graphics, on the condition that you try to build roadside stops too, once this stuff is finished :D

Posted: 12 Oct 2004 17:05
by ThorRune
Celestar wrote:Who draws the stuff? Remember that the developers are no graphics people normally, so someone else has to do the graphics.

Celestar
Is that saying that if someone does the graphics, you'll do the code? :D

Anywqays, you could just do something like this, it's easy to do even WITH!!!!! paint

Posted: 12 Oct 2004 17:24
by Darkvater
What is that supposed to be? Road with fences? Some kind of an ultra-modern busstop? :P

Posted: 12 Oct 2004 17:27
by ThorRune
well yeah but i meant that's something anyone could do, even WITH!!!!! paint. GFX don't have to be good, or teh slightest bit realistic... They'll just have to mark the stuff that the gfxartists have to draw.

Posted: 12 Oct 2004 17:49
by Villem
if someone gives me the TTD road tiles in right palette i could try make bus station graphics compatible for bigger stations(end pieces, and middle extend pieces). That way, buses would still park the same, but the station would actually look more like one big one. :D

Posted: 12 Oct 2004 18:55
by George
Celestar wrote:Who draws the stuff? Remember that the developers are no graphics people normally, so someone else has to do the graphics.
I shall do it. Just say what to draw and I shall draw it.