Landscape generator
Moderator: Locomotion Moderators
-
- Engineer
- Posts: 40
- Joined: 27 Oct 2004 19:20
-
- Engineer
- Posts: 40
- Joined: 27 Oct 2004 19:20
-
- Engineer
- Posts: 40
- Joined: 27 Oct 2004 19:20
-
- Engineer
- Posts: 40
- Joined: 27 Oct 2004 19:20
-
- Engineer
- Posts: 40
- Joined: 27 Oct 2004 19:20
People have requested that I add support for more types of ground than regular green grass. I have been busy for a while with other things (like life), but here is a update.
Ground type is entered as a number from 0-255.
3 = rock
4 = desert
130 = green grass
There are other ground types as well, but be aware that some ground types are not supported by locomotion and will make locomotion crash.
It is probably possible to add new ground types to locomotion.
For non advanced users: Just enter the number 130 and you will get a nice green map.
Download mapgen 1.04
Ground type is entered as a number from 0-255.
3 = rock
4 = desert
130 = green grass
There are other ground types as well, but be aware that some ground types are not supported by locomotion and will make locomotion crash.
It is probably possible to add new ground types to locomotion.
For non advanced users: Just enter the number 130 and you will get a nice green map.
Download mapgen 1.04
- Overlord1191
- Traffic Manager
- Posts: 172
- Joined: 09 Sep 2004 14:12
- Location: Georgia, USA
- Contact:
Ampz how can I used new terrain in here? Does newly added land go into a certain number?
Overlord 1191 aka Brian Wilgus
creator of
Mods: Mars Terrain Set, Starport Style Names
Scenarios: Flordia, Georgia, Asheville, Nashville, Authoritive New England, and the only map from another planet Mars
creator of
Mods: Mars Terrain Set, Starport Style Names
Scenarios: Flordia, Georgia, Asheville, Nashville, Authoritive New England, and the only map from another planet Mars
I'am not sure how numbers are assigned to new terrains.
There is one byte for each tile which controls the terrain-type. This new update simply gives you the option to set the value of that byte to something else than 130 (grass).
I found the numbers for desert and rock by trial-and-error.
A few bits in the byte most likely controls the amount of grass (or equivalent) growing on the tile, while the other bits control the ground-type.
There is one byte for each tile which controls the terrain-type. This new update simply gives you the option to set the value of that byte to something else than 130 (grass).
I found the numbers for desert and rock by trial-and-error.
A few bits in the byte most likely controls the amount of grass (or equivalent) growing on the tile, while the other bits control the ground-type.
just try to make a HongKong map using NOAA satelite map
result not too good as HK is too small in satelite map
please refer to https://www.tt-forums.net/viewtopic.php?p=222633#222633
screenshot from my hand-made map
screenshot from NOAA map
result not too good as HK is too small in satelite map
please refer to https://www.tt-forums.net/viewtopic.php?p=222633#222633
screenshot from my hand-made map
screenshot from NOAA map
Dark as highest????
Hello
I have tried mapgen and the results looks great..... The only thing is that I don't find to many sattelite maps over Norway... Do you have some examples?
I tried to make a maps over the province, Rogaland in Norway, but so I found out that my map have dark color for higher points and white color for flat land..... Is it possible to swith over this colors or to do someting in the program to use dark as the highest and not the lowest????
I have tried mapgen and the results looks great..... The only thing is that I don't find to many sattelite maps over Norway... Do you have some examples?
I tried to make a maps over the province, Rogaland in Norway, but so I found out that my map have dark color for higher points and white color for flat land..... Is it possible to swith over this colors or to do someting in the program to use dark as the highest and not the lowest????
Inverting the colors will invert the entire greyscale.
If you only want to replace white (value 255) with black (value 0) then you can open it in a editor, set it to a 256 color palette mode and change the white (255) palette entry to black (0).
The image below might be what you are looking for.
It covers much of scandinavia.
If you only want to replace white (value 255) with black (value 0) then you can open it in a editor, set it to a 256 color palette mode and change the white (255) palette entry to black (0).
The image below might be what you are looking for.
It covers much of scandinavia.
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