Summary of desired updates
Posted: 12 Sep 2004 23:50
As far as I have read through the topics here in the last few days, these are some of the most wanted features/updates in Locomotion. If you have additions, feel free to list them. My goal is to collect all suggestions in this post.
If you want to DISCUSS additions, please make a new post and keep this thread clean.
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*) Stations should not begin collecting cargo/passengers until there is a service for that cargo running at that station. No need for your rating to drop when you are not even offering a particular service.
*) Vehicles on a closed route with more than 1 vehicle, should modify their speeds such that the distance between vehicles is optimal. This particularily holds for passenger services, where for example trams, sometimes tend to pile up and drive too close behind each other, making tram 1 take all the profit.
*) Trains should keep on waiting at red signals and not turn around ever, or the waiting time should be increased, perhaps according to a train's speed. This causes many delays now when slow train turn around.
*) When a vehicles orders are copied, they should also inherit whether or not the vehicle is local or express.
*) Houses in cities should not be automatically destructed per default when laying tracks/roads. Popup with confirmation may prevent accidental demolishing of buildings.
*) T-fork train tracks with double signals at both ends should also work properly with pre-signalling.
*) There should really be something to improve reliability of vehicles. A maintenance station where trains can pass *through* (so with an entrance and exit like regular stations) would be nice. Allow this maintenance station to be included into the orders. Perhaps with the option "after X amount of cycles, go to maintenance station". The train would have to wait there for a little while then while being maintained.
*) Make the initial reliability of vehicles visible when buying them
*) If the above is not possible, give us the ability to turn off breakdowns.
*) Give us the ability to "replace all" vehicles, or a one-click-button to replace a vehicle.
*) Re-use of unaffected wagons in the train crash instead of removing the whole train
*) Bridges other than stonebridge for sloped tracks
*) Construction of a long straight track (including vertical and horizontal) with "build this" button kept pushed, instead of repeating clicks. Also a shortcut key for "build this".
*) Manual control over signals for the people who like to use it. Sometimes signals still mess up. Giving a train or a signal specific orders related to the behaviour of other signals could fix this. I realize this could be a complex request.
*) Have some passengers remain seated instead of all get out at the next station. More realism, more fun too, I think.
*) We are missing an express passenger carriage for the 30's and 40's. Having 90mph locos a good twenty five years before any vehicle can be moved at greater than 60mph is odd in the extreme, and not in any way realistic.
*) The ability to perform hostile take overs for AI companies, and perhaps, in multiplayer mode even players. (To be optionally selectable at start of game).
*) Instead of only scenarios, make a true random map generator which is fully customizable like in the scenario editor and has no "goals", just sandbox mode till infinity.
*) More realistic turning and movement of aircraft. They tend to abruptly move left-right-left-right while they should only go straight.
*) A better underground view with the option to only show train tracks.
*) Some of us want the little track-side fences back in place
*) Multiplayer support for up to 4 or even 8 players? Plus more stable/faster multiplayer games.
*) One more zoom in level for high resolutions. Everything gets reallly small when playing at 1280x1024.
*) Make water flow in holes lower than the surrounding water level. These holes should obviously flood.
*) Give us the old bulldozer for tracks & roads back please.
*) Have some sort of hover query tool that tells you what a certain square will accept/produce. In TTDX you could just hover with a station, now you actually have to build track first.
*) Ease up on the shutting down of industries. I've had one ski resort close down after the bus with passengers I just made arrived for the first time. This is totally inadequate, especially early in the game when you invest a lot of money in routes.
*) Please bring back the way of building signals as it was in TTDX. So one click for two-way, then cycle through the options of one-way signalling. That's much easier as the fiddling with pixels to set up one-way signals now. And removing signals should be reworked as well.
*) It should not be possible to remove trees and buildings that are hidden just by right clicking.
*) It should be possible to remove specific pieces of track in complex junction where it's hard to clik in the right place, and even then you don't know what you clicked on cause the "next" piece is shown in the build window.
*) Sometimes when the train doesn't fill up the whole station and add one more wagon, it fills up the station nicely but it's actually one pixel too long so it blocks a signal that's right in front and blocks trains going in to the station. It's impossible to see if a train is going to use up he whole station or be too long. Transport Tycoon was better with this where one wagon was half a square.
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If you want to DISCUSS additions, please make a new post and keep this thread clean.
===============================================
*) Stations should not begin collecting cargo/passengers until there is a service for that cargo running at that station. No need for your rating to drop when you are not even offering a particular service.
*) Vehicles on a closed route with more than 1 vehicle, should modify their speeds such that the distance between vehicles is optimal. This particularily holds for passenger services, where for example trams, sometimes tend to pile up and drive too close behind each other, making tram 1 take all the profit.
*) Trains should keep on waiting at red signals and not turn around ever, or the waiting time should be increased, perhaps according to a train's speed. This causes many delays now when slow train turn around.
*) When a vehicles orders are copied, they should also inherit whether or not the vehicle is local or express.
*) Houses in cities should not be automatically destructed per default when laying tracks/roads. Popup with confirmation may prevent accidental demolishing of buildings.
*) T-fork train tracks with double signals at both ends should also work properly with pre-signalling.
*) There should really be something to improve reliability of vehicles. A maintenance station where trains can pass *through* (so with an entrance and exit like regular stations) would be nice. Allow this maintenance station to be included into the orders. Perhaps with the option "after X amount of cycles, go to maintenance station". The train would have to wait there for a little while then while being maintained.
*) Make the initial reliability of vehicles visible when buying them
*) If the above is not possible, give us the ability to turn off breakdowns.
*) Give us the ability to "replace all" vehicles, or a one-click-button to replace a vehicle.
*) Re-use of unaffected wagons in the train crash instead of removing the whole train
*) Bridges other than stonebridge for sloped tracks
*) Construction of a long straight track (including vertical and horizontal) with "build this" button kept pushed, instead of repeating clicks. Also a shortcut key for "build this".
*) Manual control over signals for the people who like to use it. Sometimes signals still mess up. Giving a train or a signal specific orders related to the behaviour of other signals could fix this. I realize this could be a complex request.
*) Have some passengers remain seated instead of all get out at the next station. More realism, more fun too, I think.
*) We are missing an express passenger carriage for the 30's and 40's. Having 90mph locos a good twenty five years before any vehicle can be moved at greater than 60mph is odd in the extreme, and not in any way realistic.
*) The ability to perform hostile take overs for AI companies, and perhaps, in multiplayer mode even players. (To be optionally selectable at start of game).
*) Instead of only scenarios, make a true random map generator which is fully customizable like in the scenario editor and has no "goals", just sandbox mode till infinity.
*) More realistic turning and movement of aircraft. They tend to abruptly move left-right-left-right while they should only go straight.
*) A better underground view with the option to only show train tracks.
*) Some of us want the little track-side fences back in place

*) Multiplayer support for up to 4 or even 8 players? Plus more stable/faster multiplayer games.
*) One more zoom in level for high resolutions. Everything gets reallly small when playing at 1280x1024.
*) Make water flow in holes lower than the surrounding water level. These holes should obviously flood.
*) Give us the old bulldozer for tracks & roads back please.
*) Have some sort of hover query tool that tells you what a certain square will accept/produce. In TTDX you could just hover with a station, now you actually have to build track first.
*) Ease up on the shutting down of industries. I've had one ski resort close down after the bus with passengers I just made arrived for the first time. This is totally inadequate, especially early in the game when you invest a lot of money in routes.
*) Please bring back the way of building signals as it was in TTDX. So one click for two-way, then cycle through the options of one-way signalling. That's much easier as the fiddling with pixels to set up one-way signals now. And removing signals should be reworked as well.
*) It should not be possible to remove trees and buildings that are hidden just by right clicking.
*) It should be possible to remove specific pieces of track in complex junction where it's hard to clik in the right place, and even then you don't know what you clicked on cause the "next" piece is shown in the build window.
*) Sometimes when the train doesn't fill up the whole station and add one more wagon, it fills up the station nicely but it's actually one pixel too long so it blocks a signal that's right in front and blocks trains going in to the station. It's impossible to see if a train is going to use up he whole station or be too long. Transport Tycoon was better with this where one wagon was half a square.
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