Real Docks contains a variety of attractive content for your map and also replaces the original ship docks and buoys with 32 bpp 4X ExtraZoom ones.
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Hi Peter, thank you so much as always for teach new things.peter1138 wrote: 30 Jun 2025 09:55 By the way, NML no longer requires you to add 8bpp 1x zoom sprites. It would be better for your NewGRFs to no longer include the dummy 8bpp sprites -- OpenTTD can then automatically convert 32bpp to 8bpp if needed.
Hmm, you can specify the zoom level and bit depth on the `spriteset` definition, though I'm not sure this is properly documented.temporal8 wrote: 30 Jun 2025 13:25 What would it look like now? Because the alternative_sprite block was the one that allowed us to clarify that it was a zoom level / 32 bpp and if I try directly it appears: 8bpp image does not have a palette.
spriteset(foster_express_set, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "tram_foster_express.32.png") {
tmpl_tram(48,1)
}
Thanks Peter, I'm going to look into it.peter1138 wrote: 07 Jul 2025 12:25
Hmm, you can specify the zoom level and bit depth on the `spriteset` definition, though I'm not sure this is properly documented.
spriteset(foster_express_set, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "tram_foster_express.32.png") {
tmpl_tram(48,1)
}
Yes, with the Overlays. (I plan to make some more in the future.)RoyalExamination9410 wrote: 07 Jul 2025 01:56 Looking good! Love the variety of objects. Is there a way to hide the dock pieces and make it look like the ship is actually using the infrastructure pieces?
It would also be nice if the payment booths were made as actual waypoints vehicles could drive through.
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