

thanks Josef
Moderator: TTDPatch Moderators
I think its easier to use #bitsettings and let TTDPatch calculate it.Patchman wrote: Also I broke Oskar's depot GUI code when integrating it, this is fixed now. You can add up the following numbers as parameters to enhancegui:
2 Make depot windows even bigger, show 8 more cars instead of 4
4 Make almost everything in the depot window act as trash can
Note that if you use this, be careful not to accidentally sell your vehicles!
8 Put trash can horizontally on bottom of the window
Are you sure? I don't like testing around for nothing.SHADOW-XIII wrote:use ttdpatch.cjb.net instead
anyway I think Josef broke Plant Many Trees now ... it doesn't work
Code: Select all
newgrf/signals.grf
newgrf/elrails.grf
Code: Select all
newgrf/elrails.grf
newgrf/signals.grf
Couldn't you put this in your newgrf.txt file until the problem was fixed?Oracle wrote:Yes, I did. It does work, but just not when it's last in newgrf.txt.shows electrified railways but not semaphores or pre-signals.Code: Select all
newgrf/elrails.grf newgrf/signals.grf
Code: Select all
newgrf/elrails.grf
newgrf/signals.grf
newgrf/signals.grf
Works fine for me.SHADOW-XIII wrote:anyway I think osef broke Plant Many Trees now ... it doesn't work
The way they are now is the way it's going to be (minus any glitches that may still occur).nilsi wrote:why are the the pylons that far away from each other and the distance increases from alpha to alpha?
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