
One more: What should i do about CryingCorvus' blend files? He's got the base of the vehicle, and the back of several...
I am probably incapable of spliting them myself...

Moderator: Graphics Moderators
You don't need to, although it looks funny. For 32bpp recolouring, from the mask file, only the index is used, not the actual colour from the palette. The index is the sequence number in the palette, so e.g. you need to draw the CC with colours around index 200, i.e. the 200th colour in the palette.Lord Aro wrote:some of the truck's mask sprites (according to windows) have a pink background, instead of white, like most of them
i suspect this may be a palette problem, but i don't currently have the facilities to fix it
how do i fix it, if possible/necessary?
joy to my eyes
I wonder if it´s possible to get rid of these 8bpp buildings (the small and the big one in the above image which seem to be older cities buildings) by finding out their sprites numbers and renaming an already existing, similar sprite set to these numbers?
The problem is at the CC mask.joostlek wrote:I've got a bug from the foster mkll superbus or whatever. look at de download the buss will be blue at those position.
Quince99 wrote:Having read through pages and pages of information about 32bpp graphics I have reluctantly conceded defeat in that, despite spending time and effort downloading and re-downloading files, nothing actually works.
My PC is hugely capable in terms of hardware and I have a great many TAR or GRF data files that are 32bpp. There is so much detailed and, in some cases, contradictory information that it has not proven possible to achieve the images shown in some of the excellent screenshots.
As a result, I shall wait until (if) the project is completed and EVERYTHING can be packaged into one archive that is consistent and in a position to run immediately once unzipped without hours of tweaking, fiddling or reconfiguring.
The quality of the 32bpp graphics in the screenshots is superb and I congratulate the talented designers and artists who have brought so much to realisation already. Naturally, I am disappointed that I cannot experience it at firsthand...
I have spend some hours installing it on my first pc, AND some hours trying to repeat it on a second (old) pc...mrMann wrote:I too have always liked the graphics but have never worked out how to get them to work, despite numerous attempts at help/tutorials. So I would like some easier method in the future, when all things can be found in 32 bpp, of using the graphics.
This is HUGELY helpful - thank you so much for taking the time to lay this out in one place with all the right links!Bart Honing wrote:Quince99 wrote:Having read through pages and pages of information about 32bpp graphics I have reluctantly conceded defeat in that, despite spending time and effort downloading and re-downloading files, nothing actually works.
My PC is hugely capable in terms of hardware and I have a great many TAR or GRF data files that are 32bpp. There is so much detailed and, in some cases, contradictory information that it has not proven possible to achieve the images shown in some of the excellent screenshots.
As a result, I shall wait until (if) the project is completed and EVERYTHING can be packaged into one archive that is consistent and in a position to run immediately once unzipped without hours of tweaking, fiddling or reconfiguring.
The quality of the 32bpp graphics in the screenshots is superb and I congratulate the talented designers and artists who have brought so much to realisation already. Naturally, I am disappointed that I cannot experience it at firsthand...I have spend some hours installing it on my first pc, AND some hours trying to repeat it on a second (old) pc...mrMann wrote:I too have always liked the graphics but have never worked out how to get them to work, despite numerous attempts at help/tutorials. So I would like some easier method in the future, when all things can be found in 32 bpp, of using the graphics.
This link gave me all the hints needed, but I had to read through all the readme's etc. to get it working..
http://wiki.openttd.org/32bpp_Extra_Zoo ... stallation
So, this is how its done:
First, create a new game folder. Then, download everything into that folder.
That is:
1) binaries of the 32bppversion of the game:
Take a look at
http://bundles.openttdcoop.org/32bpp-ez/LATEST/?C=S;O=D
Depending on your operating system, download the correct file:
Unzip them in the new game folder. Leave the original openttd-folder untouched.
Windows:
64 bit systems: windows-win64.zip
32 bit systems: windows-win32.zip
W95 systems:windows-win9x.zip
Linux:
64bit systems (AMD64): linux-generic-amd64.tar.gz
32bit systems: linux-generic-i686.tar.gz
2a) http://binaries.openttd.org/extra/openg ... .5-all.zip
-Unzip it into the new game /data folder. Check to see that in the new game /data folder there is now a folder named 'opengfx-0.3.5'
2b) http://binaries.openttd.org/extra/opens ... .3-all.zip
-Unzip it into the new game /data folder. Check to see that in the new game /data folder there is now a folder named 'opensfx-0.2.3'
3) Go to http://jupix.info/openttd/gfxdev-nightlies/ look for 'current version' and click the jupix.info (backup) mirror
-Place the tar file into your new game /data folder. Check to see that in the new game /data folder there is now tarfile named like 32bit-gfx-nightly-megapack-2011-06-15.tar
4) Pick the latest 32bpp_extra zip file from http://bundles.openttdcoop.org/32bpp-ex ... es/LATEST/
-Unzip the tar file into your new game /data folder. Check to see that in the new game /data folder there is now tarfile named 32bpp_extra-nightly.tar
Now you can play openttd32bppversion! Just start the 'openttd' in the new game folder.
In game main menu select 'NewGRF Settings', and add 32bpp Extra New GRF nightly graphics!
Enjoy!
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