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Posted: 31 Aug 2004 18:25
by Axlrose
A dumb question is a question not asked.
Will the plane set in a more final form have certain planes available only in certain climates like the U.S. train set in its final form? My current (and only game) is around the mid 50's and the Comet plane is now available. Yet using such a plane would quickly hurt my slower transportation available among the same stations. Yet looking over my initial purchased prop planes are not even halfway to retirement. These planes are dutifully still flying from one airport to the next, so junking them just to get something a bit faster and larger is not my style. So I was curious if for now, all planes are available for testing and only later will certain planes be sectioned into certain climates? Or the overall age of production shortened to have smaller overlaps into the next generation of planes?
Thanks in advance,
>>>>>Axlrose - ...<<<<<
Posted: 31 Aug 2004 18:38
by krtaylor
We aren't going to have certain planes available only in certain climates, unless someday we do the Russian planes and have those available in the Arctic.

I think the right solution is by fiddling with the costs: make the Comet very expensive to purchase. That's what we did with the US set to even things out, by playing with the purchase and operating costs. To make this work you have to do LOTS of playtesting and finicky fiddling, so don't hold your breath, but we'll get it eventually.
Posted: 31 Aug 2004 20:26
by DanH
I would say the best thing to do is make the last lot of prop planes considerably more reliable than the Comet. If it's going to break down more often you might overlook its speed.
With the planeset I find I play differently though, I find once a new nice plane comes out, I just shuffle the older planes onto another route. So I run planes basically until they become unusable. So when the Comet came in, that went on my big special route but I shifted my other stuff onto new/lesser routes. I don't really feel the Comet is THAT much faster or greater than the prop planes, to be honest I think prop planes are now viable.
Posted: 31 Aug 2004 20:37
by krtaylor
DanH wrote:I would say the best thing to do is make the last lot of prop planes considerably more reliable than the Comet. If it's going to break down more often you might overlook its speed.
Very true. Particularly in the case of the Comet vs. the props: the DC-3 was famous for never breaking down, the Comet was famous for always breaking down.
Posted: 31 Aug 2004 20:50
by 459
I've got the impression that the "chance of breakdown" levels for different planes, making some more reliable than others, are pretty much unadjustable by TTDPatch. Someone please give more info if I'm wrong. The only thing that currently tells of plane reliability in general is the plane life.
Currently in the Planeset with my style of makin air routes (medium or long routes) in the Comet era, without planespeed, Comets rock. They are that much faster that you don't lose revenue because of it. At least until they break midair. With planespeed on it's pretty much big deal whether you had Comet or prop plane since planes zip around very quickly and time-based profitloss isn't something to worry about.
The adjustable planespeed is still high on my wishlist to make some sort of acceptable speed compromise

And of course, bigger running cost adjustment range to give more justice for old props by penalizing jets with higher costs.
Posted: 31 Aug 2004 21:09
by krtaylor
459 wrote:I've got the impression that the "chance of breakdown" levels for different planes, making some more reliable than others, are pretty much unadjustable by TTDPatch. Someone please give more info if I'm wrong. The only thing that currently tells of plane reliability in general is the plane life.
You can adjust it, sort of. What you can change is the reliability decay rate. You can't change the maximum reliability, which the plane has the instant it enters the hangar. BUT you can alter how fast that reliability rating goes down afterwards. Thus it is a very similar effect, and pretty much works the way you'd want it to. So, you'd give the Comet a very high decay rate, which means that either you tell a Comet to ALWAYS go in the hangar when it's leaving an airport, or it will wear out and break down pretty quick. The US set uses this to emulate certain not-very-reliable locos, like the TurboTrain.
459 wrote:The adjustable planespeed is still high on my wishlist to make some sort of acceptable speed compromise

Yeah. I posted a request for that in the Suggestions forum, and despite 47 page-views, I got no answer at all. It's here:
http://www.tt-forums.net/viewtopic.php?t=9699
Take a look, make a comment in support. If enough people support it, maybe Patchman will do it. Or you could PM him with a special request.
459 wrote: And of course, bigger running cost adjustment range to give more justice for old props by penalizing jets with higher costs.
I asked Patchman about that, and he didn't have a ready solution. I think (hope?) he's researching it though. Maybe you should PM him and ask how it's coming along, if there's any hope, etc. Because we really do need it. He found a kludge that let us do it for the US set, but apparently the plane costs are less complicated and thus harder to fiddle with.
Posted: 03 Sep 2004 07:46
by goalie
set does not work with alpha 35
Posted: 03 Sep 2004 13:01
by Kruz
Invalid sprite
Posted: 03 Sep 2004 14:08
by krtaylor
You can't post PCX files. Change it to a PNG and try again.
I've heard about this problem already though, I don't know what the trouble is; we'll have to ask Patchman I think. There's some discussion of this in the alpha thread.
hi i'm new-ish but have had abig look around
Posted: 03 Sep 2004 14:28
by SkeedR
i have seen that there are A LOT of aircraft in this set but i have it and have noticed that not all are in, do u need more time to code them or are they supposed to work? also i was deciding if i should try the "Graf Zeppelin", i might do although i canot code. THNX
Posted: 03 Sep 2004 17:44
by krtaylor
You can see a list of the aircraft here:
http://www.as-st.com/ttd/planes/planes.html
You'll see that, while most of the planes have been drawn, few of them have been drawn in their original liveries yet, and none of the zeppelins or advanced helicopters have. Several people have tried to draw the zeppelins and given up, so if you'd like to try, please go right ahead. Sooner or later someone will manage to complete one.
Posted: 03 Sep 2004 17:50
by krtaylor
459, there is a problem in the planeset GRF file. a35 is pickier about proper formatting, and it detected an error that previously was allowed. There's discussion in the alpha thread about this. Can you fix it please? TY
Posted: 03 Sep 2004 19:01
by Oracle
That's an easy mistake to fix: sprite 257 is missing the 00 after the text string, which is why it is invalid. The US Set had a very similar problem so it's a good job I tested a35 before it was released...
Posted: 03 Sep 2004 21:11
by Kruz
So what do I do to fix it?
Posted: 04 Sep 2004 01:52
by krtaylor
You wait until 459 has fixed the coding.
Posted: 04 Sep 2004 03:39
by Patchman
For those who can't wait, here is an updated version of the Beta 25/Aug/04 version which works in alpha 35.
[edit] Removed the windows version, left the DOS version since there doesn't seem to be any other downloads for it...
Posted: 04 Sep 2004 15:24
by 459
Greetings here from Germany. I've eventually managed to set up my internet connection, at least somehow. The jump from my desktop 2GHz AMD/1GB RAM to laptop 266MHz/64MB RAM was unpleasant but at least you can get something done with this machine.
Okay, this is the "official" fix. At least it didn't give that error message with newest TTDPatch Alpha after fixing it. The problem you mentioned was present before.
Posted: 05 Sep 2004 13:09
by 459
http://www.airlinecapital.com/aircraftvalues.pdf - I found this. I'll be rebalancing aircraft purchase costs based on this a bit soon. Thus far (and in future) I've been using Boeing 737 values from original TTD as baseline values when comparing different aircraft buying costs.
According to wiki, the reliability decay rate is normally 20. Is it in hex or decimal? I'll do something for them soon, too.
Posted: 06 Sep 2004 01:47
by krtaylor
459 wrote:
According to wiki, the reliability decay rate is normally 20. Is it in hex or decimal? I'll do something for them soon, too.
I'm pretty positive it's in hex. If the Wiki doesn't explain well how it works, tell Patchman and he'll improve the description.
Posted: 07 Sep 2004 03:29
by Spaceball
Is there still place for aircrafts or all available Ids are allready planned for the Planeset?
cu, Spaceball