Re: Cargo Distribution
Posted: 16 Nov 2009 03:37
Debian Package, along with win32 bundle (yet to make):
The place to talk about Transport Tycoon
https://www.tt-forums.net/
Common, Im looking forward to another Binary from you, I just hope its as stable as your old bin, man, Im really liking CargoDist, I can't play a open ttd game with out it, unless its on my psp, which only goes up to 5.3 : (petert wrote:Debian Package, along with win32 bundle (yet to make):
That sounds tricky too, but might work well.petert wrote: Actually, I'm going to try Wine under Linux, and install everything like the Windows guide shows. The current cross-compile guide is a horrible mess.
The problem is only with running ottd, when you compile it links with the newer version afaik. And i don't think i use that library when i cross-compile.Auge wrote: There is a problem with a library that is needed in version 3.8 and is in Ubuntu 9.10 in version 4.2. Please use the forum search to find the solution (there is one).
The current version of cargodist (and by extension this binary) has two problems. One is the crash we've been discussing for some time now. Of course I'm happy for any help finding the problem, but don't expect the game to run flawlessly. Another one is http://bugs.openttd.org/task/3317 . Basically the mouse-over feature in the smallmap doesn't work until it's fixed.petert wrote:Debian Package, along with win32 bundle (yet to make):
Sorry, for some reason the win32 patching continues to fail, I have the right revision... I'll fix it when I get home from school.NekoMaster wrote:Common, Im looking forward to another Binary from you, I just hope its as stable as your old bin, man, Im really liking CargoDist, I can't play a open ttd game with out it, unless its on my psp, which only goes up to 5.3 : (
I dont see why you would be having crashes, I have crashed once on even a large map with lots of grfs, its a hell of a lot more stable then the more recent builds posted for win32Beday wrote:I have some problems with the following save game. It is is once again a pretty old patch version which has to do with my unability of patching trunk myself. I'm playing with OpenTTD r17837M. The binary for this was posted around november 8th here. Maybe it is a bug long known or already solved but i think it is worth to let you know.
Unfortunately I don't have any crash reports because the game just does not react (Reageert Niet in the Task Manager). This state occurs when I unpause a looong time (for diner or surfing the web) paused game. Further i did some cheating with this game. Time went to fast so i put the time 10 years back. However, cargodist stopped working. Capacities where shown in the smallmap but no links are made.
Once again it is the massive but most beautiful scenario of Cindini 2.0, but the game itself is not that big, yet.
Good luck!
Barth Donners
You can get the save game here because it is to big for the forum.
http://www.megaupload.com/?d=UILWEYUZ
Compiled it with debug mode 3 again. Now I'm waiting for a crash ...........fonso wrote: Maybe you could compile the game with debug symbols (configure --enable-debug=3) and try to produce a meaningful stacktrace?
Thanks for the report. I can already tell you what happened when you reset the time. Each link graph component stores a "join date" which is the time at which the component is to be merged with the main game again. The code doing this merge always checks the first component in the queue and if this component's join date hasn't been reached yet it waits for a game day. Now when you reset the time the first component's join date was suddenly 10 years in the future. So for 10 game years no component was joined, and no new links were planned. However, 10 years later, you should have experienced a major burst of lag as all components from those 10 years are merged in one tick. Was that the case? Could it be that incidentally that date was reached shortly after your unpausing? I'll have a look at your save ... It should be fairly easy to fix that.Beday wrote: Unfortunately I don't have any crash reports because the game just does not react (Reageert Niet in the Task Manager). This state occurs when I unpause a looong time (for diner or surfing the web) paused game. Further i did some cheating with this game. Time went to fast so i put the time 10 years back. However, cargodist stopped working. Capacities where shown in the smallmap but no links are made.
That's nice. Let's hope we can find out something useful.Auge wrote: Compiled it with debug mode 3 again. Now I'm waiting for a crash ...........
I must say, TortoiseGit has probably got to be the worst piece of software I've seen in a while. When installed, it changes my MSYS default home directory, and it dis-associates .patch files from TortoiseSVN. Jesus, it took me 1 hour to fix the mess it made and then another to compile once more. Phew, what a mistake.Auge wrote: There is also a tool called TortoiseGit for Windows.
Sorry for that. I never used the program myself, I only know about it's existence and wanted to inform about it.petert wrote:I must say, TortoiseGit has probably got to be the worst piece of software I've seen in a while. ... Phew, what a mistake.Auge wrote: There is also a tool called TortoiseGit for Windows.
You should also upload the crash save or if possible a save before it crashedHamilton2007 wrote:I got a couple of crashes today playing the latest build that Petert posted yesterday. I upload one of the crash reports.
Waiting is over. I hope, it's helpful.fonso wrote:That's nice. Let's hope we can find out something useful.Auge wrote: Compiled it with debug mode 3 again. Now I'm waiting for a crash ...........