Wow thanks! They are Working Perfectly now!
And i will wait Peacefully and Keep watching this Topic for new Updates.
Oh and can you put more City Station together like the parts in My Attachment?
Attachments
City Stations.png (7.74 KiB) Viewed 4910 times
Conroy: This is Rebel Leader to base. Rebel Transport 2001 has been destroyed and parts for Teleport Device have been lost. We need those Parts! Conroy out.
Erik: What the... What was that all about?
Baleog: I don't know. But he did mention the words "Teleport Device" and "Parts". Quote from the Game"Lost Vikings 2" 4f 70 65 6e 54 54 44 20 52 6f 63 6b 73 21 Hex Code Find out what the Hex Code means! | Dec/Hex/Oct/Bin Table | Screenshots! | Topic TrafficLight Junction | TTDPatch Wiki | My Website! |
Slightly off topic, but could someone tell me where I might download this 'shop' building? I thought there might be a complete .tar? Also is there an easy way to supress the 8bpp buildings in the 32bpp game? The 4-storey shop/office (8bpp) building always seems to be in the majority and gets annoying.
Thanks!
plnrmatt wrote:Slightly off topic, but could someone tell me where I might download this 'shop' building? I thought there might be a complete .tar? Also is there an easy way to supress the 8bpp buildings in the 32bpp game? The 4-storey shop/office (8bpp) building always seems to be in the majority and gets annoying.
Thanks!
If someone can render it without the ground and with a transparent shadow, It would be my next building. The problem is that It takes too many time to render. Or If You want, I can leave it without shadow.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
plnrmatt wrote:
Also is there an easy way to supress the 8bpp buildings in the 32bpp game?
Not really, but related to this, once we start compiling the actual temperate replacement set, unfinished stuff should be optionally replaced with black boxes, like in the early stages of OpenGFX. Apart from the annoyance/preference value, this would be valuable in visually representing the overall progress of the replacement set.
You will find that the black boxes were part of the late stages of OpenGFX, once all the gui, fonts, terrain, trees, infrastructure and vehicles were finished... It was also only done because of the need to compile all sprites, both finished and unfinished, into a single base graphics file to inspire the devs to support the alternative base graphics sets. You don't have these pressures, so I would advise against wasting time making loads of black sprites when you could be getting graphics drawn instead...
i hope that i posted this in the right thread but i hope that i done somthing usefull.... i made a remake water supply in 32 bpp i still have a few things to make before its complete just wanted to show my progress and get comments and thoughts about it. and need somone who can tell/do the light rigging if you dont see any image download the file instead
For the front part, I suggest to model something like a small solar thermal power station. Model two, three or four parabolic mirrors, some pipes, a tank...
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
i'm guessing i can remove it from the .tar?
and how do i get it put into the 32bpp_extra NewGRF?
EDIT: oh, and another thing:
i failed to find the sources anywhere, and so i put the status of the file as "Sources Missing" (or at least, i would have done)
Is there any chance of ever getting the source files, and so should i set the file as released anyway?
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
i'm guessing i can remove it from the .tar?
and how do i get it put into the 32bpp_extra NewGRF?
EDIT: oh, and another thing:
i failed to find the sources anywhere, and so i put the status of the file as "Sources Missing" (or at least, i would have done)
Is there any chance of ever getting the source files, and so should i set the file as released anyway?
Put it as "missing sources". The file is valid if It is finished and It has a GPL license. The sources are interesting, but a good graphic won't be rejected it It doesn't have sources.
For example, the railway croosings doesn't have sources. I just removed some pixels on some sprites of the other railway tiles.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
maquinista wrote:Put it as "missing sources". The file is valid if It is finished and It has a GPL license. The sources are interesting, but a good graphic won't be rejected it It doesn't have sources.
GPL requires the sources can be given, as such it can't be GPL without the sources! Especially as you're working here with models where arguably the model is the prefered file to edit, not the png that is uploaded.
These bridges doesn't have Blend files, but They has the rendered sprites without road surfaces. I don't see a reason to think that They are less GPL that a model with Blend files where the sprites has a lot of GIMP process, like this tile: http://jupix.info/openttd/gfxdev-repo/i ... ile&id=260
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Lord Aro wrote:i think Rubidium means that as long as they have the source of which the released sprites were made from, it's fine
I mean whatever is meant by the GPL license. In case the image is touched up a lot in an image editor and (still) has layers that layered file should in my opinion be considered the source, i.e. preferred form of the work for making modifications to it.
To be fully certain I would comply with the license I would consider both the actual 3D model and the layered image file (where the background is a render of the 3D model) as the source for those post-processed 3D models such as the fountain. In case it's just pixel pushing from the beginning it'd be the layered image file.
A PNG file is not a layered image file and XCF/PSD are.
What constitutes sources for our works cannot easily be defined as it changes on pretty much per-sprite basis and, more accurately, obviously depends on what is needed to replicate the sprite 100 %.
For some ground sprites, for instance, we can't expect .blends, but the sprites were created somehow. Consider yourself a tutor to the next guy trying to create the same exact graphic. What does he need? That's what needs to go in labeled as sources.
.blends are only necessary if the scene in your sprite was modeled in Blender. Otherwise, you can make do with layered bitmaps, photography, notes, etc.
Duke Nukem Forever aside, we require sources for all works related to the graphics replacement set, because not only does it make it less likely for the work to go obsolete, and make modifying the sprites easier, it's a legal requirement of the GPL. The "why" part has been discussed extensively and while having to publish sources in addition to the actual sprites may appear a chore right now, in the future we'll be glad we did it.