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Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 11 Jun 2008 20:08
by Kickme93
I dont think so... Mine seems to be working fine, Im using OpenTTD with this set though.

Try that ;)

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 11 Jun 2008 20:40
by ISA
Circeus wrote:Okay, maybe I'm just dense (I've just started using TTDPatch recently), but I can't seem to find anything documenting incompatibilities for this grf. Right now my setup is having trouble because ISR conflicts with both the Dutch and Canadian stations, is that normal?
Patch works fine too!

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 11 Jun 2008 20:57
by Circeus
Well, I'm not crazy *points at screenshot*. It's probably something really stupid on my part again, but that doesn't make it any less annoying :(

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 11 Jun 2008 22:03
by ISA
Try to move canset after those grf in your newgrf.cfg file. Maybe that helps

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 11 Jun 2008 22:26
by mart3p
>Circeus: You are trying to load too many station sets. TTDPatch has 11,483 sprites available in the 'other' (non-vehicle) category. The Canadian station set alone uses 5,240 of these (according to it’s readme). ISR 0.6.3 uses 1,829 sprites. With all those other station sets loaded, there are not enough sprites left for ISR or the Dutch stations.

If you move ISR up the list it will load, but you will then have problems with some of the other sets. If you do as ISA suggests you will probably be able to load everything except the Canadian station set.

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 11 Jun 2008 23:19
by Circeus
mart3p wrote:>Circeus: You are trying to load too many station sets. TTDPatch has 11,483 sprites available in the 'other' (non-vehicle) category. The Canadian station set alone uses 5,240 of these (according to it’s readme). ISR 0.6.3 uses 1,829 sprites. With all those other station sets loaded, there are not enough sprites left for ISR or the Dutch stations.

If you move ISR up the list it will load, but you will then have problems with some of the other sets. If you do as ISA suggests you will probably be able to load everything except the Canadian station set.
See? Something stupid! I'm annoyed at this, though, because the numbers say there are less than 11,000 "other" sprites, but the sets won't all load up unless there are less than 10,800 (by removing the Dutch and Japanese sets).

Wait, removing the Dutch set alone actually causes the number of sprites to go up (from 10,988 to 11,043). WTF with that??

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 11 Jun 2008 23:30
by ISA
mart3p wrote:If you do as ISA suggests you will probably be able to load everything except the Canadian station set.
:oops: pad help! But works for me!

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 12 Jun 2008 06:50
by mart3p
>Ameecher: Sorry I missed your post...
Ameecher wrote:I was just looking at some screenshots and the trainshed whilst very nice looks a little odd with grass inside. Would it be possible to have a concrete style base to that for future editions of the set?
Yes you're right, we will have to change that. :) But then, looking at your train depot in your banner, isn't that grass I see inside? ;)

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 12 Jun 2008 08:13
by Ameecher
mart3p wrote:>Ameecher: Sorry I missed your post...
Now worries ;)
Ameecher wrote:I was just looking at some screenshots and the trainshed whilst very nice looks a little odd with grass inside. Would it be possible to have a concrete style base to that for future editions of the set?
Yes you're right, we will have to change that. :) But then, looking at your train depot in your banner, isn't that grass I see inside? ;)
[/quote]
Fair point, but I don't use them :P Although, now that you have pointed this out, it will annoy me until I get it changed which will no doubt be a long time.

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 12 Jun 2008 11:12
by PikkaBird
Circeus wrote:See? Something stupid! I'm annoyed at this, though, because the numbers say there are less than 11,000 "other" sprites, but the sets won't all load up unless there are less than 10,800 (by removing the Dutch and Japanese sets).]
Because in order to load it needs fewer than 11,483 including itself.
Wait, removing the Dutch set alone actually causes the number of sprites to go up (from 10,988 to 11,043). WTF with that??
Presumably because removing the Dutch set makes enough room for another set to load, and that other set has more sprites than the Dutch set?

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 12 Jun 2008 20:55
by Mavromatis
1337 download number.
Image

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 13 Jun 2008 16:22
by Ameecher
Mavromatis wrote:1337 download number.
That's very nice for you.

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 13 Jun 2008 22:16
by mart3p
Hmm..., is there some significance to the number 1337? :?

Edit: There is... :D

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 13 Jun 2008 22:58
by XeryusTC
Mavromatis wrote:1337 download number.
Actually, it is not, the dos version is downloaded 26 times according to your screenshots, so it would be 1363.

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 13 Jun 2008 23:04
by Tom0004
Not including, you'd need to refresh the page, for your download to be added, to the downloaded stats

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 13 Jun 2008 23:45
by cmoiromain
lol you guys amaze me sometimes ^^ just for the pleasure of ruining someone's pride of having shot a 1337 somewhere on the net =D

BTW, any new screenshots available of v0.7 for us to drool at? Pretty please :bow: !

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 14 Jun 2008 08:47
by mart3p
Ok, here are the new 'one-click-build' farm stations; the grain loading station and the livestock loading station. The screenshot shows the stations as built with no further modification.

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 14 Jun 2008 09:00
by Beardie
Nice, i have to say it looks great :D

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 14 Jun 2008 12:37
by krtaylor
Say, quick question - have these been tested in the Arctic climate, with snow? I know some of the sprites have snowy versions (e.g. the steel mill station) but I'm not sure they all do.

Re: Industrial Stations Renewal (v 0.6.3 available!)

Posted: 14 Jun 2008 14:00
by mart3p
krtaylor wrote:Say, quick question - have these been tested in the Arctic climate, with snow? I know some of the sprites have snowy versions (e.g. the steel mill station) but I'm not sure they all do.
At the moment, the steel mill station is the only one I have snowy sprites for. I have added these, so the steel mill station with snow will be in v0.7.0. I would eventually like to have snowy versions of other stations, I just need the sprites. ;)

Of course, due to the transparent areas in the ground-level tiles, these stations do have snow on the ground. This has been tested in the artic climate and also with the snow-in-temperate climate.