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Posted: 09 Feb 2006 00:39
by Born Acorn
Crazy Vaclav, can you do the "Darwin 300", also known as the Boeing 747? Seeing the quality of the other planes you made, I would like to see you do it. :wink:

I have also added real plane names using the Original Vehicle names language file, and sources on TTO vehicle names to the wiki, in brackets. Hopefully this will make it easier for artists to draw when two similarly named planes have the same sprite currently.

Posted: 09 Feb 2006 09:50
by George
dmh_mac wrote:forrest tile
Image
Could you split it into trees? I want to code a forest as fruit plantation (assembled from parts) Could you provide me trees graphics for the forest?
Image

Posted: 09 Feb 2006 19:51
by Crazy Vaclav
Born Acorn wrote:Crazy Vaclav, can you do the "Darwin 300", also known as the Boeing 747? Seeing the quality of the other planes you made, I would like to see you do it. :wink:
Check the wiki.

Posted: 09 Feb 2006 19:57
by Born Acorn
Wow. Your planes = the best.

I like how they are untextured, it allows for later deciding on things (2 or more company colours, how to handle windows on frieght planes)

Posted: 09 Feb 2006 22:42
by gkirilov
Crazy Vaclav wrote:
Born Acorn wrote:Crazy Vaclav, can you do the "Darwin 300", also known as the Boeing 747? Seeing the quality of the other planes you made, I would like to see you do it. :wink:
Check the wiki.
/me wants the A380 (for passengers) and A400 (for cargo)
p.s. totally agree with Born Acorn

Posted: 09 Feb 2006 23:17
by Born Acorn
gkirilov wrote:
Crazy Vaclav wrote:
Born Acorn wrote:Crazy Vaclav, can you do the "Darwin 300", also known as the Boeing 747? Seeing the quality of the other planes you made, I would like to see you do it. :wink:
Check the wiki.
/me wants the A380 (for passengers) and A400 (for cargo)
p.s. totally agree with Born Acorn
Crazy Vaclav could make them, but because they aren't original vehicles in the game now, they wouldn't be added until vehicle slots are expanded. For this reason, we need complete vehicle replacements before starting to think of new vehicles.

(Here is a list of vehicles currently ingame that need replacing)

Posted: 10 Feb 2006 00:27
by Crazy Vaclav
Someone has made a mistake, and I sure hope it isn't me (but it probably is...). I was going to update the wiki with the Bae 146 when I noticed the picture that had been put there (see below). When I searched for Bae 146 I only got pictures of the plane I have made. If it is not the Bae 146 I have made, I don't know what it should look like.

Image

Posted: 10 Feb 2006 01:00
by Born Acorn
Yes, thats the 146 alright. Don't pay any attention to the TTD sprites. It seems CS cut corners and re-used sprites.


(They are only there to get a basic idea of the plane type, but reference photos fo a better job)

Posted: 10 Feb 2006 01:16
by Crazy Vaclav
I realized after I had made the post that the name of the reference picture was the same as for the caravelle, so it all worked out in the end.

Posted: 10 Feb 2006 01:37
by DaleStan
Born Acorn wrote:Crazy Vaclav could make them, but because they aren't original vehicles in the game now, they wouldn't be added until vehicle slots are expanded.
There are 41 airplane slots in every climate. No climate has 41 default planes.

If I were so inclined, I could create a newgrf with 164 planes. Admittedly, only 41 would be available in each climate, but there would be 164 unique planes.

So, why should 32 bpp be limited in a way that newgrf is not?

Posted: 10 Feb 2006 23:46
by Crazy Vaclav
I've noticed that the oil refinery is not 4*4 squares, but 4*3 squares. Should the new model be this way too?

Posted: 11 Feb 2006 00:37
by Brianetta
Crazy Vaclav wrote:I've noticed that the oil refinery is not 4*4 squares, but 4*3 squares. Should the new model be this way too?
The size of the refinery varies.

Posted: 11 Feb 2006 03:32
by Tidus97
in the future will there be a transport tycoon that actualy uses these graphics? if so the game wont be free anymore(well thats what i think anyway.). :(

Posted: 11 Feb 2006 08:38
by egladil
Why wouldn't it be free? Afaik, all the these graphics are intended for being freely distributed with the game.

Posted: 11 Feb 2006 09:32
by Crazy Vaclav
Brianetta wrote:The size of the refinery varies.
I hadn't noticed that before. So, should I create tiles that can be rearranged as needed, or should I just do a couple of versions with different number of tiles? So far I have seen 3*4 and 3*5 tiles.

Posted: 11 Feb 2006 12:09
by Alltaken
Crazy Vaclav wrote:
Brianetta wrote:The size of the refinery varies.
I hadn't noticed that before. So, should I create tiles that can be rearranged as needed, or should I just do a couple of versions with different number of tiles? So far I have seen 3*4 and 3*5 tiles.
tilable, and rearrangeable. this means we will not be limited to current layouts.

keep elements as seperate as possible, they can be in any multiple of sqaures you like.

silos, buildings.... should be on their own tiles if possible.

Alltaken

Posted: 11 Feb 2006 14:21
by Tidus97
i realy wana help but i cant use blender. i have been trying to make something-anything- for the past month and i havent accomplished anything. i need a tutorial.

Posted: 11 Feb 2006 17:19
by dmh_mac
There are tutorials on the website and on on elysiun.com.

Posted: 11 Feb 2006 18:10
by Crazy Vaclav
I would also like to suggest the "Over the shoulder sessions" you find on this site. You really learn a lot from them.

Posted: 19 Feb 2006 18:29
by Born Acorn
I noticed the new Coleman Count/Vickers Viscount on the Wiki, great work. I always liked the Vickers Viscount, and I use it (with small airports always and vehciles never expire) well into the 21st centuary.