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Re: [32bpp] Extra zoom levels Graphics

Posted: 18 Aug 2010 02:51
by maquinista
Lord Aro wrote:oooh! :bow:
i really do think that the house to the left should be redrawn ?(
I have shrunk it with GIMP, also, I have removed the ground in the construction stages (see latest screenshot). I can try to make more changes.

About the GRF file with simple stations: I have renamed it as "Basic stations", and now It has some buffers and I have added a parameter to add fences in the stations. If You don't like them, use 0 to remove them, If you want to use it as a 8 bpp GRF, 1 and use 2 for extra zoom release (this changes the position of the fences). The license is the same: public domain.
Basic stations.tar
Basic stations, public domain.
(41 KiB) Downloaded 273 times
I haven't drawn 8 bpp buffers yet, They wont be drawn under 8 bpp. Also, You must "move" the selector of the parameter in the latest newGRF GUI, otherwise It wont be set.

If You like It, I can try to add more tiles. It isn't ISR8, but at least It works on 32 bpp extra zoom levels.

Re: [32bpp] Extra zoom levels Graphics

Posted: 23 Aug 2010 15:02
by j0rdax
The srunken house does look better. The window frames do look very pronounced though. Maybe the building style over here is different, but the frames are usually set into the building.

Re: [32bpp] Extra zoom levels Graphics

Posted: 23 Aug 2010 15:17
by norbert79
I think these tracks might will cause some problems for the trams! :)
These need to be fixed...

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Aug 2010 03:07
by maquinista
I have updated the file with buffers and simple stations.
norbert79 wrote:I think these tracks might will cause some problems for the trams! :)
These need to be fixed...
I know it, but It is not easy to fix it. :(

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Aug 2010 05:43
by planetmaker
That looks quite neat :-)

Shouldn't the buffer stops be directly connected to the rails? All buffers I know have no gap.

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Aug 2010 09:56
by SwissFan91
planetmaker wrote:That looks quite neat :-)

Shouldn't the buffer stops be directly connected to the rails? All buffers I know have no gap.
Indeed, could the buffer tile not have track running halfway into it?

Re: [32bpp] Extra zoom levels Graphics

Posted: 29 Aug 2010 14:45
by jazzor
Just curious, I've been searching for the tram station in this picture and couldn't fin them.
Can anybody tell me, where to find them?
Also the Basic Stations doesn't work for me. I get some 8bpp Sprites messed up, no change using the parameter. Anything I have to do?
house.JPEG
house.JPEG (238.85 KiB) Viewed 5664 times

Re: [32bpp] Extra zoom levels Graphics

Posted: 29 Aug 2010 18:21
by j0rdax
I don't know about your 8-bit problem, but the tram station is the thing next to the road with the green chairs and slanted roofs directly north of the red circles.

Re: [32bpp] Extra zoom levels Graphics

Posted: 29 Aug 2010 18:32
by maquinista
Since Wacki doesn't say what is the license of their graphics, We should include them as a separate package, and model new buildings for the small tropical houses. :( The first part is not difficult, I working on these graphics and I can change them deleting the override of the original houses in the NFO file.

Jazzor: You need to load the file "32bpp_extra.grf". If You don't have downloaded this TAR file, You can download it at:
http://bundles.openttdcoop.org/32bpp-ex ... es/LATEST/

You need to extract the TAR file from the ZIP file. But don't extract the files inside of the TAR file.

This is the development thread for this TAR file:
http://www.tt-forums.net/viewtopic.php?f=36&t=47288

This file loads all sprites that not was present in TTD, like overhead wires, streets bus/truck stops, tram tracks, road arrows, lot of train signals, foundations...

About bassic stations: I will find if It has errors. Remember that It works only with train tracks, It doesn't work with maglev or monorail tracks.

Re: [32bpp] Extra zoom levels Graphics

Posted: 30 Aug 2010 05:49
by jazzor
maquinista wrote: Jazzor: You need to load the file "32bpp_extra.grf". If You don't have downloaded this TAR file, You can download it at:
http://bundles.openttdcoop.org/32bpp-ex ... es/LATEST/

You need to extract the TAR file from the ZIP file. But don't extract the files inside of the TAR file.
I already had done this. As I checked ingame I found out, that I had the "Bus Loading Bay" but not the "Bus Drive-Through stop", as seen in the picture. And I also have no 32bit extra zoom tram. Did I miss a grf?

Re: [32bpp] Extra zoom levels Graphics

Posted: 31 Aug 2010 03:33
by cmoiromain
Yup, you need GRVTS or eGRVTS (don't remember which, the thread will tell you).
BTW, what is wrong with the tram rails? I don't spot any anomaly inside those red circles...

Re: [32bpp] Extra zoom levels Graphics

Posted: 09 Sep 2010 20:40
by ZxBiohazardZx
http://www.swithland-signal-works.co.uk/plans/plans.htm

even have some buffer types where rail is continuous lolz jsut extremely elevated...

also ive seen buffers that are locked to the tracks, and tracks continue for "full ttd tile" (just a 1-sided buffer sitting on top of it

Re: [32bpp] Extra zoom levels Graphics

Posted: 13 Sep 2010 02:02
by maquinista
I have updated the wotan signals file:
http://jupix.info/openttd/gfxdev-repo/i ... file&id=45

I have set it to "Released", because I have included all zoom levels.

The signals at z2 zoom level are a bit small. If someone wants modifiy it... feel free to modify it. I will continue finishing buildings.

Re: [32bpp] Extra zoom levels Graphics

Posted: 13 Sep 2010 05:59
by Lord Aro
you need to set the file type to "(all-zooms) Sprites" then as well :wink:

Re: [32bpp] Extra zoom levels Graphics

Posted: 17 Sep 2010 17:50
by RL Conroy
I wanna Report some Glitches:

When you built the "Freight Platforms" or the "Bare Platforms" or the "Farm Platforms" or when you Mix some Stations it will Glitch.
The Tracks appears on Places it shouldn't be.
The Tracks even appears in a Tree :?! The Station is about 6 Tiles away!
(The GRF is Awesome anyway :wink:)

And i also had a Question: Can you Create a GRF that allows you to build ALL Industry Tiles (Even Animated Tiles)?
I wanna Complete my Sawmill only some Tiles are missing.
I'm not really good at Coding, I only can Code Signals... :oops:

Re: [32bpp] Extra zoom levels Graphics

Posted: 17 Sep 2010 18:11
by maquinista
RL Conroy wrote:I wanna Report some Glitches:

When you built the "Freight Platforms" or the "Bare Platforms" or the "Farm Platforms" or when you Mix some Stations it will Glitch.
The Tracks appears on Places it shouldn't be.
The Tracks even appears in a Tree :?! The Station is about 6 Tiles away!
(The GRF is Awesome anyway :wink:)

And i also had a Question: Can you Create a GRF that allows you to build ALL Industry Tiles (Even Animated Tiles)?
I wanna Complete my Sawmill only some Tiles are missing.
I'm not really good at Coding, I only can Code Signals... :oops:
What is your OpenTTD or TTDPatch version?

Re: [32bpp] Extra zoom levels Graphics

Posted: 17 Sep 2010 18:16
by RL Conroy
OpenTTD 0.7.0, Why? Does it have something to do with the Version i am Using?

Re: [32bpp] Extra zoom levels Graphics

Posted: 17 Sep 2010 19:32
by mrMann
Well, 0.7.0 is quite outdated now :D

Re: [32bpp] Extra zoom levels Graphics

Posted: 17 Sep 2010 19:41
by RL Conroy
Yes i know... :)
But is that not good then?

Re: [32bpp] Extra zoom levels Graphics

Posted: 17 Sep 2010 21:11
by maquinista
RL Conroy wrote:OpenTTD 0.7.0, Why? Does it have something to do with the Version i am Using?
This is because OpenTTD 0.7.0 doesn't support various sprites sharing the ground tile.

I will try to release a version for older versions of OpenTTD or TTDPatch.

Also, I will try to include more industry tiles.

EDIT: This file: