Cadde wrote:
Nah srsly dood... Liek i didn't do dat cuz i r pro an shizz... (Ok i'll stop, been on the internet for too long)
Humpty Dumpty sat on a wall, than the big bad wolf came, bit in the apple and fell down the rabithole.
¿pleh taht seoD
But yeah, i meant autofill if that wasn't what i wrote. and i didn't have automate on. But i had used it before i set the time tables. Maybe that's what causes the issue?
Either way, it's nothing but me having manually filled in everything after i used autofill and setting the start dates, still the trains are either 2 minutes early or 2 minutes late even when they are on time.
It's really wierd!
I shall try it with another train line later without using automate once and see if that one can keep it's head straight.
If a train has a travel time of 10 minutes and you give it 12, the train will not run slower making it early.
I did a little test myself ... had two trains with a travel time of 2 * 5 minutes and a waiting time of 2 * 1 (Autofill) so I adjusted the waiting times to 2 and 3 for each station. Then I set the start times at xx.13 and xx.20, they seemed to be doing fine in terms of running on time.
Mind that my test was rather short and there was no other traffic on the (short) line ...
Does it help if you adjust the waiting times instead of the traveltimes to make the trip take 30 minutes?
MagicBuzz wrote:
Ok, my first builds were incomplete, but everything needed to upgrade a 1.0.5 installation was present (except the prerequisites found at first page of the forum).
All langs and compat_1.1.nut where present, and on my environment at least, it's more than enougth to get your patchpack working correctly.
The only folders I overwrite is my clean nightly installation with a newer nightly, to check if a bug is also in trunk, and my stable release folder.
I never ever install a modified build or nightly over a stable release ...
I know it is explained somewhere to do it like that but I do not see the point of doing that if the downloaded binary is complete, the only thing you are going to get in the end is problems.
For example if openttd.grf changes in the nightly (or the ogfxe_extra.grf in a modified buid

) but you do not overwrite that file than you have messed up graphics.
Also some AI's still depend on compat_1.0.nut or compat_0.7.nut ...
The one and only correct way IMHO is only using compelete binaries. (Even if you overwrite a stable release.)
ps:
My downloaded binaries can now see in the shared folder also when there is a config near the exe ... Yiehaa no more copying the base graphics and sounds sets all over the place.
You scaried me
No need to be, it is way too cold to ride my motorcycle and if I ever make it to your place it would be to have a drink with you ...
Now I need to fix copypaste again ...
I have already but not in the way it is supposed to be fixed.

-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.