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Ender's Junction.

Posted: 23 Jul 2005 22:56
by SerriaRomeo
Question for you ender, how many trains can that junction handle before you start having lag problems?[/quote]

Re: new junction

Posted: 23 Jul 2005 23:05
by GoneWacko
Ender wrote:this junction was giving me trouble, so a complete redisign was needed.
Oh that can't be good. 90 degree turns in the center can slow down the flow if a train decides to turn around.

Re: Ender's Junction.

Posted: 23 Jul 2005 23:27
by Ender
SerriaRomeo wrote:Question for you ender, how many trains can that junction handle before you start having lag problems?
The only problems are when the long trains go uphill to turn left they will block up the entrance, but otherwise it works pretty fast.

station copied from the coop server.

Posted: 24 Jul 2005 03:37
by SerriaRomeo
here's a station I copied shamelessly from the coop server and then converted to pbs. it seems to work pretty good, 12 line station.

http://www.geocities.com/cyriltech/imag ... ation1.png
http://www.geocities.com/cyriltech/imag ... ation2.png
http://www.geocities.com/cyriltech/imag ... ation3.png

I wish I knew who made it to begin with, so I could give proper credit.

Also, I'm really not sure if i did the signals corretly but it seems to work for me.

Posted: 24 Jul 2005 10:07
by White Rabbit
@Ender: Since you have so much spare flat land, you could just make the junction bigger, and turn those 90 degree corners into something gentler. Also, you need two-way signals in some places or, trains will just loop back.

Re: station copied from the coop server.

Posted: 27 Jul 2005 06:01
by Expresso
SerriaRomeo wrote:here's a station I copied shamelessly from the coop server and then converted to pbs. it seems to work pretty good, 12 line station.

http://www.geocities.com/cyriltech/imag ... ation1.png
http://www.geocities.com/cyriltech/imag ... ation2.png
http://www.geocities.com/cyriltech/imag ... ation3.png

I wish I knew who made it to begin with, so I could give proper credit.

Also, I'm really not sure if i did the signals corretly but it seems to work for me.
fyi I was the one who dreamt up the design.

It was designed with an insane amount of traffic arriving/departing on dual tracks. With only a single track arriving and departing, you could get away with something much simpler.

You could improve on the exit load-balancing though, because it doesn't work as well as the entry. Though, I think you'll notice that bad design decision only when there are about 200 trains with orders for that station.

Posted: 27 Jul 2005 18:45
by lucaspiller
White Rabbit wrote:@lucaspiller: What .GRF are you using for the church?
Just the plain old TTD church.

Posted: 27 Jul 2005 18:48
by White Rabbit
How did it catch fire? Disaster?

Posted: 27 Jul 2005 20:30
by Samurai
White Rabbit wrote:How did it catch fire? Disaster?
It's not on fire, it's just that his company is orange

Posted: 27 Jul 2005 22:13
by White Rabbit
But how did he own the church?

Posted: 29 Jul 2005 04:48
by DanMacK
Here are some shots of a test game for the North American Renewal Set I'm currently playing at work :P It's a 512X64 map in Arctic.

Not much to look at now, but it'll grow

Posted: 29 Jul 2005 04:51
by DanMacK
More Screenies

Posted: 02 Aug 2005 18:48
by ConductorBob
Here was my last set of online rape-age...

Posted: 02 Aug 2005 19:28
by Dextro
ConductorBob wrote:Here was my last set of online rape-age...
You are aware that ctrl+s takes screenshoots of the game right? and they usually come out in PNG...

Posted: 02 Aug 2005 20:41
by ConductorBob
I don't like that. And I am aware. I take my own SS's.

Posted: 02 Aug 2005 23:50
by lucaspiller
Samurai wrote:It's not on fire, it's just that his company is orange
Nope, twas a bug.

Posted: 03 Aug 2005 01:07
by GoneWacko
ConductorBob wrote:I don't like that. And I am aware. I take my own SS's.
Taking screenshots of the game itself as PNG lowers the size of the file quite a bit and doesn't mess up the colours like compressed JPG would.

Posted: 03 Aug 2005 02:12
by ConductorBob
Gah its just ss's of my station junction? So what? I prefer jpeg and paint.

Posted: 03 Aug 2005 07:29
by bobingabout
jpeg sux, always has always will. PNG is far superior. and depending on windows version, paint uses PNG anyway

Posted: 09 Aug 2005 20:20
by ConductorBob
Fine back by demand, here's some png's of my latest online game. It was a really bad time trying to get this working perfect without trains going off on the rock ways up into the factory.