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Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 10:59
by Transportman
Voyager One wrote:
Transportman wrote:What would be the use of a caboose? Would it add much to the game? And what should it do or not do?
Eyecandy?
I doubt this set needs eyecandy in the form of a caboose.
Voyager One wrote:As I've said (and corrected a bit):
- Type1 - European version meant for Europe, Asia and Africa
- Type2 - American version meant for N.America, S.America, Asia, Oceania and Africa

So, ideally, it would work like this:
- all regions selected - show both
- some regions selected - show only those which are in the selected regions
- some regions selected but some of them overlap (have both Type1 and Type2) - show both

E.g. for the latter two scenarios:
- selected S.America, N. America and Oceania - show only Type1
- select the same but add Africa (which has both) - show both

I hope you understand what I mean.
I understand, just how do you define show? Show as livery (random or selection) or show as separate entry in the purchase list? I personally lean towards show as livery with possibly a livery selection, as the types would have the same stats, just different graphics.
Voyager One wrote:
Transportman wrote:I just need a list of which coaches belong to which region, and from there I can figure it out code-wise. Belonging to multiple regions is not a problem.
I'll do that for you ASAP. Give me a few minutes.
I'll be waiting for it.

Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 11:23
by Voyager One
Transportman wrote:I understand, just how do you define show? Show as livery (random or selection) or show as separate entry in the purchase list? I personally lean towards show as livery with possibly a livery selection, as the types would have the same stats, just different graphics.
"Show" meaning showing as available in the P-menu.

However... as far as I see it, there are two options (assuming both versions are available due to regional selection):

#1 - Show both versions in the P-menu. Upside: players see and know that there are two versions available (as some wagons have them, some don't). Downside: another way to clutter the P-menu.
#2 - Show one (random?) version in the P-menu. Upside and downside reversed from above.

Of course, if only one version is available due to regional selection - show only that version. BTW, I'll need to prepare you another set of P-menu sprites for the Type2.
---
Transportman wrote:I'll be waiting for it.
Here it is as I remember it. It possibly contains errors so please people, suggest if anything needs to be changed.
https://docs.google.com/spreadsheets/d/ ... li=1#gid=0

Transportman - PM me please your google account so I can assign you editing privileges to both this and other 2cc docs I've made.

EDIT: Of course, green means available, red means not available, yellow is maybe... no idea on those...

Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 11:24
by Purno
Transportman wrote:
Purno wrote:Ah yes, that's a pretty long list of coaches, and I think we could use regional parameters there. Some coaches may belong to multiple regions though.
I just need a list of which coaches belong to which region, and from there I can figure it out code-wise. Belonging to multiple regions is not a problem.
I hope VoyagerOne can give you a list? :P
Purno wrote:I kinda expected us to have a caboose car :mrgreen:
What would be the use of a caboose?
Eye-candy.
Would it add much to the game?
More than the 100th engine we added.
And what should it do or not do?
It should connect to trains looking pretty.
And that is now actually possible, as regions now mean something. Only thing to consider is what will happen when a player has selected both or none of those regions. Will both types show up randomly, or just one type?
What Voyager One said.
Transportman wrote:
Voyager One wrote:
Transportman wrote:What would be the use of a caboose? Would it add much to the game? And what should it do or not do?
Eyecandy?
I doubt this set needs eyecandy in the form of a caboose.
So adding hundreds of engines, MUs and coaches, which all overlap each other in usefulness, is fine, but adding one or two cabooses is a problem? :mrgreen:

Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 11:48
by Transportman
Voyager One wrote:
Transportman wrote:I understand, just how do you define show? Show as livery (random or selection) or show as separate entry in the purchase list? I personally lean towards show as livery with possibly a livery selection, as the types would have the same stats, just different graphics.
"Show" meaning showing as available in the P-menu.

However... as far as I see it, there are two options (assuming both versions are available due to regional selection):

#1 - Show both versions in the P-menu. Upside: players see and know that there are two versions available (as some wagons have them, some don't). Downside: another way to clutter the P-menu.
#2 - Show one (random?) version in the P-menu. Upside and downside reversed from above.

Of course, if only one version is available due to regional selection - show only that version. BTW, I'll need to prepare you another set of P-menu sprites for the Type2.
I'll go with option #2, and also randomize the actual livery that is purchased.
Purno wrote:
Transportman wrote:
Purno wrote:Ah yes, that's a pretty long list of coaches, and I think we could use regional parameters there. Some coaches may belong to multiple regions though.
I just need a list of which coaches belong to which region, and from there I can figure it out code-wise. Belonging to multiple regions is not a problem.
I hope VoyagerOne can give you a list? :P
Yes, he did.
...Caboose stuff...
Okay, okay, you win. There will be cabooses in this set. It should not do anything fancy, except looking pretty on already pretty looking trains?

Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 11:50
by andythenorth
Caboose does nothing. But you need them. Can't not have cabeese.

Just don't try to make it useful (like higher speeds, or cargo payment bonus or whatever). Point of cabeese is that they are pointless.

Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 11:58
by Purno
Transportman wrote:I doubt this set needs eyecandy in the form of a caboose.
Voyager One wrote:As I've said (and corrected a bit):
- Type1 - European version meant for Europe, Asia and Africa
- Type2 - American version meant for N.America, S.America, Asia, Oceania and Africa

So, ideally, it would work like this:
- all regions selected - show both
- some regions selected - show only those which are in the selected regions
- some regions selected but some of them overlap (have both Type1 and Type2) - show both

E.g. for the latter two scenarios:
- selected S.America, N. America and Oceania - show only Type1
- select the same but add Africa (which has both) - show both

I hope you understand what I mean.
I understand, just how do you define show? Show as livery (random or selection) or show as separate entry in the purchase list? I personally lean towards show as livery with possibly a livery selection, as the types would have the same stats, just different graphics.
Don't randomize, just show them both as seperate entries, and let the player choose. (It'd be the most straightforward and clear solution, even though it'd make the vehicle list larger).
I guess it's possible to combine them with a livery selection, but then the P-menu sprites would need to show both variants. (Which could be confusing).
Transportman wrote:Okay, okay, you win. There will be cabooses in this set. It should not do anything fancy, except looking pretty on already pretty looking trains?
Cabooses make pretty trains even prettier.
Just think of it like make-up on a pretty girl. It makes her even prettier but serves no other use :tongue:

Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 12:55
by te_lanus
Transportman wrote:
...Caboose stuff...
Okay, okay, you win. There will be cabooses in this set. It should not do anything fancy, except looking pretty on already pretty looking trains?
Would add a little to the "realism" of the set, snce it was widely used on freiight trains up to 1980's.

Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 13:06
by kamnet
Indeed, add caboose, but don't make it meaningful or a requirement for use on certain trains or certain lengths. 8)

Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 13:31
by Transportman
Purno wrote:Don't randomize, just show them both as seperate entries, and let the player choose. (It'd be the most straightforward and clear solution, even though it'd make the vehicle list larger).
I guess it's possible to combine them with a livery selection, but then the P-menu sprites would need to show both variants. (Which could be confusing).
I think it is more confusing to have two entries with exactly the same properties but different graphics than just have one vehicle with different liveries.

Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 16:00
by Purno
Transportman wrote:I think it is more confusing to have two entries with exactly the same properties but different graphics than just have one vehicle with different liveries.
I actually think it's less confusing. You get what you see: a wagon which looks different but has the same stats.

Re: [OTTD] 2cc TrainsInNML

Posted: 12 Sep 2014 16:24
by Voyager One
So, any remarks about that coaches' list?
---

Type1-Type2 discussion...

I've taken a look at those "Type2" wagons to see how many they are and how would they affect the P-menu. You can't find them in devzone's repository (yet) as I didn't want to confuse Transportman with them, they're on my computer only. So... here's the list with Type1 and Type2

1st Gen Service Car (Caboose)
2nd Gen Box Van - standard variant only*
3rd Gen Silo Wagon
4th Gen Hopper
4th Gen Silo Wagon
5th Gen Boxcar - standard variant only*
5th Gen Hopper
5th Gen Silo Wagon

(* no Type2 for armoured, reefer or livestock variant)


All in all, by showing both types in the P-menu, we would get 8 more wagons... IMO, that wouldn't clutter the already large P-menu so I agree with Purno.
---

@Transportman - I'll sort out these Type2 sprites and post them in a separate issue on devzone. I'll also add their new P-menu sprite files.

Done... here.

Re: [OTTD] 2cc TrainsInNML

Posted: 14 Sep 2014 18:01
by te_lanus
Me hath a question.

Would a few horse/mule drawn trains ever be added into the set? (Me No artist so I think .....)

An example
[img]upload.wikimedia.org/wikipedia/commons/thumb/1/17/Namaqualand_Railway_mule_train.jpg/1280px-Namaqualand_Railway_mule_train.jpg[/img]

Re: [OTTD] 2cc TrainsInNML

Posted: 14 Sep 2014 18:16
by Transportman
te_lanus wrote:Me hath a question.

Would a few horse/mule drawn trains ever be added into the set? (Me No artist so I think .....)
Can we still call those trains? I'm saying no.

Re: [OTTD] 2cc TrainsInNML

Posted: 14 Sep 2014 18:22
by kamnet
Although identified as a railway, carts drawn by animals are typically classified as trams. There's a strong possibility that we'll be including this in 2CC|Trams.

Re: [OTTD] 2cc TrainsInNML

Posted: 14 Sep 2014 18:30
by Voyager One
Same answer as for the 2cc Trams - IMO=No.

- The main reason is that they would be so slow, weak, with extremely small capacity, etc., that there would be no practical use of them in OTTD.
- Second reason is that they would probably have to be placed well back in time (very very early 1800s, maybe even before) and no other set goes back so far so you would be stuck with these vehicles that would surely generate nothing but loss.
- Third reason - as Transportman pointed out - these were not really trains. These were more like trams and therefore they don't belong in this train set. :wink:
- And fourth reason, a "realism" reason - how much cargo was actually transported with horse-drawn carriages/trams/trains/whatever on distances longer than very short? These things served for taking cargo from the port onto a city's market, not much more. So, the only things that really transported some meaningfull cargo are... ships. My advice? Get "Sailing Ships" NewGRF. :wink:

I've heard many question like this before and my counter-question is: "What would be the point of these vehicles in OTTD?"

Re: [OTTD] 2cc TrainsInNML

Posted: 15 Sep 2014 02:08
by NekoMaster
eGRVTS already has horse drawn trams anyways. Actually its easier and better for a horse to pull a tram on rails then pulling a cart/carrgiage through dirt and bumpy roads

Re: [OTTD] 2cc TrainsInNML

Posted: 15 Sep 2014 07:10
by Voyager One
NekoMaster wrote:eGRVTS already has horse drawn trams anyways.
I know but have you ever used them? At least, have you ever used them successfuly (making profit in a game)? :wink:

Re: [OTTD] 2cc TrainsInNML

Posted: 15 Sep 2014 08:27
by Voyager One
@Transportman - You still haven't applied the regional parameter to pax/mail coaches, have you?

Re: [OTTD] 2cc TrainsInNML

Posted: 15 Sep 2014 09:04
by Transportman
Voyager One wrote:@Transportman - You still haven't applied the regional parameter to pax/mail coaches, have you?
I didn't do that yet, why do you want to know?

Re: [OTTD] 2cc TrainsInNML

Posted: 15 Sep 2014 10:10
by Voyager One
Ah, no. It's all OK. I was just wondering why did (wrong) coaches persist when I was switching on/off those regional parameters. Never mind, I was just testing something.