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Posted: 14 Aug 2004 22:01
by krtaylor
459 wrote:krtaylor, with the eternal planes I actually meant to prize the respective types with "unlimited" life in game scale. So that if someone for some reason wants to keep playing to year 2100+ there'd be at least some types in use. I don't want to predict future but this act is in order to retain playability of the game so that there's even some planes to buy in 2100 if player wanted to.
Yes, absolutely. I don't think the 737 would be one of those though, I imagine it would be / will be replaced by something else. The 7E7 or Sonic Cruiser, maybe, or the Embraer 190.

Posted: 14 Aug 2004 22:22
by krtaylor
OK, I adjusted the DC-8, and added the DC-6. You'll need to update the Excel file of course.

Y'know, I'm not sure, but I think I actually flew in a DC-6 one time. I was very small, but I do remember it being a four-engined propeller aircraft. And I don't think it was a Connie.

Posted: 15 Aug 2004 15:38
by CyberBoy
Boeing 737 in southwest livery.

Posted: 15 Aug 2004 17:11
by Saskia
krtaylor wrote:Well, yes, I know what you mean... The trouble is most all planes DO look the same. I tried, but the public demanded changes.
Maybe you could draw the Airbuses in the original Airbus livery:
http://www.laddesworks.com/imagenes/airbus.jpg
And the 707 in Dash-80 livery:
http://www.boeing.com/companyoffices/ga ... Dash80.jpg
http://www.airchive.com/airline%20pics/ ... 0-tail.JPG
Just for recognition purposes - that you can say "Look, the little yellow/red plane is a Boeing 707" :( :( :( pleaaaase

BTW, have you ever thought about making the 707 (and others) refittable for Oil - in this case as KC-137 Stratotanker?

Posted: 15 Aug 2004 18:48
by krtaylor
All of the planes which were used for cargo in the real world, will be appropriately refittable. The 707 will certainly be one of these. We might even have special liveries for them, such as USAF for a petroleum 707 or UPS for a goods one.

Posted: 15 Aug 2004 19:24
by 459
That TTD "Coleman Count" will do as DC-6. However, I did a new sprite for DC-8 Super stretched which certainly looks like a stick with wings on it and shortened the fuselage lenghts for A320, A321, B707 and B757 for face-up and face-down views that I initially drew too long. I also stretched the fuselages of both B747's. The original sprite is more like 747SP in terms of lenght...

Expect next release tomorrow.

1. DC-8 Super stretched
2. B747 with extra lenght
3. A320 fixed
4. A321 fixed
5. B707 fixed
6. B747 EUD with extra lenght. Don't know whether we should drop the winglets.
7. B757 fixed
8. The TTD "Coleman Count" sprite, appears to be usable directly as DC-6.

Posted: 15 Aug 2004 23:42
by SquireJames
If you need any information on Jet or Turboprop Airliners in Service, just ask. I picked up a Collins/Janes pocket book oh, must be 5 years ago now, and it has all technical information you would need, including the Warsaw Pact Airliners, like the Illyushin Il-86 or Tupolev Tu-134. Its called Collins/Janes Civil Aircraft. I picked it up from a Railway Station i think, can't really remember now.

Anyways, need any info, just ask.

Posted: 16 Aug 2004 04:03
by krtaylor
459, I have one problem with all your just-posted sprites. In the pointing-straight-down view on all the planes, the horizontal tail fins are ROUND, which is bizarre. Other than that they are great.

Posted: 16 Aug 2004 09:24
by Axlrose
I am using the latest version from August 14th, so I do not have the latest changes. But there were two things I have noticed. First - the Douglas DC-3 Dakota will have a white line across the bottom of its square when the nose of the airplane faces you directly. Second - while I have not gotten to the later planes, I have noticed what possibly could be a running cost error. The plane mentioned costs ~only~ $120 per year to run. Yet trains during the same era from the US set cost $50,000+ a year to run!!!

Edit addition: the same plane seems to stall when it picks up passengers. Short of me switching its flight order to skip its current run with passengers in tow, it just sits at the terminal indefinitely.

So either planes need to be increased in running costs or trains need a heavy reduction.
>>>>>Axlrose - ...<<<<<

Posted: 16 Aug 2004 10:46
by Raichase
Well, the planes are due to be increased (obviously - $120 is a bit too cheap :lol:), but not until one of the more final releases (I imagine that getting the graphics working is the main priority ATM).

As to the trains, this is a known issue with the US Set, and is being worked on...

Posted: 16 Aug 2004 12:35
by 459
New release with all latest fixes. The running years have now been set and the buy aircraft menu order is in its final form now. Also, DC-6 and DC-8 Super stretched are flyable. Now there are 31 planes and 2 choppers. Looks like next task I'll be doing is some sort of purchase/running cost scheme. As soon it's finished, I'll do playtest for the set and after all bugs found are fixed, I have nothing against if we published the 1.0 version.

Future versions should have the missing planes and all the "bells-and-whistles" things any graphic/1337 h4x NFO coders want to include but I'd like to have this set in "1.0 public" state before end of month. I'll be studying abroad from 1/Sep until the end of year and that may either limit or stimulate my work and I don't want to take any risks of that kind.

In the PCX, you can now see that now I've extracted graphics for all planes using original TTD graphics. If you want to draw a livery into one of those planes, just copy the portion from there and start editing. This in order to make easy building of livery versions in future possible as the same NFO file is good for both versions.

Of problems you've said:

krtaylor, round edges of tailfin. Don't ask me why they are round. Ask Chris Sawyer instead ;) Really, if they don't look good, should we try to find a way to change them? They've never ever really irritated me but give your opinions.

Axlrose, DC-3 white line fixed. Plane purchase and running costs are yet to be decided, I've given those extremely small values to clearly show they're not ready. You should explain that plane loading better, with TTDPatch Alpha 31 and starting new game I didn't have any anomalities with pax/cargo loading by quick test.

Posted: 16 Aug 2004 14:14
by Axlrose
The plane would load passengers but would never leave the terminal unless I went into Orders menu and skipped the current destination. Then the plane would fly to the destination I selected, unload and get paid for the first set of passengers, take on a new set of passengers, and then idle once again at the terminal until I told the plane to skip.

I was not using any full load or unload commands. I let the planes perform its own duties since airports fill up fast.

Using alpha 31 and only up to the year 1942, so could not check other planes for similar issues.
>>>>>Axlrose - ...<<<<<

Posted: 16 Aug 2004 16:06
by krtaylor
Well, Chris Sawyer may be a genius game-designer, but he isn't perfect. The tailfins are wrong, plain and simple. They can be easily fixed though. I've posted two images of the 747 for an example. On the first, you can see that in the pointing-straight-down view, the tailfins look round, whereas on the diagonal view, the tailfins are pointy, as they ought to be. On the second, I did a little bit-editing to make them properly pointy in the pointing-down view. I didn't do any great shading or shaping, but you get the idea. You're a good artist, it'll take you 5 minutes to fix all the planes in your "fixes" list. I don't know how many others need it.

The reason it matters is because some of the planes really DO have rounded tailfins, like the DC-3.

Posted: 16 Aug 2004 16:07
by krtaylor
And here's the pointy one.

Posted: 16 Aug 2004 20:14
by 459
Point taken about those tailfins. Now I'll just have to go thru truckload of different plane images to decide which planes' tailfins need repairing ;)

Axlrose, your problem sounds like it needs further investigation. Have you tried if the depart after loading works properly under exactly same TTDPatch configuration conditions but without the Planeset WIP? If it doesn't, it's probably something with TTDPatch. If it does... crap.

Posted: 16 Aug 2004 21:19
by Steve
Well.. the diagonal view chops that right side off, so they are actually roundish. And it's not CS's fault, it's the guy that did the graphics :)

Posted: 17 Aug 2004 11:20
by 459
Following planes were fixed, please extract the corresponding sprites from planesetw.pcx:

A300
A320
A321
A340-300
A340-600
A380
B707
B737
B747
B757
B767
B777
DC-8
DC-10
L-1011

They actually don't look that ugly in the game as they do in the drawing program :)

SquireJames: Does your book have any useful information about airplane purchase&running costs?

Posted: 17 Aug 2004 12:53
by Axlrose
Re: Loading and unloading bug.

I attempted to use the same plane once again and this time everything went smoothly. Mail and passengers were picked up and transported without issue. The only change from the bugged aspect to unbugged aspect was one reboot of my computer and a further timeline in the current game. That is, when the DC-3 was first presented, I bought it right away and noticed the stalled plane. My current game is now a good 10 - 15 years into the future and the plane works well.

Perhaps the initial planes I bought were the prototype bodies without an engine... :wink:
>>>>>Axlrose - ...<<<<<

Posted: 17 Aug 2004 13:06
by nilsi
Just a short note:
the LZ 127 Graf Zeppelin is about 40 percent done

Posted: 17 Aug 2004 23:54
by krtaylor
459 wrote:Following planes were fixed, please extract the corresponding sprites from planesetw.pcx:
Yes, well...

Can you upload the new version which includes them, and their most recent versions?