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Re: Random Screenshots
Posted: 28 Mar 2016 18:39
by ISA
colossal404 wrote:What's up with "columbus annex" and "exchange"? Those two are fully separated from the others? Or they aren't passenger stations?
In
here they seems to be some type of cargo station. I suspect maybe mail?
Re: Random Screenshots
Posted: 03 Apr 2016 18:20
by Drummer17198
ISA wrote:colossal404 wrote:What's up with "columbus annex" and "exchange"? Those two are fully separated from the others? Or they aren't passenger stations?
In
here they seems to be some type of cargo station. I suspect maybe mail?
Yes, yes, my apologies. There is a one-line mail route in the center of each city just to boost early growth rates. Guess I forgot to turn off mail routes in the cargodist view

I got ambitious in one game and built a cargo drop station in each city that brought in goods for straight delivery and connected an innercity mail network to a much larger mail network with the same cargodist rules as the passenger network. It gets very, very, VERY messy. Combining the two networks into one is even more confusing.
Re: Random Screenshots
Posted: 10 Apr 2016 21:41
by Oggey
An image of a small Japanese community in the sunset, heavily edited obviously.

Re: Random Screenshots
Posted: 14 May 2016 14:48
by STD
Samara oblast, the city is Bogatoe. April 24, 1991 was a dense smog over the city and suburbs.
Re: Random Screenshots
Posted: 14 May 2016 14:52
by Pyoro
This looks more like smog. China scenario?

Re: Random Screenshots
Posted: 14 May 2016 14:57
by STD
Pyoro wrote:This looks more like smog. China scenario?

I created my own scenario - Samara oblast

. The recommended version of the game - openttd-custom-jgrpp-0.12.0 or openttd-custom-jgrpp-0.13.2. I also study the lessons of work in the GIMP editor. I'm learning to do different effects.
Samara.scn
Re: Random Screenshots
Posted: 30 May 2016 09:47
by Pyoro
Sometimes I really hate that the scenario editor has no undo function.

- ragequit.png (118.08 KiB) Viewed 11319 times
Totally meant to do that ^^
Re: Random Screenshots
Posted: 30 May 2016 10:54
by Benny
Emperor Jake wrote:I've been playing an early game with JGR Patchpack. Started in 1870, now 1932, daylength factor 4. Mainly to test the early 2cc set vehicles, but I like the way it turned out.
This is brilliant, I love it.
Re: Random Screenshots
Posted: 27 Sep 2016 04:19
by supermop
For Fujk on IRC...
Edit: Had the orders wrong on the transferring trains:
Re: Random Screenshots
Posted: 10 Nov 2016 18:21
by dzugi
Mizari wrote:Can't help making every station 8-12 tiles long-- It just happens.
how to replace years with daily time ? im looking for this so long
Re: Random Screenshots
Posted: 10 Nov 2016 20:43
by Mizari
dzugi wrote:Mizari wrote:Can't help making every station 8-12 tiles long-- It just happens.
how to replace years with daily time ? im looking for this so long
viewtopic.php?f=33&t=73469
Re: Random Screenshots
Posted: 09 Dec 2016 01:26
by huvhcut
I like to be creative with stations.
Re: Random Screenshots
Posted: 09 Dec 2016 05:14
by kamnet
huvhcut wrote:I like to be creative with stations.
Holy wow, that's gorgeous! Would love to see an expanded screenshot of the surrounding city.
Re: Random Screenshots
Posted: 09 Dec 2016 09:57
by STD
The stunning beauty of a screenshot. Very cool

.
Re: Random Screenshots
Posted: 12 Dec 2016 04:32
by Aegir
My games are usually full of bizarre anachronisms and my latest one is no different; Tropic setting with North American rolling stock and Japanese cities. Shut up. This year marks 20th anniversary for me playing this silly game and I'll TT how I damn well want to.
Re: Random Screenshots
Posted: 12 Dec 2016 10:39
by Aegir
Cirdan's New Map Features patch, in case anyone was wondering. Pretty much the only way I'll play OpenTTD; custombridgeheads was a staple of mine from the TTDPatch days.
Re: Random Screenshots
Posted: 13 Dec 2016 10:52
by wallyweb
Aegir wrote:Cirdan's New Map Features patch,

Re: Random Screenshots
Posted: 13 Dec 2016 13:53
by Pyoro
Now if only he'd add buildontunnels, too
(but seriously, that patch/fork/... is awesome)
Re: Random Screenshots
Posted: 15 Dec 2016 08:43
by Aegir
Pyoro wrote:Now if only he'd add buildontunnels, too
(but seriously, that patch/fork/... is awesome)
Yes there's quite a bit more optimisation I could have done up there with buildontunnels

Re: Random Screenshots
Posted: 15 Dec 2016 11:09
by wallyweb
Aegir wrote:Pyoro wrote:Now if only he'd add buildontunnels, too
(but seriously, that patch/fork/... is awesome)
Yes there's quite a bit more optimisation I could have done up there with buildontunnels

Enhanced Tunnels were broached
about three years ago, when New Map Features (NMF) was still a patch. I remember eis-os being severely challenged when implementing them for TTDPatch. Now that NMF has signals in tunnels, buildontunnels may be a bit more complicated.
Just saw your new thread.
Subscribed! 