to me it doesn'tHyronymus wrote:I want a cus multiplier. Or is there a way to edit the value of a currency with the ingame text? Now the dutch currecny matches the british, which is completely unrealistic.

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non vehicle objects have no livery or random sprite ... I suggested it a while ago to Josef to get random road signs myabe with 2.1GoneWacko wrote:Hmm... This one may need some coding but I think it should be possible.
Train coaches now have various liveries. I was wondering... Can buildings change livery? My idea was to have the HQ change it's looks, based on your activities. For example, if you were stupid enough to use a LOT of road vehicles, the HQ could look like the attachment after some time.
Is this possible or not?Changing liveries of structures could have other nice effects I think.
Hmm... Dunno yetDinges wrote:No, I think not, but it could be possible
What would you do when you build a load off ships, a dock next to the HQ
As far as I know the the road object storage is full, so this will be impossible. (each animation / difference have to be stored somewhere,SHADOW-XIII wrote:non vehicle objects have no livery or random sprite ... I suggested it a while ago to Josef to get random road signs myabe with 2.1GoneWacko wrote:Hmm... This one may need some coding but I think it should be possible.
Train coaches now have various liveries. I was wondering... Can buildings change livery? My idea was to have the HQ change it's looks, based on your activities. For example, if you were stupid enough to use a LOT of road vehicles, the HQ could look like the attachment after some time.
Is this possible or not?Changing liveries of structures could have other nice effects I think.
way_2_fun wrote:Being able to build diagonal stations? So if you have a diagonal track, you can just have your train go into the station instead of zig-zagging around.
Probraly not eh? Let's stop the this silly stuff way 2 fun.
<mp3pro> instead of each climate having its own individual foundation why not make it random?
<Dinges> ??
<Dinges> good idea
<mp3pro> that way when I build the first thing it gets the rock foundation then the second gets one of the others ect
<mp3pro> make it where if foundation tile is placed next to an existing foundation tile it uses the first ones stlye
I think I know what you mean, but I ask you be more clearer just incase I am getting a totally different idea to the one you are trying to giveG4S wrote:Idea: Inactive AI's
The game generates AI players, but they never do anything by themself. You can always take control of these AI's. If this is enabled, you can't buy shares in them either (you always own 75%, so to say), and they will just disappear if they go bankrupt (no takeovers). Possibly the buy/sell share buttons could be changed to Transfer Money buttons.
I guess you can see the putpose, several "divisions" of one company, or competing against yourself. Or maybe setting up scenarios.
Hmm... Maybe you should try Eis_os' patch. That way, the text will only appear and now the background...spaceman-spiff wrote: When I use the 'T' shortcut , have the stationnames dissapear too (very usefull, because I use T A LOT to add my signals, the stationname usually gets in the way)
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