Page 44 of 59

Posted: 08 May 2003 20:05
by Sokko
Is it possible to move the functions for raising/lowering larger areas of land from the scenario editor into the game as well? If you're Mr. Moneybags and you have a mountain to move, it takes a long time using single intersections.

Posted: 08 May 2003 20:17
by eis_os
Sokko wrote:Is it possible to move the functions for raising/lowering larger areas of land from the scenario editor into the game as well? If you're Mr. Moneybags and you have a mountain to move, it takes a long time using single intersections.
right idea, but this should be posted in suggestions thread...

Posted: 09 May 2003 09:52
by nilsi
I yesterday downloaded alpha 42 and all wingraphics from ttdpatch.net
beside the wrong grass color mentioned before, wenn you build a electric rail tunnel in the snow, it first is to light colored grass with overhead wires and then it changes to snow but the wires disappear.
Edit: in temperate tunnels without overhead wires show overhead..

Posted: 09 May 2003 10:23
by SHADOW-XIII
Josef / Michael are know already :wink: ...

Posted: 10 May 2003 16:49
by Arathorn
There's somewthing wrong with the road vehicles in version 42a by eis_os
I have busses and trucks with Toyland names and this one also has something wrong with the orders.
The same thing happens with the version 42 by Patchman.

Posted: 10 May 2003 16:54
by SHADOW-XIII
what is wrong with orders ??

Posted: 10 May 2003 16:58
by Arathorn
I can't click on bus bays anymore. But you're right the pic doesn't show it, stupid me. :roll:

Take a look at the three trucks in the middle of the list.

Posted: 10 May 2003 17:00
by SHADOW-XIII
Arathorn wrote:I can't click on bus bays anymore. But you're right the pic doesn't show it, stupid me. :roll:
you want to say that you cannot add bus stop to order-list ?

Posted: 10 May 2003 17:04
by Arathorn
Yes but only that bus.

Posted: 10 May 2003 17:06
by Lilman424
Maybe because that "bus" doesn't go to bus stops.....if you notice, it carries 20 crates of goods.....

Posted: 10 May 2003 17:08
by Arathorn
You're right, it needs a lorry bay. Still leaves me with the other problem though.

Posted: 10 May 2003 17:08
by SHADOW-XIII
right ... I was thinking about the same at start

Alpha 43

Posted: 12 May 2003 02:03
by Patchman
Here's another alpha version, with mostly bug fixes. Among the more notable fixes are the crash if newgrf(w).txt is missing, as well as the bug which made oil tankers carry coal, and be refittable. This was caused by newgrf(w).txt existing, but being empty.

Also, in order to help with troubleshooting new graphics problems, TTDPatch now reports if it can't load files from newgrf(w).txt. Previously, it just ignored those lines that it couldn't load a file from. This means that if you have any commented lines in your newgrf(w).txt, you must make sure that the very first character on the line is the hash sign ("#"), or it will not be recognized as a comment.

I have yet again improved the electrified railways feature. This time, I have improved the display of tunnels once more. Now they properly show wires, and still keep their distinct sprites whether in grassland, the desert or snow areas. Pylons are now placed properly near the entrance as well. Unfortunately, this again means that you need to download an updated elrails(w).grf from the New Graphics page on the TTDPatch site.

Finally, because of things to come in one of the next alphas, the "saveextradata" switch has been renamed to "saveoptionaldata". The reason for this is that some of this extra data will be saved no matter whether saveoptionaldata is on or not, to ensure correct operation of the patch. Therefore, "saveextradata" was a misleading name.

All changes in 1.9.1 alpha 43 (May 11, 2003):
  • added icon to the Windows version (won't show in Windows 95 explorer which has a bug)
  • fixed crash if newgrf(w).txt is missing
  • allow non-language specific strings, defined in patches/stat_txt.ah
  • by Marcin: fixed bug in heap allocation
  • by Marcin: fixed lowmemory version again
  • by Marcin: ensure that train engine types aren't converted more than once
  • by Marcin: change name of saveextradata switch to saveoptionaldata, which better reflects what it does
  • by Marcin: light house removal cost is now affected by inflation
  • fixed bug: oil ships carry coal and are refittable if newgrf(w).txt is empty or contains no valid .grf files
  • in newgrf.txt, show error if file not found, handle comments (line beginning with "#") explicitly
  • fixed display of overhead wires and pylons for tunnel entrances
  • fixed crash when reversing if last wagon of train was short
  • change checkfreemem to use dosintx

Posted: 12 May 2003 06:16
by spaceman-spiff
Great, the testing of missing grf files will give more support to solve errors

Aha and that new icon is now on my desktop too :D

Posted: 12 May 2003 06:50
by Raichase
you do great work Josef! Plz keep it up :)

Posted: 12 May 2003 10:34
by eis_os
Very nice, numbers in buil station window are working fine now :wink:

Posted: 12 May 2003 13:43
by spaceman-spiff
There is a minor glitch in the goss container truck

(Alpha 43, latest graphics)

Remember that white line !

Posted: 12 May 2003 13:57
by eis_os
Are you sure it's the patch?

Posted: 12 May 2003 14:19
by spaceman-spiff
No, it's Michaels graphics I think, but he never visits this forum, so I posted it here for the patchman

Posted: 12 May 2003 16:11
by SHADOW-XIII
I reported it already, 2-3 days ago directly to Michael ...
anyway there are also updates of New Ships pack and Electric Railways (http://www.ttdpatch.net/newgrf.html)