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Posted: 31 Jan 2006 00:42
by Crazy Vaclav
Posted: 31 Jan 2006 02:28
by Alltaken
oh wow cool
are you able to add them to the Wiki to say you are doing them?
Alltaken
Posted: 31 Jan 2006 09:18
by Crazy Vaclav
I guess so, but I don't know what they are supposed to be in the game. I doubt the beluga and the Antonov is on the list.
*Edit* I have managed to upload pictures to the wiki, but how do I add them to the GFX replacement page?
Posted: 31 Jan 2006 14:30
by Red*Star
Cool planes... I like the Beluga transporter very much
*Edit* I have managed to upload pictures to the wiki, but how do I add them to the GFX replacement page?
Just as in every other MediaWiki. -> Edit <- page and then add your graphics by inserting
[[Image:Filename.ext]]
at the designated position, where Filename.ext ist your uploaded image.
Posted: 31 Jan 2006 14:45
by Crazy Vaclav
I was looking at
this page, and I couldn't find a edit button there. But after looking around a little I found another page I could edit, and it seemed to work. But that page I linked to before doesn't seem to update, though
this one is updated. Some of the things I have made doesn't have their own space on the wike (like the Beluga plane) would it be possible to greate one, or should I just leave it out?
Posted: 31 Jan 2006 15:28
by DaleStan
Crazy Vaclav wrote:I was looking at
this page, and I couldn't find a edit button there.
I can't find an edit button either.
I can find an evil side-scrolling page, though.
I'd have to be running at around 2000-wide (Yes, two thousand) for it not to side scroll. That is entirely too wide. Pages should be designed to not sidescroll at 1024x768, if not 800x600.
Posted: 31 Jan 2006 15:48
by gkirilov
Crazy Vaclav wrote:I guess so, but I don't know what they are supposed to be in the game. I doubt the beluga and the Antonov is on the list.
I have an Antonov plane in OTTD and it is the one that I use the most - great for cargo.
Posted: 31 Jan 2006 16:55
by Crazy Vaclav
Yes, but is it in the original version? I can't find it on the list, so I don't know where I should put it (if anywhere).
Posted: 31 Jan 2006 20:47
by Born Acorn
Well, the original list of planes (excluding those silly future ones) can be found
Here.
The wiki list is
here, but uses the fake Microprose names that would make it hard to find RL counterparts.
Posted: 31 Jan 2006 21:23
by Korenn
Born Acorn wrote:Well, the original list of planes (excluding those silly future ones) can be found
Here.
The wiki list is
here, but uses the fake Microprose names that would make it hard to find RL counterparts.
well at least now there is an opportunity to replace the silly futuristic ones with slightly more plausible silly futuristic ones. Lots of designs that can be modelled, just look at any discovery aviation doc.
Posted: 31 Jan 2006 23:37
by Alltaken
Korenn wrote:
well at least now there is an opportunity to replace the silly futuristic ones .....
replace them? i'd say just move them furthur to the future, and edit them a bit to be a bit mroe realistic.
we don't want to be a boring game after 2050
Alltaken
Posted: 01 Feb 2006 00:04
by Crazy Vaclav
Korenn wrote:
well at least now there is an opportunity to replace the silly futuristic ones with slightly more plausible silly futuristic ones.
Like the Boeing Sonic Cruiser.

Posted: 01 Feb 2006 00:34
by Born Acorn
Yes, realistically futuristic planes. Another would be the new 747 Boeing have announced to compete with the A380. But such planes would have to wait until vehicle slots can be expanded if we were to use Alltakens "push them further into the future" proposal. Otherwise there would be a lot of wasted models

Posted: 01 Feb 2006 03:28
by Alltaken
Born Acorn wrote:Yes, realistically futuristic planes. Another would be the new 747 Boeing have announced to compete with the A380. But such planes would have to wait until vehicle slots can be expanded if we were to use Alltakens "push them further into the future" proposal. Otherwise there would be a lot of wasted models

Hmm i dunno about vehicle slots but i think the sprite restriction is being lifted as we speak. certainly we are moving away from sprite numbers and towards names.
Alltaken
Posted: 01 Feb 2006 03:50
by DaleStan
Alltaken wrote:we are moving away from sprite numbers and towards names.
Yeah, right.
The sprites will *always* have numbers, because that's what computers deal with.
They may not be consistant between any two OTTD games, or between any two OTTD runs, but they *WILL* have numbers. Takes too long to do a string lookup.
Given a number, and a proper numbering scheme, it takes two machine instructions, maybe three, to find that sprite. Given a name, and a sorted list, it takes something around six instructions per character[0], and each character needs to be checked O(log(n)) times (some function of the logarithm of the number of strings).
[0] If my memory of the source for strcmp serves (my copy of the source is written in asm).
Re a different thread: Glad to see a moderator do something vaguely Simon-esque.
Posted: 01 Feb 2006 06:42
by Alltaken
DaleStan wrote:
Re a different thread: Glad to see a moderator do something vaguely Simon-esque.
who is Simon?

is this about me locking the pre-answered question thread.
about numbers.... well i don't know about internally, i assume internally it is best to assign numbers. but in terms of file management, giving sprites a set number seems very inflexible.
so i guess on game load it works it all out then gives them a number for that session.
Alltaken
Posted: 01 Feb 2006 07:22
by DaleStan
Alltaken wrote:who is Simon?

is this about me locking the pre-answered question thread.
Simon Travaglia. And locking without even an answer or a link, yes.
Posted: 01 Feb 2006 08:40
by sidew
For the future planes may I suggest to model these planes:
- hypersonic planes like
X-30 or
X-43
- large winged body like boeing 's
BWB project and
Pelican
For the ships, why don't consider the
ekranoplanes idea?
Posted: 01 Feb 2006 08:53
by Alltaken
DaleStan wrote:Alltaken wrote:who is Simon?

is this about me locking the pre-answered question thread.
Simon Travaglia. And locking without even an answer or a link, yes.
well nothing would be learnt if i answered the question.
which was previously answered in the "top" post of the forum. "before asking questions read this"
I mean I am not someones parent, but I do feel an obligation to discourage the behaviour.
Alltaken
Posted: 01 Feb 2006 10:38
by Korenn
Alltaken wrote:Korenn wrote:
well at least now there is an opportunity to replace the silly futuristic ones .....
replace them? i'd say just move them furthur to the future, and edit them a bit to be a bit mroe realistic.
we don't want to be a boring game after 2050
Alltaken
I just meant replace the graphics with a little more realistic ones, like indeed replacing the Dinger 1000 with the sonic cruiser and e.g. replacing the dinger 200 with the
Boeing X-48.
A flying wing design that is technically feasible, but has some practical issues like being able to land, or take off for that matter
And the Hyperdart could be replaced by Virgin's proposed sub-orbital
space taxi based on Burt Rutan's X-price winning ship design. Ironically fitting, because the hyperdart was as rubbish at transporting passengers as this plane is going to be.
And there are many more ideas out there for planes that are less silly as the ttd ones, which Chris Sawyer would undoubtedly have included if they had existed at the time he made the game.