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Posted: 19 Aug 2004 02:49
by jcmcgoo
yes i have newstations on
Posted: 19 Aug 2004 03:51
by ConductorBob
I couldn't get them to work either, once again it was my stupidity. I went in and I had the industrial stations and such. But I didn't notice that other set of yellow arrows, I thought they were the same as top ones, and i just clicked them an voila I have those amazing industry stations...

Posted: 19 Aug 2004 23:01
by jcmcgoo
I couldn't get them to work either, once again it was my stupidity. I went in and I had the industrial stations and such. But I didn't notice that other set of yellow arrows, I thought they were the same as top ones, and i just clicked them an voila I have those amazing industry stations...
thanks conductor bob i just didn't play around with it enough.
Posted: 21 Aug 2004 03:49
by krtaylor
There is something wrong with the interaction of the Industrial Stations and the US set. If the GRF file for the stations is placed after the US set, you get an alignment error of vehicles in the depot. If the stations GRF file is before the one for the US set, it's OK. I don't know whether the trouble is with the stations or the US set, but I suspect it's the stations because this hasn't been reported elsewhere. Unless nobody has tried it that way but me?
Posted: 21 Aug 2004 03:59
by ChrisCF
Fingers crossed, perhaps Josef will see this and see if it's a Patch issue or not. I would think it's an issue with the Patch, since we've now seen this with different .grf files.
Posted: 21 Aug 2004 04:16
by krtaylor
It's possible that it is. At the least, the Patch might be able to complain of a problem with an error message.
The new-stations code is a bit immature yet, though, so it's not totally surprising that odd effects can happen.
Posted: 21 Aug 2004 13:14
by Oracle
krtaylor wrote:There is something wrong with the interaction of the Industrial Stations and the US set. If the GRF file for the stations is placed after the US set, you get an alignment error of vehicles in the depot. If the stations GRF file is before the one for the US set, it's OK. I don't know whether the trouble is with the stations or the US set, but I suspect it's the stations because this hasn't been reported elsewhere. Unless nobody has tried it that way but me?
I can't reproduce this, but I can tell you that I have had the stations GRF after the US Set in my newgrfw.cfg ever since it was released and have not seen this problem.
I also have no idea why that problem might occur. Could you post your newgrf[w].cfg for me to see, please?
More to the point, though, I have found a
very strange bug (a33).
If jcindstaw.grf is in newgrfw.cfg after canalsw.grf and is the first new stations grf then TTD crashes when trying to load these graphics (e.g. new game, Cht: Graphics). I've tested changing the order of GRFs around significantly and this is the only sequence of events where I can see it occurring. I'll have a look at jcindstaw.grf but I don't think the problem is there. (I've looked through it before.)
Posted: 21 Aug 2004 14:21
by goalie
no it is the silverline set wich crashes the game if it is before canalsw.grf
Posted: 21 Aug 2004 14:25
by fire87
It's the svline AND the jcindstaw.grf..
Posted: 21 Aug 2004 15:28
by Villem
I got A33, Canale bug appereared, even if i remove all graphics from list expect Electric Railways and Canales..

[EDIT]Now i re-arranged my newgrf list and now it crashes with jcdinstaw.grf..
Posted: 21 Aug 2004 15:40
by krtaylor
Here's my CFG file.
Notice that this file works fine. To cause the alignment error, move the jcdinstaw.grf entry down to be the very last.
Posted: 21 Aug 2004 20:57
by Oracle
This is again a very weird bug. (I've been able to reproduce it now.)
It's nothing to do with the US Set (or DB Set for that matter) but does depend on a lot of graphics files.
If you have the following files enabled in the following order then you seem to get the bug:
(newstatsw.grf) - not sure about this one but it does have an effect
smallpsgw.grf
pns.grf
jcindstaw.grf
(smallpsgw and pns can be swapped around and it still occurs)
If you disable one of these then the bug goes. However, I think it's something more to do with the patch because my (under development) usstatsw.grf seems to have an effect too and no one else uses that. If you want to fix it, move jcindstaw.grf in newgrfw.cfg or disable one of the station files in the new graphics window.
I am still

though.
Posted: 21 Aug 2004 21:16
by Lakie
well, it
use to crash for me until, I moved canalsw.grf lower that it was.
now it works fine.

Posted: 22 Aug 2004 13:26
by lobster
for some odd reason, ttdl win deactivates the stations by default, no matter where i put the newstations. i can't activate them. buh. they look great anyway.
edit: set "default" in new graphic window, now it works. strange. and why is my dbsetxl deactivating the regular dbset? damn winttd.
Posted: 22 Aug 2004 13:27
by SHADOW-XIII
all new graphic files that are adding to newgrf[w].cfg files are disabled by default in savegames
Posted: 22 Aug 2004 14:36
by Villem
I also noticed, if i switch to build industrial stations after i re-arranged my newgrf file, my money count and dates switch both position to be under my company title in the bar, so i cant see the date or money i got until i save and re-load..

Posted: 22 Aug 2004 15:35
by SHADOW-XIII
Akalamanaia, that should be fixed in alpha 33
Posted: 22 Aug 2004 16:37
by Villem
and im using A33, but it added all the bugs that were whined about and i didnt have them in A32..

Posted: 22 Aug 2004 20:58
by Raichase
So... go back to A32 then...
Posted: 26 Aug 2004 15:13
by AP
Any news? it has become quite silent in this topic
