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Posted: 22 Aug 2004 10:02
by szvdom
It could be a message box if a track is extra-rusty (it haven't been used for ages). And the council could get angry for rusty tracks near the town (as wondel wrote)
Posted: 03 Sep 2004 20:39
by bociusz
I think we forgot this topic
Dribbel wrote:Things to do:
1. beter images!!
2. junctions
3. tracks in stations/depot
4. tracks on bridges, requires new bridge graphics
5. rail/road crossings
6. other climates
1. Sorry, but I'm not a graphic, I can make graphics only like that.
2. This is a problem, I'm working on it
3. Where are this graphics? I can't find them!
4. That's in rusty.zip/trg1r.grf/3-4 directory
5. That's already done too (rusty.zip/trg1r.grf/2)
6. Tropical and arctic climate are incuded.
Probably tomorrow, I'll send the missing graphics in.
Posted: 03 Sep 2004 20:39
by Born Acorn
Why would a council get angry at rusty tracks?
Tracks are rusty even when used the most.
The council doesn't get angry with me if the car gets rusty
Posted: 05 Sep 2004 18:38
by bociusz
OK, I'm ready with the junctions and tunnels. The updated zip file can be found at
http://www.geva.hu/rusty.zip. The new graphics are in rusty.zip/junctions and rusty.zip/tunnels directory.
@Dribbel: Much thanks for your work so far, I hope that you could continue working with that new graphics.
Posted: 05 Sep 2004 19:03
by Bjarni
Born Acorn wrote:Why would a council get angry at rusty tracks?
Tracks are rusty even when used the most.
The council doesn't get angry with me if the car gets rusty
They do. I heard of a guy, who were ordered to clean up his junk because it looked like a car cementary. Of cause rusty tracks are no way near that.
You might end up with somebody putting pavement on your tracks to build a road or something if you have forgotten about those tracks. I heard that this nearly happened in real life. The railroad operator discovered that plan and started to speak about still active tracks even though it was not on a daily basis anymore. Today there is a tunnel for the railroad.
Posted: 05 Sep 2004 19:17
by ConductorBob
If this gets perfected, will it move to monorails also? But not maglevs because they dont have tracks.
Posted: 05 Sep 2004 20:00
by bociusz
ConductorBob wrote:If this gets perfected, will it move to monorails also? But not maglevs because they dont have tracks.
Monorails will not get rusty. The most important is to implement that feature in the new versions.
Posted: 07 Sep 2004 22:35
by Dribbel
bociusz wrote:I think we forgot this topic
Dribbel wrote:Things to do:
1. beter images!!
2. junctions
3. tracks in stations/depot
4. tracks on bridges, requires new bridge graphics
5. rail/road crossings
6. other climates
1. Sorry, but I'm not a graphic, I can make graphics only like that.
2. This is a problem, I'm working on it
3. Where are this graphics? I can't find them!
4. That's in rusty.zip/trg1r.grf/3-4 directory
5. That's already done too (rusty.zip/trg1r.grf/2)
6. Tropical and arctic climate are incuded.
Probably tomorrow, I'll send the missing graphics in.
Hmm been a way for a while (picking up my study again)
some of teh points where for my reference only
1) The graphics had lost some info (see
http://www.tt-forums.net//files/rusty_wrong.png ) This can easily be correctly. (not be me)
2) this is also a coding problem, i need to keep track of the directions on a jucntion that are used., that needs some more research to accomplish, but is certainly not impossible
3 ... 6) these are all coding issues, more time is needed. Station and depot tracks are just regular tracks with stations or depots drawn ontop of them. But the generation is done in a other part of the code as where the rails are drawn.
The whole rusty track implementation is hacked into the game. A would be better to start over and do it right and to do all (station, bridges, climates etc etc)
Right now i'm busy with RL (RealLife) so don't expect real progress soon. But i'll work on it in the near future
[EDIT] made space after the link so the computer do not include ")". Now the link works if I click on it - Bjarni
Posted: 08 Sep 2004 06:09
by Bernhard
hi all, first--------very good idea
but it will not run on my computer, wrong version of Language-file.
whats the mistake?
i tried with 0.3.3 cause nightlys will not run at the moment
Posted: 04 Oct 2004 06:29
by hawk
ConductorBob wrote:If this gets perfected, will it move to monorails also? But not maglevs because they dont have tracks.
If it moves to monorails will it also move to stations as well? I think if it does perhaps not to the point of being never used. but at least to rarely used.
Just a thought
Posted: 04 Oct 2004 07:13
by Wolf01
i want to see rusty tracks at work, where can i get a compiled version (WIN)?
Posted: 04 Oct 2004 15:55
by bociusz
Wolf01 wrote:i want to see rusty tracks at work, where can i get a compiled version (WIN)?
It's not working properly. Dribbel made a _very_ alpha version, with many bugs and missing graphics, etc. I solved the juctions problem, but Dribbel didn't answer my posts for a month, so I would like to find someone who could make better graphics (Born Acorn?) and do the programmig part of it (in C).
Suggestion
Posted: 13 Oct 2004 18:27
by Rubentje
Maybe we could include a track cleaning car, so tracks could go faster shiny, and we could also make ik so you get a speed limit according to the amount of rust. example: bit rusty track reduces speed to 400km/h, more rusty to 120km/h, and rusty to 60km/h.
Re: Suggestion
Posted: 13 Oct 2004 19:01
by Colonel32
Rubentje wrote:Maybe we could include a track cleaning car, so tracks could go faster shiny, and we could also make ik so you get a speed limit according to the amount of rust. example: bit rusty track reduces speed to 400km/h, more rusty to 120km/h, and rusty to 60km/h.
Read mainetance vehicles discussion and place comments. I spent more then a hour writing the last post and nobody bothered to make a single reply ;-(
http://www.tt-forums.net/viewtopic.php?t=10121
Posted: 14 Oct 2004 12:28
by Rubentje
I have read it now. Sorry for the suggestion. I didn't know there was this discussion already.

Re: Suggestion
Posted: 14 Oct 2004 15:37
by bociusz
Rubentje wrote:Maybe we could include a track cleaning car, so tracks could go faster shiny, and we could also make ik so you get a speed limit according to the amount of rust. example: bit rusty track reduces speed to 400km/h, more rusty to 120km/h, and rusty to 60km/h.
First we have to write the main code. Dribbel has been away for a month. I'm waiting for somebody who writes the code, because I can't program in C.
Posted: 17 Oct 2004 15:09
by B52
Hey, if the mantaninc vehicles come out, and the trains don't run over the tracks for a certain amount of years, the maintence vehicles would clean up the tracks.
Posted: 18 Oct 2004 02:09
by B52
When do the rusty tracks kick in. What year.
Posted: 18 Oct 2004 07:34
by ThorRune
That noone can tell you. It's gonna come when someone wanna code and draw it.
Posted: 18 Oct 2004 17:14
by bociusz
Zetor2003 wrote:That noone can tell you. It's gonna come when someone wanna code and draw it.
I've already drawn it (
http://www.geva.hu/rusty.zip)
Only the coding is the question.[/url]