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Re: AuzObjects
Posted: 05 Feb 2018 22:16
by GarryG
The reason I didn't do this before as thought I would add lots more objects as I didn't know how to do stations.
With the Stations Parts 1 and 2 are both full can not add any more.
Parts 3 and 4 still got planes for those.
The AuzFreightStations also most full too.
Re: AuzObjects
Posted: 06 Feb 2018 01:49
by GarryG
Here are some of the nee object sets:
Before you try using any of these .. remove all the other AuzObjects set except the AuzObjects_FakeTrains and AuzObjects_FakeRailwayLines as I haven't done those yet.
AuzFarmAndFences:
Farm Buildings
Animals
Vehicles and Machinery
Crops
Livestock Pens (From the AuzObects_Rails set)
Fences
Fake Bridges (The Wooden one that have the sheep and tractor on them)
AuzRoadAndTowns:
Houses
Shops
Other Buildings
Parks and Playgrounds
Recreation/Leisure
Camping
Sealed Roads
Unsealed Roads
Roadside Objects
Electrical and Telephone Wires
Power & Sub-Stations
Overhead Car Parks
AuzWaterAndLandscapes:
Landscaping
Embankments
Forests (Provided by Pyoro)
Bridges
Culverts
Dams
Wharves and Mariners
Storm Water Drains
Ships
Water Objects
Lakes
More to come
Re: AuzObjects
Posted: 06 Feb 2018 02:05
by GarryG
Continues from above:
AuzRail:
This set will eventually include Fake Trains.
Locomotive and Carriage Facilities
Railway Station Facilities (Station Buildings been removed and will be added to a AuzStation set when get chance)
Rail Freight Facilities (Goods shed and Loading Banks been removed .. they are/will be available in AuzFreighStations)
Railway Signs
Telephone Wires and Safe Working
Ballast and Ground Tiles
AuzCreekObjectsMC:
This one it only a small set as still a lot of work to do to it. Might be added to AuzWaterAndLandscapes later.
It is a project that McZapkie and I been working on.
It replaces almost all the creeks and Irrigation Channels and hope when finish will replace all the fake rivers and creeks.
These automatic build .. the first piece you place is a pond or a small object .. when you click in a tile next to the first one the creek and irrigation channels will start to build.
Problem so far with this idea is does not work with objects that have a creek or other water way. Will probable need to make overlap pieces so the connect.
I hoping I can use the same principle as these new creeks with Roads and maybe fences too.
Remember all these new object sets and still be worked on .. could be some time before I can release them on bananas.
If you find a problem or something that can be improved please let me know.
Re: AuzObjects
Posted: 06 Feb 2018 05:20
by ISA
Seems like if I want to try them out I have to start new game... so not in the near future
Re: AuzObjects
Posted: 06 Feb 2018 05:23
by GarryG
ISA wrote:Seems like if I want to try them out I have to start new game... so not in the near future
Great minds think a like .. I was just about to PM you. I added your Silos to the Industry set .. they look realy good.
Cheers
Re: AuzObjects
Posted: 06 Feb 2018 05:25
by ISA
GarryG wrote:ISA wrote:Seems like if I want to try them out I have to start new game... so not in the near future
Great minds think a like .. I was just about to PM you. I added your Silos to the Industry set .. they look realy good.
Cheers
One thing what I saw was those dark windows. Maybe they should be more lined up. The caps between arent the same.
Re: AuzObjects
Posted: 07 Feb 2018 09:54
by GarryG
Borrowed some bulldozers and trucks from other sets to build some new roads.

- HalfSealedRoads.png (36.93 KiB) Viewed 10839 times
Here in Australia we have many roads in the country that are not busy roads only have bitumen (we call Tar) only down the middle of the road .. just wide enough for a truck. When 2 vehicles coming head on towards each other they move over so half in the gravel and have on the tar to pass.
These have white guide post on both sides with red reflectors on tight side and white on the left .. but since some players live in countries where they drive the opposite side to us here .. I left the reflectors off the posts.
Hope to have these ready in AuzRoadAndTownsObjects in a day or 2.
Cheers.
Re: AuzObjects
Posted: 07 Feb 2018 11:58
by STD
GarryG wrote:Borrowed some bulldozers and trucks from other sets to build some new roads.
HalfSealedRoads.png
Here in Australia we have many roads in the country that are not busy roads only have bitumen (we call Tar) only down the middle of the road .. just wide enough for a truck. When 2 vehicles coming head on towards each other they move over so half in the gravel and have on the tar to pass.
These have white guide post on both sides with red reflectors on tight side and white on the left .. but since some players live in countries where they drive the opposite side to us here .. I left the reflectors off the posts.
Hope to have these ready in AuzRoadAndTownsObjects in a day or 2.
Cheers.
I really like the way these roads look in the game

. In Russia we have about also look like a wide two-lane road with guard rails and reflectors on the outskirts. Excellent work

. I think you should make a set of roads from your country. For example, there are already American roads (ARRS), roads from the UK (UK Road Set) and others.
Re: AuzObjects
Posted: 07 Feb 2018 12:32
by GarryG
STD wrote:I really like the way these roads look in the game . In Russia we have about also look like a wide two-lane road with guard rails and reflectors on the outskirts. Excellent work.
I just finished coding those roads ready for testing.
The are in AuzRoadAndTowns .. but under the menu Test Tracks.
Once I finished a few things and make sure ok they be moved to roads.
These roads are auto lay .. when place first piece will show a bulldozer, then click on tile next to them and road will start to build.
Any one like to try and see what they think the file is below.
Can join the other fake roads, but the white guide posts get in the way at moment.
Guess first truck that comes along will soon knock it over
I think you should make a set of roads from your country. For example, there are already American roads (ARRS), roads from the UK (UK Road Set) and others
Australian roads are based on the UK .. so I don't think they be much difference.
Cheers
Re: AuzObjects
Posted: 09 Feb 2018 10:38
by GarryG
Hi, I did 5 different fake road types.

- Five Road Types.png (98.27 KiB) Viewed 10761 times
The Narrow bitumen.
Gravel road with Guide posts.
Narrow Gravel
Dirt road
and Tracks
They are all auto lay .. when you place the first piece it will be a bulldozer and then you just click in a tile around the bulldozer and the road will auto lay .. no need go looking for curves and T-junctions.
Next I will make some transition junctions so can run what ever road type you like off the other roads.
The all have 4 selections .. at moment I haven't made the others any different .. I intend to put a vehicle on those parts.
If curiosity got the best in you you can test what I done so far .. but be warned if you use these in a game and save it .. the next release might not work with the saved game.
Re: AuzObjects
Posted: 14 Feb 2018 00:17
by GarryG
I'm still playing around with the new roads .. been a bit slow working on them due to health issues.
There are 5 sets of Fake Roads I working on.

- 5roads.png (210.74 KiB) Viewed 10680 times
From L to r: Dirt Track, Dirt, Narrow Gravel, Gravel and Narrow Tar Road.
Only the tar Road so far has Vehicles on it, Junctions with the other roads and Creek Crossings.

- TarRoad.png (403.06 KiB) Viewed 10680 times
The latest AuzRoadAndTownObjects is here and the other objects sets I been working on be in next post.
Re: AuzObjects
Posted: 14 Feb 2018 00:19
by GarryG
Here some more object sets:
Re: AuzObjects
Posted: 19 Feb 2018 07:34
by GarryG
Decided to change the bridges in the fake roads.

- New Bridges.png (531.55 KiB) Viewed 10568 times
Only done the Tar Roads so far. Try and get the others done next few days or so.
Re: AuzObjects
Posted: 19 Feb 2018 12:08
by GarryG
Made some more bridges for the other Roads.

- New Bridges2.png (313.63 KiB) Viewed 10542 times
The dirt roads only have wooden bridges. The other roads have 2 to choose from .. concrete and wooden.
All 5 roads come with 4 choices when building. 1st choice is the normal road .. the next 3 will give you some vehicles like shown in pic.
All roads come with extra object pieces so can put in junctions to link with other roads.
If you like to test . here the GRF file.
To join them to main roads .. just make a T-Junction with the main roads.
It be a while before it goes on Bananas as still got some work to do to this object set and the others.
Re: AuzObjects
Posted: 13 Mar 2018 10:10
by GarryG
Making some changes to the codes in all Slope Aware Objects such as fences and Power Poles to stop some glitching when they was placed near other objects especially the railway lines I making.
Before when built the fences near the railway line they would be hidden under the rail ballast and grass.
Much thanks to Pyoro and Quast65 finding the code I needed to fix the problem.

- Fences.png (34.29 KiB) Viewed 10330 times
So here the new object sets.
Re: AuzObjects
Posted: 12 Apr 2018 00:31
by GarryG
Much thanks to Mr jj over in the Screenshots of the month section helped me find a error in the "AuzWaterAndLandscapeObjects"
These boats should have been included it the set.

- Sailboats.png (74.95 KiB) Viewed 10168 times
These boats are courtesy of Michael Blunck .. the maker of Marico "The Maritime Collection" who gave me permission to use his boats in my object sets many moons ago.
So here's the update .. I will check it for a few days make sure I not missed anything else before adding it to Bananas.
Re: AuzObjects
Posted: 12 Apr 2018 15:13
by Quast65
Very nice!
I always liked those little ships and hoped they would be available as stand-alone objects (so not in combination with the date-aware harbours).
Do you also have permission to use the sailingships without sails? Those would be nice for inside a marina (without them being gone in certain times of the year).
Re: AuzObjects
Posted: 12 Apr 2018 15:41
by michael blunck
Quast65 wrote:
[sailing boats]
They are available, in the latest version of MariCo:
regards
Michael
Re: AuzObjects
Posted: 12 Apr 2018 18:16
by Quast65
michael blunck wrote:They are available, in the latest version of MariCo
I cant find them in version 0.34... Or is that not the most recent version anymore?
Re: AuzObjects
Posted: 12 Apr 2018 20:59
by GarryG
Quast65 wrote:Very nice!I always liked those little ships and hoped they would be available as stand-alone objects (so not in combination with the date-aware harbours).Do you also have permission to use the sailingships without sails? Those would be nice for inside a marina (without them being gone in certain times of the year).
Could make some .. but not for inside a marina as leave that for Micahel .. be nice to have a sail boat not in sail and it place in a inlet some where away from mariners.
michael blunck wrote:They are available, in the latest version of MariCo:
Goodie .. like what you have done
Do you fella have house boats in your countries? That some thing I like to add to these objects.
Cheers