Graphics for checkpoints needed

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

pasky
OpenTTD Developer
OpenTTD Developer
Posts: 90
Joined: 25 Apr 2004 15:14
Location: Czech Republic
Contact:

Post by pasky »

FWIW I'd personally like the buildings most (I fell in love with them when seeing them the first time, long before I knew anything about OpenTTD), but Purno's work would be just as cool as that (as long as the railroad signs are made larger, I think they are too tiny now).
The flush toilet is the basis of Western civilization. -- Alan Coult
User avatar
eobet
Engineer
Engineer
Posts: 65
Joined: 07 Apr 2004 16:40
Location: Sweden
Contact:

Post by eobet »

I like the idea of a water tower. I will see if I can fit it in somehow.

But I also finally got clear about the arches, and didn't think it was such a bad idea, so I had a go.

I'm not sure about it being grey, though. It might blend in with other colors in the surroundings too much (if it's in a city, for example).

Perhaps having them company colored would be better, I don't know.

Also, these doesn't fit in the early steam powered era, imo.
Attachments
checkpoint.png
checkpoint.png (2.36 KiB) Viewed 4407 times
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

The checkpoint looks great, but I don't think it's really realistic. What if this thing is being built in reality: What is its use?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
eobet
Engineer
Engineer
Posts: 65
Joined: 07 Apr 2004 16:40
Location: Sweden
Contact:

Post by eobet »

I was planning on adding a small house with some wires leading to the arch... at large stations, with lots of tracks running side by side, these things are quite common to hang the powerlines in, instead of simple pillars.

Sorry... I don't know the proper English word for them.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

eobet wrote:I was planning on adding a small house with some wires leading to the arch... at large stations, with lots of tracks running side by side, these things are quite common to hang the powerlines in, instead of simple pillars.
With powerlines in it, they are useful, but what for non-electrified tracks?
eobet wrote:Sorry... I don't know the proper English word for them.
Doesn't matter, I understand what you mean (I think :wink: )
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
eobet
Engineer
Engineer
Posts: 65
Joined: 07 Apr 2004 16:40
Location: Sweden
Contact:

Post by eobet »

Yeah, that's why I said I wanted to try to make a water tower as well...

...oh, but you mean mono rails and mag lev...

...well, if you company color the thing, put a small gadgety box next to it and connect a few wires onto the arch, perhaps it could be a general power switch thingmabob?

Yeah, uh... checkpoints suck anyway. :wink:
User avatar
Mad Dog McKill
President
President
Posts: 911
Joined: 13 Nov 2002 10:24
Location: Singapore but originally Moscow

Post by Mad Dog McKill »

eobet wrote:I like the idea of a water tower. I will see if I can fit it in somehow.

But I also finally got clear about the arches, and didn't think it was such a bad idea, so I had a go.

I'm not sure about it being grey, though. It might blend in with other colors in the surroundings too much (if it's in a city, for example).

Perhaps having them company colored would be better, I don't know.

Also, these doesn't fit in the early steam powered era, imo.
Your graphics are pretty accurate.. even before I read the discription of your graphics, I understood what it was. Nice try btw :wink:

I think these graphics are not bad for rail..

but it's probably another story for maglev and monorail..


I am sticking to the idea of having a sort of arrow or a rectangle with your company colour in the middle of the rail/monorail/maglev track. It is easy to make and easy to notice. :P
OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
My Last.fm Profile
My Facebook Profile
SF3
Engineer
Engineer
Posts: 41
Joined: 06 Apr 2004 16:46
Location: Almere, The Netherlands
Contact:

Post by SF3 »

That checkpoint is really nice! :)

Maybe stripe a bit of the company colors on and it's perfect :D
'Misschien zullen onze kleinkinderen middelen ontdekken om naar de sterren te reizen; ze zullen dan om ons glimlachen, die moeizaam over de onbekende plekken op aarde rondkropen.'
Braino
Engineer
Engineer
Posts: 17
Joined: 05 Apr 2004 09:11
Location: Germany -> Mülheim Ruhr, the true capital of Germany ;)
Contact:

Post by Braino »

That is exactly what I meant. I really suggest to take this one.
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Id rather see something that last from when the game begins to the end.

They didn't always have electrfied tracks, yer'know.
Image
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Well, since the game cannot start earlier than 1920, then yes, they did always have electrified tracks, from the point of view of the game.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

but they can make it eariler with this game.

Id like to be able to play from stephenson's rocket to the transrapid.
Image
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Oh yes that is right. In that case, there's no way you can find one single graphic that will work for 200 years. For that matter, the rails themselves would change over time at least somewhat. I'd say that over-girder would work from around 1900 - 1960. Before 1900 it would not be so solid, it would be maybe Victorian cast-iron; after 1960 it would be smaller because made out of more modern materials and not needing to be so clunky.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Id like to have every single loco in OTTD, or would that make it too rrtish?

Still though, I don't understand why we cant use signal boxes, since they go everywhere, even in the middle of nowhere.
etc.

Code: Select all

signal============signalbox==============signal
--s------------------------------b---------------------------------s
- = track
= = semapohore control wires or electric wires

it would be in the middle so the cables are not too long.
of course the middle could be anywhere.
Last edited by Born Acorn on 09 May 2004 18:39, edited 1 time in total.
Image
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Born Acorn wrote: Still though, I don't understand why we cant use signal boxes, since they go everywhere, even in the middle of nowhere.
etc.
Well, that's my opinion too, but it doesn't seem to be shared by everyone.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
pasky
OpenTTD Developer
OpenTTD Developer
Posts: 90
Joined: 25 Apr 2004 15:14
Location: Czech Republic
Contact:

Post by pasky »

It looks like there is a little hope for democratic decision here, so I think ludde should have a final say at this point ;-).
The flush toilet is the basis of Western civilization. -- Alan Coult
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

No arguments here.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

SImple, Have an option to build both, Or find a set task that the signal boxes could fill, then have it a seperate build option.

Or just make a button in the config menu to turn them off.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
dominik81
OpenTTD Developer
OpenTTD Developer
Posts: 768
Joined: 16 Aug 2003 12:55
Location: Bonn, Germany

Post by dominik81 »

A decision has been made: We will use eobet's arch!

There will certainly be some people who don't like this choice, but it is simply impossible to satisfy everyone. We've had a lot of different opinions among the developers as well. Maybe you'll be able to change the graphics with an enhanced newgrf in the future.

Expect the graphics to be included in the next release if everything goes smoothly.
Attachments
checkpoint.png
checkpoint.png (2.36 KiB) Viewed 3660 times
"There's a readme that comes with the source. I suggest you read it."
- Korenn
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Google [Bot] and 19 guests