REQUEST to artists: Ship lift sprites
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- spaceman-spiff
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@George:
I should load them fine into my graphic app if you don't use vector layers.
Here some stats, but I think you know them:
We have 4 possible shiplifts, (4 cliff directions).
Each shiplift needs 3 tiles.
Each tile needs 3 sprites:
Groundsprite
Behind part
Front part
I don't know if I add shiplift groundsprites for the extra parts,
because in general the normal water is right. Any comment on that?
If we say we give all tiles groundsprites it means:
4 * 3 * 3 = 36 Sprites.
+ 4 * dike Sprites.
==========
40 Sprites![Shocked :shock:](./images/smilies/icon_eek.gif)
I should load them fine into my graphic app if you don't use vector layers.
Here some stats, but I think you know them:
We have 4 possible shiplifts, (4 cliff directions).
Each shiplift needs 3 tiles.
Each tile needs 3 sprites:
Groundsprite
Behind part
Front part
I don't know if I add shiplift groundsprites for the extra parts,
because in general the normal water is right. Any comment on that?
If we say we give all tiles groundsprites it means:
4 * 3 * 3 = 36 Sprites.
+ 4 * dike Sprites.
==========
40 Sprites
![Shocked :shock:](./images/smilies/icon_eek.gif)
- George
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I don'teis_os wrote:@George:
I should load them fine into my graphic app if you don't use vector layers.
Yeseis_os wrote:Here some stats, but I think you know them:
We have 4 possible shiplifts, (4 cliff directions).
Doors and a water inside dock, that moves up and downeis_os wrote:Each shiplift needs 3 tiles.
Each tile needs 3 sprites:
Groundsprite
Behind part
Front part
![Smile :)](./images/smilies/icon_smile.gif)
Not too much. I hope I shall draw them at the week endeis_os wrote:I don't know if I add shiplift groundsprites for the extra parts, because in general the normal water is right. Any comment on that?
If we say we give all tiles groundsprites it means:
4 * 3 * 3 = 36 Sprites.
+ 4 * dike Sprites.
==========
40 Sprites
No, it's like a depot, you have a ground sprite (in fact currently a water tile),George wrote:Doors and a water inside dock, that moves up and downeis_os wrote:Each shiplift needs 3 tiles.
Each tile needs 3 sprites:
Groundsprite
Behind part
Front part
a backpart thats behind the ship and a front part.
Because there is no possible solution to make collision detection work so that all ships doesn't stuck in a shiplift, there is no way to have doors, water up going down.
(and if you have to write 3D coordinates for all sprites, you know what 36 sprites are)
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is it not possible to make ships only enter the lift in one direction?
e.g. in plan view. = normal water < and > ship-lift.
It wouldn be inefficient in real life (waste of water) and space consuming, but it would allow doors adn raising water.
Chris
e.g. in plan view. = normal water < and > ship-lift.
Code: Select all
===>>>=====
=<<<=
Chris
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http://www.tt-forums.net/viewtopic.php?p=129732#129732Chris 'Awkward' McKenna wrote:is it not possible to make ships only enter the lift in one direction?
e.g. in plan view. = normal water < and > ship-lift.
It wouldn be inefficient in real life (waste of water) and space consuming, but it would allow doors adn raising water.Code: Select all
===>>>===== =<<<=
Chris
In sumary doors aren't possible, one way aren't possible aswell...
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Sprite routines and created 3D tables:
(And you see why I can't make experimental release until I am done, the other shiplift is saved with an old version)
edit:
To the current state: "I need to refix floating routines, and placing and movement and need to write a remove routine, and find the reason why shiplifts can't be build on water tiles..."
The shiplifts are normal tiles, as I said earlier = no order.
(And you see why I can't make experimental release until I am done, the other shiplift is saved with an old version)
edit:
To the current state: "I need to refix floating routines, and placing and movement and need to write a remove routine, and find the reason why shiplifts can't be build on water tiles..."
The shiplifts are normal tiles, as I said earlier = no order.
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- water_on_h1preshiplift3tiles_spr.png (23.5 KiB) Viewed 2807 times
Interesting...But the dikes look odd a bit...Maybe it'd be better if it'd look like the TTO rough land's little hump...(I don't have a pic of it, sadly.) It should be like...like dunes! That's the best simile I can find for that.
To draw something similar, simplified:
~~~~~^------------
water dike ground
To draw something similar, simplified:
~~~~~^------------
water dike ground
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I'll try it, though there are 2 points against it
1) I'm not good at drawing (although it may work, since it's not so difficult)
2) I was planning some corrections in the toyland graphics...
But let's see! EDIT: no, can't do it...At least, not from that. Will try later.
1) I'm not good at drawing (although it may work, since it's not so difficult)
2) I was planning some corrections in the toyland graphics...
But let's see! EDIT: no, can't do it...At least, not from that. Will try later.
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