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Re: TARS Town Set [On hold; Coder required]

Posted: 11 Aug 2012 21:59
by SwissFan91
kamnet wrote:
SwissFan91 wrote:Drawing the construction stages are rather tiresome as it is, as are the 1-3 snow transitions.
So, don't draw them. :P Seriously, the end building is the only thing that most people will care about and time goes by so fast in TTD that in most cases you're not going to appreciate the building stages anyhow. Draw it later when you're bored and want to make the set more in-depth.
Very true. It's certainly great seeing some of the buildings in game! Even if it means redrawing them all if they look ridiculous in game... it's great to have a grf!

Re: TARS Town Set [On hold; Coder required]

Posted: 11 Aug 2012 22:25
by Eddi
just draw some basic construction site that you use for all buildings and all construction stages.

Re: TARS Town Set [On hold; Coder required]

Posted: 11 Aug 2012 22:47
by SwissFan91
Eddi wrote:just draw some basic construction site that you use for all buildings and all construction stages.
To be honest, I'd rather make them all unique, even if it takes ages.

Re: TARS Town Set [On hold; Coder required]

Posted: 13 Aug 2012 21:10
by MorphiusFaydal
Are you still looking for a coder?

Re: TARS Town Set [On hold; Coder required]

Posted: 13 Aug 2012 22:22
by SwissFan91
Yoshi is lending a very skilled hand to the coding at the moment. How are your coding skills?

Re: TARS Town Set [On hold; Coder required]

Posted: 13 Aug 2012 22:35
by MorphiusFaydal
I don't know if I'm qualified to call my self "very skilled" As I think I'm great. :-P But seriously I just started learning NML, although I've been coding using various languages for years. Objectively, I would call myself talented. If you want, I can put together an example built on your sprites, and y'all can see if you want me to do more.

Re: TARS Town Set [On hold; Coder required]

Posted: 13 Aug 2012 23:00
by SwissFan91
Well, obviously I am very grateful for your interest! I cannot, however, alienate Yoshi as he is doing a great job. I suppose I shall have to keep you in limbo until Yoshi can take the coding as far as he can.

You wait ages of a coder and then two come along at once!

Re: TARS Town Set [On hold; Coder required]

Posted: 13 Aug 2012 23:08
by MorphiusFaydal
SwissFan91 wrote:Well, obviously I am very grateful for your interest! I cannot, however, alienate Yoshi as he is doing a great job. I suppose I shall have to keep you in limbo until Yoshi can take the coding as far as he can.

You wait ages of a coder and then two come along at once!
No worries. :-)

Re: TARS Town Set [On hold; Coder required]

Posted: 14 Aug 2012 12:28
by Purno
Epic graphics here. Looking good. I recognize the building style from my holidays in Switzerland. Seeing the buildings brings back memories. I'm looking forward using these buildings in a nice arctic scenario :mrgreen:
SwissFan91 wrote:You wait ages of a coder and then two come along at once!
Your topic title is outdated. :mrgreen:

Re: TARS Town Set [Progressing; coder found]

Posted: 14 Aug 2012 17:34
by SwissFan91
Purno wrote:Epic graphics here. Looking good. I recognize the building style from my holidays in Switzerland. Seeing the buildings brings back memories. I'm looking forward using these buildings in a nice arctic scenario :mrgreen:
Thanks! Hopefully you'll use some nice TARS objects when they become available! :)
Purno wrote:
SwissFan91 wrote:You wait ages of a coder and then two come along at once!
Your topic title is outdated. :mrgreen:
Changed!

Re: TARS Town Set [Progressing; coder found]

Posted: 14 Aug 2012 17:49
by MorphiusFaydal
SwissFan91 wrote:
Purno wrote:Epic graphics here. Looking good. I recognize the building style from my holidays in Switzerland. Seeing the buildings brings back memories. I'm looking forward using these buildings in a nice arctic scenario :mrgreen:
Thanks! Hopefully you'll use some nice TARS objects when they become available! :)
I too look forward to using these graphics in the future. I think they look great... Never played arctic myself, but these could convince me otherwise!

Re: TARS Town Set [Progressing; coder found]

Posted: 14 Aug 2012 18:08
by SwissFan91
It's good to know they're appreciated! If you (or anyone else) want any specific chalet buildings drawn, send me as many photos of it as possible and I'll see what I can do!

Re: TARS Town Set [Progressing; coder found]

Posted: 14 Aug 2012 21:06
by SkiddLow
And Wait Rainbow House need Code soon Apply to TARS Town Set.
Rainbow House.jpg
(200.06 KiB) Downloaded 2 times

Re: TARS Town Set [Progressing; coder found]

Posted: 15 Aug 2012 11:58
by V453000 :)
COLOURS!!!

Re: TARS Town Set [Progressing; coder found]

Posted: 15 Aug 2012 13:30
by YNM
SkiddLow wrote:And Wait Rainbow House need Code soon Apply to TARS Town Set.
I think those shops is already drawn in Swedish House Set ?

Re: TARS Town Set [Progressing; coder found]

Posted: 19 Aug 2012 17:19
by Yoshi
Here are some buildings which are coded yet:

Now the cows can eat green grass in alpine areas :)
Image

Re: TARS Town Set [Progressing; coder found]

Posted: 19 Aug 2012 17:39
by michael blunck
Yikes! What sort of contagious disease did attack those poor houses? :cool:

regards
Michael

Re: TARS Town Set [Progressing; coder found]

Posted: 19 Aug 2012 17:47
by Yoshi
Snowpox :D


@mb: I made an OpenGFX-Alpine-Climate :)

Re: TARS Town Set [Progressing; coder found]

Posted: 19 Aug 2012 18:06
by SwissFan91
michael blunck wrote:Yikes! What sort of contagious disease did attack those poor houses? :cool:

regards
Michael
I'm addressing that. I guess it's better to draw big lumps of snow during the snow transition. Has anyone got any tips on doing so?

Re: TARS Town Set [Progressing; coder found]

Posted: 19 Aug 2012 18:16
by Bob_Mackenzie
perhaps make the spots light grey rather than pure white?