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Re: [OTTD] Christopher's Screenshots

Posted: 11 Mar 2011 01:20
by Christopher
It's a year before the start of a new century, and the three current railway companies are all rushing to lay down new track in order to make sure they have a stable claim. There hasn't been any competition between railway companies, -spoiler- yet -spoiler-. This is probably because WRCo and PRyA are so far apart, and SL (Smith Logging) has obtained a niche that PRyA, the only other freight company, does not wish to try to push into.

Re: [OTTD] Christopher's Screenshots

Posted: 17 Mar 2011 01:14
by Christopher
Excitement abound in 1904!

Re: [OTTD] Christopher's Screenshots

Posted: 14 Jun 2011 11:53
by Christopher
I decided that simulating multiple companies was too difficult for a slow player like me, but I didn't come to this conclusion until 1907, so there are more screenshots to share. Later today I will be posting screenshots of two interesting games I played.

Re: [OTTD] Christopher's Screenshots

Posted: 14 Jun 2011 12:31
by FlameSing
Yay! Great stuff :wink:

Re: [OTTD] Christopher's Screenshots

Posted: 14 Jun 2011 20:38
by Christopher
Thank you FlameSing! The only reason I wanted to start posting screenshots again was because of the positive feedback!

Apparently there's some disagreement about which way to play OpenTTD, that is, play realistically or efficiently, I wanted to try my hand at competing with some somewhat efficient AIs. In both games I played, I ended up placing 2nd on the performance chart. (Screenshots below) The first two shots are from a game using default trains and industries. The next two screenshots, I wanted to test the AIs abilities with some more game-changing NewGRFs, so I used the 2cc trainset and Pikka's Basic Industries. Of course, AIs are not a good test of my actual efficiency, so I played online. I judged that the players did not have much care for realism and placed 2nd in a game of 5 players on a small, mountainous map. I conclude that the way I play, realism is efficient!

Re: [OTTD] Christopher's Screenshots

Posted: 14 Jun 2011 20:40
by Christopher
One more. I don't have any screenshots of the multiplayer game, unfortunately. I had some long trains, up to 8 blocks long, and some adventitious trackage!

Re: [OTTD] Christopher's Screenshots

Posted: 17 Jun 2011 21:38
by Christopher
Here's some shots of my latest game with the Spain Set, which is pretty awesome, even if it isn't complete yet, and I'm also trying to use FIRS again. So far it's going pretty well. Another new thing I'm trying is station-centered tracks, very French of me, which means that ALL junctions will be in or close to stations. The effects of this are already apparent, especially in places like Ubrique (screenshot 3.)

Re: [OTTD] Christopher's Screenshots

Posted: 22 Jun 2011 18:41
by Christopher
More screenshots from the same game.

Re: [OTTD] Christopher's Screenshots

Posted: 22 Jun 2011 18:44
by Christopher
A map to help you get your bearings!

Re: [OTTD] Christopher's Screenshots

Posted: 22 Jun 2011 19:27
by FlameSing
Very good work! I like Ubrique with its traffic 8)

Re: [OTTD] Christopher's Screenshots

Posted: 23 Jun 2011 13:11
by arikover
Nice screenshots you got here.

Christopher wrote:Another new thing I'm trying is station-centered tracks, very French of me, which means that ALL junctions will be in or close to stations.
I don't quite understand the "frenchness" of station-centered tracks. I'm curious. Is it different in other countries? Could you explain it to me?

Re: [OTTD] Christopher's Screenshots

Posted: 23 Jun 2011 14:56
by Christopher
Thanks Flamesing and Arikover!

Here's the quotation from the book on which I was basing that statement: "French practice was centered on the stations, as it is to a large extent still so today. For safety reasons junctions and signals were originally not built out in the country." In countries like the United States and Australia where there's a lot of open land, junctions were often built out in the country. And perhaps the case for other countries was that there wasn't enough space in towns to have all the tracks necessary for trains to be going this way and that simultaneously, but that's just my guess.