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Re: [WIP] Container Mod For Locomotion
Posted: 10 May 2010 09:41
by Wibble199
or you could use the official owner editor.
Re: [WIP] Container Mod For Locomotion
Posted: 10 May 2010 15:51
by Carlostraincrazy
Oh yeah,
When this gets released I should use it in one of my scenarios.
Just like blubeetle made the cajon map with space for the mod I also left some 4 it.
It's near an oil refinery.
Screenies coming up in a little while
Re: [WIP] Container Mod For Locomotion
Posted: 12 May 2010 15:29
by Carlostraincrazy
Here are the shots of the vacted lot near the oil refinery.
1st ones ugly so I improved it.
Last one's the result of remaking the first.
Re: [WIP] Container Mod For Locomotion
Posted: 14 May 2010 21:39
by Plastikman's #1 Fan
What owner editor? I was making a pack of shortline logos a few mos. ago and wasn't sure how to export them!
Re: [WIP] Container Mod For Locomotion
Posted: 16 May 2010 08:32
by Wibble199
Im not sure were i got it from but i'll attach it when i find the original .zip file. I think I found it on AtariCommunity but I cant find it anymore.
Edit: I can't find the original file but ive uploaded the folder. I hope it works!

Re: [WIP] Container Mod For Locomotion
Posted: 16 May 2010 13:25
by Badger
A simple search would have lead you to
here. No need to repost when it's already available.
Thanks to Lighthouse for doing the donkey-work.
Re: [WIP] Container Mod For Locomotion
Posted: 16 May 2010 21:58
by Plastikman's #1 Fan
Got it saved. Thanks everyone! Now, if only I could..
Re: [WIP] Container Mod For Locomotion
Posted: 18 May 2010 03:07
by flint
could what?

Re: [WIP] Container Mod For Locomotion
Posted: 18 May 2010 13:21
by Badger
Plastikman's #1 Fan wrote:Got it saved. Thanks everyone! Now, if only I could..
.... stop spamming everywhere you wouldn't have every other one of your posts reported. Only post if you have something to actually contribute.
Re: [WIP] Container Mod For Locomotion
Posted: 19 May 2010 07:13
by Plastikman
Wibble199 wrote:or you could use the official owner editor.
now that you guys hijacked a perfectly good thread... the company owner makes some of the worse quality compressions and bad code. Your bets to make your own from scratch..
Re: [WIP] Container Mod For Locomotion
Posted: 19 May 2010 12:09
by Wibble199
except i dunno how

Re: [WIP] Container Mod For Locomotion
Posted: 19 May 2010 18:18
by Illegal_Alien
Use your brains and your best
friends, according to your signature.
Re: [WIP] Container Mod For Locomotion
Posted: 20 May 2010 09:35
by Wibble199
please define brain

Re: [WIP] Container Mod For Locomotion
Posted: 20 May 2010 12:44
by Martin1990
something you are not using, or lacking?
geez, seriously?
Re: [WIP] Container Mod For Locomotion
Posted: 21 May 2010 03:33
by TootToot25
Does anyone Know when its comin out???
Re: [WIP] Container Mod For Locomotion
Posted: 21 May 2010 09:57
by Illegal_Alien
When its done.
Re: [WIP] Container Mod For Locomotion
Posted: 23 May 2010 19:25
by Wibble199

For an idea, i know its probably too late but, how about making the cranes like on a track and making them vehicles so that they can move around the dock.
Its just an idea.
Great work BTW
Re: [WIP] Container Mod For Locomotion
Posted: 23 May 2010 20:28
by bowlnmike
For an idea, i know its probably too late but, how about making the cranes like on a track and making them vehicles so that they can move around the dock
i think that is a great idea. Maybe it could be a second model...

I'm liking the set, and I can't wait for it's release!
Re: [WIP] Container Mod For Locomotion
Posted: 29 May 2010 03:39
by Fyrefiter6
Dus any1 hav a link to the seaport mod? (In .zip format plz)
Re: [WIP] Container Mod For Locomotion
Posted: 29 May 2010 09:14
by Badger
Fyrefiter6 wrote:Dus any1 hav a link to the seaport mod? (In .zip format plz)
No, it had a limited beta release. For now it's still in development, which if you'd read the topic you'd know.
Also, I suggest you write in proper English, there's no excuse not to, apart from your own laziness.