32bpp mega pack v20081101

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Ragnarok
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Re: 32bpp mega pack v20081101

Post by Ragnarok »

No should I do that?

I installed it and used it, but its still not 32bpp... Its just the new 8bpp style what the opengfx should do. So this works fine...
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Re: 32bpp mega pack v20081101

Post by Satan2k »

To use the pack, you have to get the original TTD graphics. The pack is at the moment in conflict with openGFX pack. It should be fixed in next OpenTTD32 releases.
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Re: 32bpp mega pack v20081101

Post by Ragnarok »

I have a original TTD CD, DOS Version, and i installed openttd normally, with the graphics from the CD...
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Re: 32bpp mega pack v20081101

Post by NekoMaster »

Ragnarok wrote:I have a original TTD CD, DOS Version, and i installed openttd normally, with the graphics from the CD...
he means, in options, make sure for the graphics set it says "Original_Windows" also, if you'r using the dos graphics then it might not work, you should be using the windows grfs.
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Oliver_Sanders
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Re: 32bpp mega pack v20081101

Post by Oliver_Sanders »

Hi, sorry to ask a dumb question, does the 32 bit project work on OSX :)
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Re: 32bpp mega pack v20081101

Post by Satan2k »

Actually, it is a totaly dumb question, because it is precised on the openttd wiki!

OpenTTD32(Extra Zoom) is not officialy supported at the moment. There's two solution for the 32bit extra zoom patch :

- You have to apply the patch yourself & compile the code
- Or use the win32 binary (on OSX may be you could use it with wine)

Thanks for reading the wiki next time.
petert
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Re: 32bpp mega pack v20081101

Post by petert »

When will this be updated?
Migran
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Re: 32bpp mega pack v20081101

Post by Migran »

Please give me these files: 1005_z0, 1006_z0, 1007_z0, 1008_z0, 1009_z0, 1010_z0 and other rails
x_c16c84ac.jpg
x_c16c84ac.jpg (48.22 KiB) Viewed 3131 times
maquinista
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Re: 32bpp mega pack v20081101

Post by maquinista »

Migran wrote:Please give me these files: 1005_z0, 1006_z0, 1007_z0, 1008_z0, 1009_z0, 1010_z0 and other rails
x_c16c84ac.jpg
Look here:
http://wiki.openttd.org/32bpp_Extra_Zoo ... ubtropical

If You want the tiles for temperate climate, You can download this file:
http://www.tt-forums.net/viewtopic.php?p=765040#p765040

Also, this file includes a batch file (BAT) that writes the correct offsets in the files.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: 32bpp mega pack v20081101

Post by Migran »

thanks :))
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Quince99
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Re: 32bpp mega pack v20081101

Post by Quince99 »

Having trawled this section quite extensively, why is it that very few of the comprehensive list of 32bpp graphics (when downloaded indivually or as a pack) actually work in my OpenTTD 0.7.1 or in a recent nightly build? I have attempted to add them to the OpenTTD.cfg with no success and to date only a power plant and oil rig actually appear in the game; neither of these requires reference in the config file however.
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Re: 32bpp mega pack v20081101

Post by NekoMaster »

Quince99 wrote:Having trawled this section quite extensively, why is it that very few of the comprehensive list of 32bpp graphics (when downloaded indivually or as a pack) actually work in my OpenTTD 0.7.1 or in a recent nightly build? I have attempted to add them to the OpenTTD.cfg with no success and to date only a power plant and oil rig actually appear in the game; neither of these requires reference in the config file however.
1) You dont have to add them to the config, make sure the tar files are in your data fodler
2) use the original windows\dos graphics, OPEN GFX will have higher priority over 32bpp graphics
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Re: 32bpp mega pack v20081101

Post by BeeJAy »

Quince99 wrote:Having trawled this section quite extensively, why is it that very few of the comprehensive list of 32bpp graphics (when downloaded indivually or as a pack) actually work in my OpenTTD 0.7.1 or in a recent nightly build? I have attempted to add them to the OpenTTD.cfg with no success and to date only a power plant and oil rig actually appear in the game; neither of these requires reference in the config file however.
Most of them are made for the extra zoom levels patch and simply don't have the filenames set in a way that OTTD reads by default, the extra zoom levels patch reads files that are affixed with _zx.

To be more technical, the ones that work with standard OTTD have one file named <whaveterspritenumber>.png, whereas most of the the packs have the files labelled <whaveterspritenumber>_z0.png, <whaveterspritenumber>_z1.png, <whaveterspritenumber>_z2.png etc and don't have a <whaveterspritenumber>.png, however as far as I know <whaveterspritenumber>_z2.png can be renamed or copied to <whaveterspritenumber>.png and it should work fine.

Many of them just don't look right at the default zoom levels due to the amount of detail they include, I assume that coupled with the extra file size is probably why people don't release them with support for both.

I am mostly sure this is correct but If anyone would like to correct me please do.
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Re: 32bpp mega pack v20081101

Post by Quince99 »

These responses are very informative - thank you for replying. The issue here appears to be with the further zoom levels which I do not seem to possess (or are de-activated) in my versions of OpenTTD.

In the 32bpp steel mill by ade, for example, I can access the PNG sprite files from the TAR file and view them. What then proves infuriating is that there is no way that they will appear in the game; I am presuming that this is down to the levels of zoom mentioned above.
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Re: 32bpp mega pack v20081101

Post by NekoMaster »

OMG! I just started getting into 32 bit graphics and just WOAH! Man people need to work more on getting the other stuff replaced, and maybe also make 32bit graphic replacements for things like NARS 2 Trains
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