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Re: Ships for OpenGFX and GFX+
Posted: 07 Aug 2008 13:55
by andythenorth
Zephyris wrote:The options for coding ships are very limited, at the moment there is no way to restrict where ships can travel (eg. canal only/coast only/all).
The inelegant route is of course to stick a shedload of bouys by the coast and make ships follow their route. I wouldn't, because setting up bouy routes is painful, but it would work.
Re: Ships for OpenGFX and GFX+
Posted: 07 Aug 2008 14:03
by lead@inbox
This is the 'Howard Andrews'

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- teaser-2.png (11.05 KiB) Viewed 5868 times
bulk cargo

- laker.png (45.28 KiB) Viewed 1520 times
next post - oil/general/containers
Re: Ships for OpenGFX and GFX+
Posted: 07 Aug 2008 14:04
by lead@inbox

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- container.png (84.62 KiB) Viewed 1532 times

- loose.png (50.4 KiB) Viewed 1533 times
Re: Ships for OpenGFX and GFX+
Posted: 07 Aug 2008 15:40
by blackjak231
man! those boats a fraking awsome!!! i love you!!! And whenever you put all of your boats in one grf, its going to be awsome!
Re: Ships for OpenGFX and GFX+
Posted: 07 Aug 2008 23:46
by lead@inbox
Thank you blackjak231

Re: Ships for OpenGFX and GFX+
Posted: 07 Aug 2008 23:52
by lead@inbox
I'm not so much patience to deal with pixel tweaking, so i need help in this regard. Perhaps part of the ships will appear in DanMack's
NASS
This topic needs pixel artist and grf maker

Re: Ships for OpenGFX and GFX+
Posted: 08 Aug 2008 00:27
by blackjak231
lead@inbox wrote:Thank you blackjak231

your welcome!
Re: Ships for OpenGFX and GFX+
Posted: 08 Aug 2008 05:47
by lead@inbox
I have concluded that the ship should be done in a piecemeal.
This one - general cargo marine vessel (may be 1500 - 3000 cargo items)
body

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- body-set.png (85.57 KiB) Viewed 1476 times

- goods.png (92.16 KiB) Viewed 1491 times
Re: Ships for OpenGFX and GFX+
Posted: 08 Aug 2008 08:42
by lead@inbox
Maybe there is one who wants to make ships set from my pics? I know that it will be a lot of work

Re: 8 bpp Ships for OpenGFX and GFX+
Posted: 08 Aug 2008 09:09
by Zephyris
Maybe there is one who wants to make ships set from my pics? I know that it will be a lot of work

I really would like to, but unfortunately I have too many projects on atm :s . Please keep drawing them though, and don't feel disheartened, finding a coder can take time. With enough graphics of this standard someone
will want to code them.
*edit* You may want to make a thread in TTDPacth graphics asking for a coder, they tend to be found there more than the OpenTTD section.
Re: 8 bpp Ships for OpenGFX and GFX+
Posted: 08 Aug 2008 09:30
by lead@inbox
Ok, Zephyris, thanks. By the way, what is depicted on your avatar?

Re: 8 bpp Ships for OpenGFX and GFX+
Posted: 08 Aug 2008 09:52
by Purno
Seems to be the TTD pallette.
Re: 8 bpp Ships for OpenGFX and GFX+
Posted: 08 Aug 2008 10:01
by Zephyris
It is my logical arrangement of the normal colours of the windows TTD palette, also available as a fetching widescreen wallpaper
here.
Re: 8 bpp Ships for OpenGFX and GFX+
Posted: 08 Aug 2008 10:26
by lead@inbox
it is similar to my country map

Re: 8 bpp Ships for OpenGFX and GFX+
Posted: 08 Aug 2008 10:26
by lead@inbox
Big ship update

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Re: marine dump (ship and stuff)
Posted: 17 Sep 2008 05:53
by lead@inbox
Clipper "Thermopylae" - 1868y, capacity - 1000t

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- thermopylae-n.png (33.24 KiB) Viewed 1545 times
buttercup, please, add this ship to our
set 
Re: marine dump (ship and stuff)
Posted: 17 Sep 2008 06:00
by PikkaBird
Very nice, lead@!
Tell me, do you use blender to render your sprites? May I have the rig that you use? I am having a little trouble working everything out.

Re: marine dump (ship and stuff)
Posted: 17 Sep 2008 06:11
by lead@inbox
PikkaBird, i'm using 3d max. Don't understand what you mean exactly ( about rig - have some troubles with translator, probably something about sails?), but if it is about some of my pics - feel free to use

update:
another clipper
Re: marine dump (ship and stuff)
Posted: 17 Sep 2008 06:37
by PikkaBird
Fair enough. I guess I'll just have to try and work out blender myself.

Re: marine dump (ship and stuff)
Posted: 17 Sep 2008 09:17
by Zephyris
I have a blender set-up for rendering 8bpp sprites, would you like it?