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Re: Ships for OpenGFX and GFX+

Posted: 07 Aug 2008 13:55
by andythenorth
Zephyris wrote:The options for coding ships are very limited, at the moment there is no way to restrict where ships can travel (eg. canal only/coast only/all).
The inelegant route is of course to stick a shedload of bouys by the coast and make ships follow their route. I wouldn't, because setting up bouy routes is painful, but it would work.

Re: Ships for OpenGFX and GFX+

Posted: 07 Aug 2008 14:03
by lead@inbox
This is the 'Howard Andrews'
teaser.png
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teaser-2.png
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bulk cargo
laker.png
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next post - oil/general/containers

Re: Ships for OpenGFX and GFX+

Posted: 07 Aug 2008 14:04
by lead@inbox
oil.png
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container.png
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loose.png
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Re: Ships for OpenGFX and GFX+

Posted: 07 Aug 2008 15:40
by blackjak231
man! those boats a fraking awsome!!! i love you!!! And whenever you put all of your boats in one grf, its going to be awsome!

Re: Ships for OpenGFX and GFX+

Posted: 07 Aug 2008 23:46
by lead@inbox
Thank you blackjak231 :)

Re: Ships for OpenGFX and GFX+

Posted: 07 Aug 2008 23:52
by lead@inbox
I'm not so much patience to deal with pixel tweaking, so i need help in this regard. Perhaps part of the ships will appear in DanMack's NASS
This topic needs pixel artist and grf maker :)

Re: Ships for OpenGFX and GFX+

Posted: 08 Aug 2008 00:27
by blackjak231
lead@inbox wrote:Thank you blackjak231 :)
your welcome!

Re: Ships for OpenGFX and GFX+

Posted: 08 Aug 2008 05:47
by lead@inbox
I have concluded that the ship should be done in a piecemeal.
This one - general cargo marine vessel (may be 1500 - 3000 cargo items)
body
teaser.png
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body-set.png
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goods.png
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Re: Ships for OpenGFX and GFX+

Posted: 08 Aug 2008 08:42
by lead@inbox
Maybe there is one who wants to make ships set from my pics? I know that it will be a lot of work :(

Re: 8 bpp Ships for OpenGFX and GFX+

Posted: 08 Aug 2008 09:09
by Zephyris
Maybe there is one who wants to make ships set from my pics? I know that it will be a lot of work :(
I really would like to, but unfortunately I have too many projects on atm :s . Please keep drawing them though, and don't feel disheartened, finding a coder can take time. With enough graphics of this standard someone will want to code them.

*edit* You may want to make a thread in TTDPacth graphics asking for a coder, they tend to be found there more than the OpenTTD section.

Re: 8 bpp Ships for OpenGFX and GFX+

Posted: 08 Aug 2008 09:30
by lead@inbox
Ok, Zephyris, thanks. By the way, what is depicted on your avatar? :)

Re: 8 bpp Ships for OpenGFX and GFX+

Posted: 08 Aug 2008 09:52
by Purno
Seems to be the TTD pallette.

Re: 8 bpp Ships for OpenGFX and GFX+

Posted: 08 Aug 2008 10:01
by Zephyris
It is my logical arrangement of the normal colours of the windows TTD palette, also available as a fetching widescreen wallpaper here.

Re: 8 bpp Ships for OpenGFX and GFX+

Posted: 08 Aug 2008 10:26
by lead@inbox
it is similar to my country map :)

Re: 8 bpp Ships for OpenGFX and GFX+

Posted: 08 Aug 2008 10:26
by lead@inbox
Big ship update
update.png
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Re: marine dump (ship and stuff)

Posted: 17 Sep 2008 05:53
by lead@inbox
Clipper "Thermopylae" - 1868y, capacity - 1000t
thermopylae-a.png
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thermopylae-n.png
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buttercup, please, add this ship to our set :)

Re: marine dump (ship and stuff)

Posted: 17 Sep 2008 06:00
by PikkaBird
Very nice, lead@!

Tell me, do you use blender to render your sprites? May I have the rig that you use? I am having a little trouble working everything out. :roll:

Re: marine dump (ship and stuff)

Posted: 17 Sep 2008 06:11
by lead@inbox
PikkaBird, i'm using 3d max. Don't understand what you mean exactly ( about rig - have some troubles with translator, probably something about sails?), but if it is about some of my pics - feel free to use :)
update: another clipper

Re: marine dump (ship and stuff)

Posted: 17 Sep 2008 06:37
by PikkaBird
Fair enough. I guess I'll just have to try and work out blender myself. :P

Re: marine dump (ship and stuff)

Posted: 17 Sep 2008 09:17
by Zephyris
I have a blender set-up for rendering 8bpp sprites, would you like it?