Re: Do you have problems with ECS vectors? Look here!
Posted: 13 Jan 2008 21:14
Made some tests with v4 vectors and have question (built 11838 + basic4+ town4 + machinery4)..
1. On closing there are no messages about it.
>After testing for a long period of time I noted. The few first several years, the message of closing the industry does not appears.
2. I dont know why but the transportation rating and the station rating now OK, easily possible to reach 75% THANKS a lot
3. Not very clear with Power Plant.. how do you calculate the MGw? What is the logic of this righ now. I'm asking because it has a very low rating (and closed ofter several years) even when I have a very good logistics and transportation huge amount of coal to it.. not clear.
4. cool new graphic of Coal Mine
5. What does it mean "Remain: 0 month (0-undef)"?
6. Is it possible to make a note for a mandatory cargos which have to be provided to the station in the Industry window? I mean right now you can see the message
"Cargo waiting to be processed:
XX vehicles" =>
""Cargo waiting to be processed:
XX vehicles (mandatory)"
later on when all the industries updated you can easily to find what you must! provide to the factory and what is supported! cargos.
7. My sugestion: even with solved rating problem you can see a lot of closing issues and significantly decreasing the number of industries in time. I think if I start game whith some number of industries (e.g. Low) then it means I want to have such quantity of industries on the map, at least not less on start. It meas if the system closes somthing, it should open a new industry (1:1). Right now if you do nothing for a long time the total amount of industries is going to the number of cargos (because of the last industry protection). If I've generated 200 industries in 100 years there will be only 20
.
8. Is the size of factories/raw industries limited somehow and vary across the map? I mean if you look to the cars, there is a ford motors who produces a loooooot of cars which cannot be comparable to the lamborghini cars production. Even if you can transport every item of it and reach transported rating = 100% for it, there should not be the same productivity levels (the same opportunity for grow). The factories should be initially internaly limited to produce not much then XXXX items of goods. The same for beer
1. On closing there are no messages about it.
>After testing for a long period of time I noted. The few first several years, the message of closing the industry does not appears.
2. I dont know why but the transportation rating and the station rating now OK, easily possible to reach 75% THANKS a lot
3. Not very clear with Power Plant.. how do you calculate the MGw? What is the logic of this righ now. I'm asking because it has a very low rating (and closed ofter several years) even when I have a very good logistics and transportation huge amount of coal to it.. not clear.
4. cool new graphic of Coal Mine

5. What does it mean "Remain: 0 month (0-undef)"?
6. Is it possible to make a note for a mandatory cargos which have to be provided to the station in the Industry window? I mean right now you can see the message
"Cargo waiting to be processed:
XX vehicles" =>
""Cargo waiting to be processed:
XX vehicles (mandatory)"
later on when all the industries updated you can easily to find what you must! provide to the factory and what is supported! cargos.
7. My sugestion: even with solved rating problem you can see a lot of closing issues and significantly decreasing the number of industries in time. I think if I start game whith some number of industries (e.g. Low) then it means I want to have such quantity of industries on the map, at least not less on start. It meas if the system closes somthing, it should open a new industry (1:1). Right now if you do nothing for a long time the total amount of industries is going to the number of cargos (because of the last industry protection). If I've generated 200 industries in 100 years there will be only 20

8. Is the size of factories/raw industries limited somehow and vary across the map? I mean if you look to the cars, there is a ford motors who produces a loooooot of cars which cannot be comparable to the lamborghini cars production. Even if you can transport every item of it and reach transported rating = 100% for it, there should not be the same productivity levels (the same opportunity for grow). The factories should be initially internaly limited to produce not much then XXXX items of goods. The same for beer
