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Posted: 13 Feb 2007 17:06
by Snail
ISA wrote:
Snail wrote:Is it your first steamer?
Yes!
Then, do try with some easier engine. I understand your willingness to draw something as tricky as the Shay, and you will eventually be able to do it, but you would do better practice on something more plain before. Just to refine your techniques and to help you start solving some problems that you will find on the Shay.
It's a stepwise process :)
ISA wrote:
Snail wrote:If so, I'd suggest you to try with something easier than the Shay. That one is a bit tricky to do.
Yes its tricky but imo very good practice! Every view is very different and Ill like it, cuz in some standard steamers every side is same and then it is very easy to draw!
Well, not really. When drawing a steamer, there is no view that is the same as any other. And by that I mean, any kind of steamer. Remember the light comes from the right and, being steamers the asymmetrical engines for excellence, every view will need a different shading (I saw some engines where two diagonal views are the mere mirroring of the other two; in other words, the NE-bound sprite is the simple mirror of the NW-bound, and the SE is the mirror of the SW; this is a quick way to get things done, but it doesn't really work as the light effects change a lot with the engine's orientation). Also, if you go into details, you'll discover a lot of differences and subtleties you might want to recreate... There is no steamer where every side is the same.

So, even steamers that apparently look easy and plain to draw are much trickier engines to work on that they might seem. My suggestion is to start with a smaller, more "regular" engine as your first steamer. By "tank steamer" we mean an engine without the tender, where the coal and water are stored on the sides and/or in the back of the engine. They tend to be easier to draw, as there is only one piece.

For instance, I am working on six French narrow gauge tank steamers myself, and it's taking an awfully long time for me to be satisfied with them! ;)

As for articulating the Shay or not, yes, I see what you mean, the tender itself seems to be split in two. Although making this engine as 3-part vehicle would not be sensible (it'd end up being too long), I still think you can find a way to successfully cut it in half. Maybe using the frontmost discontinuity as the cutting point.

Lastly, don't forget to respect the TTD standard dimensions (every sprite has to be a multiple of 4 pixels long!)

Posted: 13 Feb 2007 20:14
by ISA
Snail wrote:As for articulating the Shay or not, yes, I see what you mean, the tender itself seems to be split in two. Although making this engine as 3-part vehicle would not be sensible (it'd end up being too long), I still think you can find a way to successfully cut it in half.
No not 3 parts I mean 2 parts... Shay is first one, tender is second one.
Thanks for Your tips and I think that I give that Shay to some one else to draw! To Snail maybe :P Ok joke... But if you want go ahead! Hope Toni Babelony don't get very angry be cause of that! :oops: And remove my Shay building name in tracking table. Lets give try another stronger steam drawer, like Snail :P Toni Babelony, don't think that I'm done with this set, no not at all! I'm thinking to go ahead with diesel locomotives, be cause this is my most stronger part in TTD drawing. Is this ok?
~ISA :oops:

Posted: 13 Feb 2007 20:39
by Snail
ISA wrote:
Snail wrote:As for articulating the Shay or not, yes, I see what you mean, the tender itself seems to be split in two. Although making this engine as 3-part vehicle would not be sensible (it'd end up being too long), I still think you can find a way to successfully cut it in half.
No not 3 parts I mean 2 parts... Shay is first one, tender is second one.
Thanks for Your tips and I think that I give that Shay to some one else to draw! To Snail maybe :P Ok joke... But if you want go ahead! Hope Toni Babelony don't get very angry be cause of that! :oops: And remove my Shay building name in tracking table. Lets give try another stronger steam drawer, like Snail :P Toni Babelony, don't think that I'm done with this set, no not at all! I'm thinking to go ahead with diesel locomotives, be cause this is my most stronger part in TTD drawing. Is this ok?
~ISA :oops:
Dude, I didn't want to make you shy away!!! :oops: I'm sorry if I sounded too harsh, I just tried to help you out in some ways.

Please don't give up! :D Your attempt was nice, but if you want to start, you need to draw an easier vehicle first. We always need new talent, and if you like steamers, please try and you will be better.

Posted: 13 Feb 2007 20:45
by ISA
Snail wrote: Dude, I didn't want to make you shy away!!! :oops: I'm sorry if I sounded too harsh, I just tried to help you out in some ways.
Please don't give up! :D Your attempt was nice, but if you want to start, you need to draw an easier vehicle first. We always need new talent, and if you like steamers, please try and you will be better.
Dude no no no You didn't sound harsh!!! I know You only want to help. No give up-s . No I don't like steamers. I to like all trains what we can find on Earth!!! :P
Toni wrote:Also, my NG stock is 5-pixles wide and not 6 pixels wide. I think this is a better option, since 6-pixels is too wide and 4-pixes provide too little detail.
Little question. Then why Your NGset1st loco and wagons are is 6 pixels wide?
Or I misunderstood something here?

Posted: 14 Feb 2007 07:04
by DanMacK
Well, you can always use my NG shay when I get it done :P Honestly Isa, it's a good start, I like it. Shays are a Pain in the tail to draw.

Posted: 14 Feb 2007 15:16
by Snail
DanMacK wrote:Well, you can always use my NG shay when I get it done :P Honestly Isa, it's a good start, I like it. Shays are a Pain in the tail to draw.
I agree with both statements. I wish I could help you more with your set than with those two railcars, but currently there's so much stuff on my desk that I cannot really try and draw anything else.

Posted: 14 Feb 2007 17:33
by ISA
DanMacK wrote:Well, you can always use my NG shay when I get it done :P Honestly Isa, it's a good start, I like it. Shays are a Pain in the tail to draw.
Thanks both of You! Ill try it when I feel myself fine! For now I'm little ill and siting front of computer isn't so good! :?

Posted: 15 Feb 2007 04:38
by athanasios
Wish you quick recover. I was sick 10 days with fever and it was awfull. I could not even walk, almost fainting.

Posted: 15 Feb 2007 19:28
by ISA
Here is quick show what I have done! I finish it soon! Then i'll try to go back to Shay maybe!
edit: Now I look it and one little light on train dont show up between white color :?

Posted: 17 Feb 2007 07:57
by Toni Babelony
Sorry I didn't post here earlier, but it's carnaval here in Rheinland! I couldn't just post any drunk comments here, now could I?

@ISA: I've updated the graphics from the NGset1st loco and wagons quite some time ago... You can also find the 'renewed' graphics on the website. These are all 5 pixels wide. Also, I have to redo the graphics, since I was forgetting about the length of the trains... "(4 pixels * X) = trainlength"... Damnit...

Anyway, your work on the freight wagons looks really great, though the boxcar looks too American IMO. Maybe you should make the roof grey/black and have horizontal bars on the side instead of vertical. This will make the boxcar look more like the ones used in ex-USSR countries.

The Bulgarian engine looks also really great, but you really must make that white darker. It sounds a bit strange, but as I've learned from Grandmaster Purno you should never ever use pure-white in a train sprite. Make the white more grey and you'll see that the 'missing' front light will magically reappear! ;)
Also, the roof may also be made a bit darker. Furthermore, good job!

@Snail: Thanks for pointing out the rule of trainlength! Success with you french steamers, I'm als going to start on my french stuff when I have the time.

Posted: 17 Feb 2007 08:28
by Purno
Toni Babelony wrote:It sounds a bit strange, but as I've learned from Grandmaster Purno you should never ever use pure-white in a train sprite. Make the white more grey and you'll see that the 'missing' front light will magically reappear! ;)
I said you should never use pure-white? Hmm... there's a very light grey (whitish) color in the pallete, I don't know if that's pure white tho, which you are allowed to use (technical reasons), since it's in the pallete. Tho, if it's pure white, it might be annoying for the artist (and perhaps coder too), as white is usually the transparency color (except for the blue). I remember I used that lightest grey color in my ICE train (IIRC, it is indeed pure white).

Tho of course, the darker the color around lights is, the better you'll see the lights.

Posted: 17 Feb 2007 16:20
by ISA
OK...
Posting result here later... Thanks for tips! :)

Posted: 19 Feb 2007 08:13
by Snail
The Billard A80D railcar.

There are five historical liveries for it: the classic cream/red common to lots of other French railcars; cream-red with a red stripe; grey-red as used in the Vivarais, the only livery that persists now in the preserved engines; grey-blue, a rarer variant used in Dordogne; and the modernized white-red applied in Corse in the Seventies.

These will all be included in the French Set, and you guys are of course free to use any one(s) you like. Any comments or critics are more than welcome! ;)

Connected to this, I'm also planning to do the small mail trailer that was attached to these bugs on rails. Just ask me if you want that, as well.
The FRSet will also have the articulated version, which is the A150D2. In the set, it will share the same ID as the A80D. It will be my next creation, just tell me if you think you might use that as well.

Next comes the Renault ABH8, but don't hold your breath ;)

Posted: 19 Feb 2007 08:14
by BobDendry
Good work as always, Snail.

Posted: 24 Feb 2007 21:51
by cornelius
I definitely approve of including the Polish Lxd2 in this set, as I love the design and am currently struggling to build an HOe scale kit of one.

Picking up on some discussion earlier in this thread, there really is little functional need for NG in Transport Tycoon. Sure you can make it cheaper, but you could do that with SG graphics as well. The real benefit of narrow gauge is reflected in its use in more difficult terrain than main lines, and of course the TTD terrain system doesn't really make that distinction. If you want to build tracks straight up a mountain, you can!

For me and I suspect those involved in this set, the appeal is just that they are narrow gauge trains. It is all about the eye candy, ultimately.

(returns to cave)

Posted: 26 Feb 2007 06:52
by Snail
Here is an update to my Billard A80D railcar.

I've changed the diagonal views a bit in all of the liveries, since I wasn't quite satisfied with the roof. In the meanwhile, I also did the A150D2 articulated version and the RM30 mail van these things were coupled with. You'll find pics in my previous post, so I will not put any more links here :p The RM30 has both views with open and closed doors, to use when stopped in stations and when in motion respectively.

I'm also attaching a mockup to show how the two parts of the A150D2 should be coupled, and how to attach the mail van to the railcar, should you decide to use any of these. Remember that you cannot have more than one mail van attached to any consist. Also, it is impossible to couple two or more A80D's or A150D2's together, or even an A80D with a A150D2. The A150D2 is twice as powerful as the A80D (160 HP).

The French Set will also include a special version of the A150D2, the "Flèche des Cevennes" that will transport tourists, but we'd rather keep the exclusive on that. :p

Criticism is appreciated! ;)

Enjoy

Posted: 26 Feb 2007 06:53
by Snail
Double post... but I needed to attach the mockup... sorry :p

-EDIT- I forgot to say: the A150D2 comes in the grey/red livery only, as well as the RM30. Mail vans can be attached to grey/red livery railcars only (they were never used with other liveries).

Posted: 26 Feb 2007 15:49
by ISA
Beauty!
Ill try to finish my two locos too! After that wagons again!

Posted: 26 Feb 2007 21:22
by Carlo Ghega
Hello Toni Babelony and everybody involved!

First, let me thank you for your idea and all of you for your work. To me a european stand-alone NG-Set is really an eagerly awaited yearning. And to see somebody else thinking on bringing the :shock: ÖBB 2091 really into TTD, set's an old personal dream in the adjacence of fulfilment.
:bow:

As MB already told, we had some (not too promising) discussion on the german board not long ago - if you want to take a look on it you can find it there in the topic DB-Set (or just search for my name). Now, that you passed the point of theoretical exchange of ideas and started a concrete up-and-coming project, things look a lot more auspicious for the NG-Fan. :D


Therefore I dare to apply some personal ideas and thinking. Really hope you are not offended by the delayed input - I overlooked the thread in a scandalising way much too long. Very sorry for that!!!
  • :arrow: to me the biggest pleasure of playing TTD results in the combination of NG and SG. The small NG-branch-line climming up the hill beneath the modern SG-express-main-line gives the sex appeal.

    :arrow: playing (for example) the serbian NG-Set together with the DB-Set makes sense for me. Well, I loose some DB-vehicles (unjoyously the electric ICE's) but the freedom to combine the DB-set with the NG-set of my choice is more than worth it. So, imo the stand-alone NG-Set is the best way to go, and smaller NG-sets have the immense advantage that they can be combined with whatever I want - without a too big loss of SG-Vehicles.

    :arrow: what would make things a lot easier in future, would be to discuss a common standard for NG-sets, determinig their size and what concrete vehicle-id's should be in use for them.
    So every SG-developper would know if he wants to let the space for an optional NG-Set or not. And even if not, :idea: he still could manage the choice of vehicles that would be overwritten by NG. So the chronology and the kind of traction of vehicles could still be balanced. And the loss of a handful assorted SG-engines wouldn't bother me at all.
Let me thank all of you once again for your engagement and your work, and last not least felicitate you to your stunning tracking table. Can't wait to see what comes and play with it. Regrettably i'm not in the call of an outstanding graphic artist or coder, but please let me know if I could help the ÖBB-2091-project with finding any photographs, technical data or anything else.

All the best!

CG

Posted: 26 Feb 2007 23:09
by Snail
Hi Carlo!
let me know if I could help the ÖBB-2091-project with finding any photographs, technical data or anything else.
A technical drawing would be the best start! Possibly including dimensions as well ;) And, of course, pictures from every side.