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Posted: 26 Jan 2007 23:41
by Ameecher
Little update here, I have finished the drawing of all the sprites needed to replace the build on slopes foundations. As these sprites are taken from ttdpbase[w].grf I am as yet unsure of whether it will work in OTTD or not. Sorry guys!

Posted: 27 Jan 2007 18:21
by XeryusTC
Ameecher wrote:Little update here, I have finished the drawing of all the sprites needed to replace the build on slopes foundations. As these sprites are taken from ttdpbase[w].grf I am as yet unsure of whether it will work in OTTD or not. Sorry guys!
I'm just happy you have them ready, I really look forward to use them especially since you told be like 3 times that you finished them on IRC :D.

Posted: 28 Feb 2007 18:41
by Ameecher
I've realised a few mistakes in those, anyway, after having looked at Raichase's Screenshots, I realised that the default stations aren't really as bad as I thought. Consequently, I've had a quick rework of them. Here is the result of a few minutes work.

Posted: 26 Apr 2007 15:38
by wallyweb
As mentioned in my Wallyweb Productions thread, here is a suggetion for your depots.

When you chain several together to make one long depot, each unit in the chain is an individual depot as far as TTDX is concerned.
TTDX has a limit on the number of depots that can be built and RV, ship and plane depots are included in this total.
When chaining depots together, it is possible to hit the limit. I should know ... I've done it. :lol:

My workaround is to use some of Aegir's freight buildings instead of extra depots. With the Adjacent Stations patch, these freight buildings can be associated with an existing station so that station names are not wasted.

If you were to create a second grf, using the same graphics, but coded as stations, they could be used instead of other station buildings and we could have really long depots without wasting depot slots. A plus is that they would also make for some interesting sheds as well and you could have both the open and the closed building in one station grf.

:D

Posted: 26 Apr 2007 15:57
by m3henry
Ameecher wrote:I've realised a few mistakes in those, anyway, after having looked at Raichase's Screenshots, I realised that the default stations aren't really as bad as I thought. Consequently, I've had a quick rework of them. Here is the result of a few minutes work.
yay! someone tagged onto my idea

Posted: 26 Apr 2007 16:24
by Ameecher
Hmmm, an interesting idea Wallyweb. That could work very well.

Posted: 26 Apr 2007 16:28
by Ben_K
Wally - Ive already mentioned this frustration to the OTTD community:
Station-style Depots
Hopefully someone can work around these and we can have some decent sized depots soon! 8)

Posted: 26 Apr 2007 16:34
by Ameecher
Well coding these depots as a station shouldn't really be too hard I don't think. I might even draw some other depot jobbies.

Stop giving me ideas people! I've got exams to fail first!

Posted: 22 Jun 2007 23:02
by XeryusTC
Move along folk, nothing to see here.

Posted: 22 Jun 2007 23:07
by Ameecher
Xeryus decided to code these about 10 minutes ago and they look good. Screenshot attached.

I will add something to my website about it too.

Posted: 22 Jun 2007 23:26
by XeryusTC
Yes, and it was a quick and dirty copy/paste job :D (and some find and replace too :D). Done it in about 10 mins, of which half were just fooling around.

Posted: 23 Jun 2007 01:43
by athanasios
Yep. Still it is a nice eye candy. :)

Posted: 23 Jun 2007 01:46
by Railwaymodeler
I like those. Should look really good with the UKRS set, methinks.

Posted: 25 Jun 2007 16:03
by m3henry
mehthinks the inside is too light
the shape is alright
lol, teh ryhmes :P

Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations

Posted: 22 Oct 2007 13:00
by XeryusTC
*necromancing*

5 minutes later the thread resurects...



Ameecher, could you update your foundation replacement so it is compatible with the new anti-zigzag foundations that are available in OpenTTD? I will code them right away when you're done ;).

Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations

Posted: 22 Oct 2007 20:31
by Ameecher
I intend to redraw the \ angles of them anyway and darken them up a bit, I'll do the anti-zig-zags at the same time.

Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations

Posted: 23 Oct 2007 13:27
by Ammler
Hi Ameecher

Frosch, the coder of the new patch for OTTD made a little tool to make it easier: http://www.tt-forums.net/viewtopic.php?p=635432#p635432 . Dunno, if that helps, but worth to ask...

Greets
Ammler

Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations

Posted: 23 Oct 2007 14:52
by Ben_K
Either that or Leviath posted a sprite sheet in the BKTunnels thread too. Thats what I'll probably use to adjust my foundation sprites.

Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations

Posted: 23 Oct 2007 20:19
by LordAzamath
These foundations are NICE! Really, good work Ameecher.
Actually I just wanted to post to show the date of today and the date of first post :D
by Ameecher on 23 Oct 2006, 14:59
by LordAzamath 23 Oct 2007, 23:19
Happy Birthday ! :D
Lord

Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations

Posted: 23 Oct 2007 20:36
by Ameecher
lordazamath wrote:These foundations are NICE! Really, good work Ameecher.
Keep watching, this topic will be updated with a newer updated set of foundations at some point, not sure when.
Happy Birthday ! :D
Erm, thanks?