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Posted: 16 Sep 2006 13:35
by CPCNMAN007
Wow!! Nice job continue my friend. :D :shock:

Posted: 16 Sep 2006 14:18
by wallyweb
Lt gable wrote:did a little scene with what it would look like in TTD (took some liberty to make the sea :wink: )
you can aslo see the first sprite of my project of catalina (amphibious plane)
Why don't you do a mockup superimposing your airport on a ttdx coastline?
That way you'll get an idea of how to redraw the water to match and you will see how the whole thing fits.

Posted: 16 Sep 2006 14:26
by Samwise
You could also just copy a water tile on it ;)

And for the buildings on it, looks nice, but try a little bit more pixel randomation.. It looks plane now ;)

Posted: 16 Sep 2006 14:40
by Lt gable
well as i said on the description, it's "early WIP of seaport and catalina" update will come soon don't worry.

Posted: 16 Sep 2006 14:56
by m4rek
M4rek wrote:
EDIT by Hyronymus: This is what we generally call spamming and table-breaking (fixed the latter). Don't do it again, m4rek.
sorry, my bad, i had written it not to go off the screen, but i forgot that not everyone uses the same resolution and 19" monitor...


sorry :oops: :oops:

Posted: 16 Sep 2006 15:30
by krtaylor
Born Acorn wrote:
krtaylor wrote:I hate to say it, but I think this sounds more practical for OTTD.
You obviously don't know that Lakie has been looking into newairports for TTDPatch and is planning on coding it.

It's a lot of work, but it can be done.
Certainly I know that, but new-airports as generally described, and working seaplanes, are not at all the same thing.

Posted: 16 Sep 2006 15:41
by PikkaBird
krtaylor wrote:Certainly I know that, but new-airports as generally described, and working seaplanes, are not at all the same thing.
Er, they are, actually.

Posted: 16 Sep 2006 15:46
by krtaylor
In what way? New airports involve a new movement algorithm. Seaplane airports may or may not involve a new movement algorithm, but they require a new classification as to which aircraft can land at which airport. I'm sure they are related in the code, no doubt, but they're not exactly the same thing.

Anyway, while the experiments with what looks like a normal airport, except with water for runways, are interesting, and certainly well worth doing if they help with the new airports as a whole, personally I would prefer seaplanes to be a ship/plane hybrid, as Patchman had originally discussed. In other words, the seaplane could land on ordinary ocean tiles, and then taxi to an ordinary ship-dock. This is also much more realistic.

Posted: 16 Sep 2006 16:57
by DaleStan
robotboy wrote:ive heard there are some major flaws in the design. The grf coders know they exis, so they just dont release the grfs till the flaws are fixed.
The grf coders don't know anything more than anyone else does.

Posted: 16 Sep 2006 17:51
by Born Acorn
krtaylor wrote:In what way? New airports involve a new movement algorithm. Seaplane airports may or may not involve a new movement algorithm, but they require a new classification as to which aircraft can land at which airport. I'm sure they are related in the code, no doubt, but they're not exactly the same thing.
If you make a new land airport, and make the land tiles look like water, then you have a seaplane airport. The building code could be changed to allow plopping onto water.

Posted: 16 Sep 2006 17:55
by krtaylor
True. You'd have to be able to add another airplane type though, as normal planes can't land at seaplane airports.

Posted: 17 Sep 2006 12:08
by PikkaBird
Born Acorn wrote:If you make a new land airport, and make the land tiles look like water, then you have a seaplane airport. The building code could be changed to allow plopping onto water.
krtaylor wrote:True. You'd have to be able to add another airplane type though, as normal planes can't land at seaplane airports.
That's basically the plan.

Posted: 17 Sep 2006 17:43
by Lt gable
hello,
here's a new version of the seaplane port, it always fits the small airport sheme to make this little project easier for our coders friends. :wink: changed the water shaded the main building and added more details on the quays.

comments are still welcome if constructive.

Posted: 17 Sep 2006 17:49
by Dave
Am I correct to assume that this should be placed at sea-level near the sea? An airport can't be removed by flooding, can it?

Posted: 17 Sep 2006 17:52
by Saibot
I think you could use a pier or two or something if you want two planes to be loading at the same time realistcly, or the passengers would have to climb out via the nose of the plane.

But it looks quite nice. :)

Posted: 17 Sep 2006 19:27
by Lt gable
i've noticed a bad glitch few minutes ago on the wooden pier so i corrected it and added buoys with a rope in the water to sho the side of the runway. also added a little poontoon in the middle of the pier.

Posted: 18 Sep 2006 13:14
by Lt gable
i'm currently working on a T2 tanker (WWII era) and i'd like to know what you think about it. i only finished the I and _ views but the / and \ will be done on the afternoon. thanks for feedback!
Image

Posted: 18 Sep 2006 13:45
by DanMacK
Awesome! New Ships are always welcome :) Looking great!

Posted: 18 Sep 2006 15:20
by Lt gable
completed the views added noise and did a little something for silent hunter 3 players: we can replace the submarine disaster by a Typ VII submarine.
EDIT: was the wrong version (the funnels were mirrored so it makes a strange light)
comments are always welcome!

Posted: 18 Sep 2006 18:58
by m4rek
hmmm, new ship is cool, make sure you post it in the military transport thread please (to save me the bother) because i would like to have that in the set as it is a military ship

as for the submarine...cool, could you change the torpedo graphics a touch? they dont look quite right...alhough i guess those cant be changed.

i also think that the submarine would be submerged as most shipping would have an escort

also that gives me the idea of averting disaster...

ie. submarine being encountered and sunk by an aircraft used in submarine hunting

EDIT: typographical errors removed