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Posted: 11 Jun 2007 07:33
by ssbn742
yeah, I like the type 3s, and as you know, im always intrested in beta testing.

Posted: 11 Jun 2007 09:02
by Illegal_Alien
ssbn742 wrote:yeah, I like the type 3s, and as you know, im always intrested in beta testing.
People are always intrested in beta testing :P But the testing part usualy got a feedback part :P

Posted: 11 Jun 2007 18:23
by Plastikman
Well the type 3's seem 100% stable. altho one beta testers could not get the type 3's and the scenario installed from the auto mod to work.. odd-ness ...

i made all the type 3's played them in my save game no issues other then they vibrate in the buy train box and hte tender sits offcenter behind them.. i noticed chris's tenders have the same bug. so the game code for steamers/tenders is obviously bugged... i was dissapointed with the type-3's myself because of graphics, they are jurky on turns and the tender issue that no mattter what i do cant be fixed. then to make it worse i made a secenario with them and then noticed the bogies sticking out !!! (that did not happen when added to a save game) thats what i get for rushing.... so i'll fix those up soon and post them if people are still happy with type-3's.

I am trying to package a premature us set 2.0 first. i somehow totaly lost 30 or so dat files and nave beta and release stuff mixed to tether now. so i have to house clean my harddrive.....

the type 4 hit the might hit the garbage. I had my first crash with them lastnight... i'll beta test them a bit more..

Posted: 11 Jun 2007 19:16
by SkyNet
whats the difference to your first betas ?

they work absolutly perfect here ...

Posted: 11 Jun 2007 19:28
by Plastikman
SkyNet wrote:whats the difference to your first betas ?

they work absolutly perfect here ...
yeah, they work for me too, but, I can't release a pack that only work for a dozen people and crash everyone else.

the Type-3 are dead on clones of Chris's Steamers with all his bugs. they only have 3/4's(?) the frames (136 frames deleted) so they are a bit "jerky" it seems that the full number of frames is "unstable" for some PC's. I hate making the Type-3. I literally have to render 10 objects then run each one through 7 programs and 6 scripts and then still edit a LOT by hand. each Type-3 steamer takes the time of about a dozen other vehicals.

I am honestly not happy with the looks of the type 3 for right now. but i am happy with the stability of them. I tried the type-3 over a year ago and scrapped them cause of the looks.. sometimes you have to go backwards to go forwards....

I might still keep releasing the type-1's for those that can use them, I just need a to write a long script. and i dont know if i'll do that at this point.

Posted: 11 Jun 2007 22:03
by Walter1940
Forgives if I for me so openly appearance. However, why do the steam locomotives of Jose function perfectly? Also without several versions? :roll:

Posted: 12 Jun 2007 00:33
by Plastikman
Walter1940 wrote:Forgives if I for me so openly appearance. However, why do the steam locomotives of Jose function perfectly? Also without several versions? :roll:
they are not animated... they dont have smoke... they dont have sound effects.. next question?


it is no differant then a boxcar with a tender?


There is a limit to what the game can handle for effects and animation. I am trying to push it to the edge....

if you want jose style steamers i can release 20 a day... but why?

Posted: 13 Jun 2007 22:57
by Plastikman
Ok we have them down to a science i think. here you guys go. Beta 3.1, I'll leave 3.0b posted for a little while longer, but it is obsolete at this point.


~edit~ attachment removed, thanks for helping.

Posted: 14 Jun 2007 17:17
by Plastikman
The results? are they workiing? this is holding up the 2.0 pack.

Posted: 14 Jun 2007 21:30
by Walter1940
Thank you, Plastikman, for this great and miraculous work. :wink:
I´ve send a PN with a little Problem.

Posted: 15 Jun 2007 03:12
by ssbn742
Sorry for the delay on replying, they are working fine, just one thing, can you up the HP for the steamers to real world stats?

Posted: 15 Jun 2007 18:08
by Plastikman
ssbn742 wrote:Sorry for the delay on replying, they are working fine, just one thing, can you up the HP for the steamers to real world stats?
LoL i just nerfed the steamers.

they were way overrated. those are a pretty close ballance to what they were rated for and game stats. I played all of them for long period of time and felt this was a decent ballance.

dont forget that the class-a's have double headed steam for heavy freight and and some passenger.


PS. you can always change you own...

Posted: 18 Jun 2007 15:52
by SkyNet
if i could make a suggestion ... new rolling stock which fits the steamers would be some really nice addition ;)

but this is not so important ... i am much more excited about the upcoming us2.0 ;)

Posted: 18 Jun 2007 16:34
by Plastikman
SkyNet wrote:if i could make a suggestion ... new rolling stock which fits the steamers would be some really nice addition ;)

but this is not so important ... i am much more excited about the upcoming us2.0 ;)
the rolling stock is WAY up on my list.. I made a game set in the 50's and realised i had nothing but coal and passengers.... so it is somthing I want to do bad. it is just the time. as far as 2.0, dont get to excited.. it is not all i wanted it to be at this point. it is mostly a simpler install (nad a few new items) the plan is to release Amtrak 2.2, Pre amtrak 1.2, US set 2.0 and automod 2.5 this week at once. there are just a few things delaying that. like time and bugged locos. I am working on 36' foot boxes, more 40 foot, tank cars, cattle and grain... I dont think thye will make 2.0 unless i put it on hold for a few days. I have the OK's on the models.. i just need the time....