Posted: 16 Mar 2006 20:36
Yes, Pikka's working on new vehicles, and I'm helping
Not sure when it'll be out though

The place to talk about Transport Tycoon
https://www.tt-forums.net/
Look around for pb_hovs_bus.grf.Dave Worley wrote:EDIT: Here's where I saw it... it may just be Khamura mistaking the rail/road thing... Unsure...
http://www.tt-forums.net/viewtopic.php?t=23936
OK. Now it works. Thank you!PikkaBird wrote:Turn off experimentalfeatures.mandatorygrm in your ttdpatch.cfg.
http://wiki.ttdpatch.net/tiki-index.php ... &pagenum=2
The rv side of the ukrs is being entirely reworked and trams are part of it. When they have had there reworking done pikka will put them on his site.m3henry wrote:Nice work Pikka![]()
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Please could you add uk busses to your site
make a title screen featuring all uk work![]()
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mabey try doing some trams, buildings (Y)
A couple of possible reasons...m3henry wrote:rightoh
how do i sort out steel mills not acepting coal even though it says it can
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Yes, the situation where you have two industries accepting the same cargo within the station radius is not ideal. It really needs some patch work on newindustries to fix it though, not much I can do.Dave Worley wrote:This is sort of related...
Pikka I've sort of found a bug, but it's not really a problem.
I've sorted that out and if I make a new steel mill it works fine1) if you've activated the industry set in an existing savegame, it won't work properly. You have to start a new game with the industries active.
Is that OTTD? The Patch doesn't do that with industries does it? or have i totally missed a feature here?Dave Worley wrote: Screenie is below:
http://www.pikkarail.com/ttdp/ukrs/industries.htmSuperTycoon wrote:or have i totally missed a feature here?
my apologies for missing that, and my compliments for such an incredible and realistic addition to the patch!PikkaBird wrote:http://www.pikkarail.com/ttdp/ukrs/industries.htmSuperTycoon wrote:or have i totally missed a feature here?
Conflats carry containers.m3henry wrote:From my experience conflats carry goods like furniture not lumber.
Mineral wagons carry coal and iron ore. "Open" wagons usually have better suspension, and are designed to carry lighter loads at higher speeds.open wagons carry coal, iron ore & lumber, not goods.
Or "milk", as it's known in the trade...and tankers carry tar, oil & fuel not juiced livestock
Depends on your definition of "goods". "Tar" is probably "goods", from a TTD perspective, as are most chemicals or powders also carried in tankers.or goods
You should be able to carry those in the standard goods wagons. Pretend they're refrigerated if you like.and cant there be refrigerated wagons to carry food & beer (mmmm....)
That's the "general" load.. what's it supposed to look like?why does the plastic look like lumber on a bogie bolster.
Its confusing me!![]()