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Posted: 04 May 2006 21:06
by The Irish
That's probably the best dock graphics I have seen so far. The only thing I would do, is make them a little bit less high. IMO, all the docks are far too high, compared to the ships.
Maybe you can do something with visual illusion, a là Pikka's viaduct graphics, just the other way round.

Posted: 04 May 2006 23:57
by Lancelot
Ok. Here it is.

Whew, I am tired.... 3-hour non-stop painting.

But now I can say that's it's 90% my work(the ground is from the harbour set, obviously)
Now I have a bunch of pcx and I would appreciate if someone could do the NFO file for me, i am total noob in coding, even after reading the tutorial.

Posted: 04 May 2006 23:59
by krtaylor
Hey, that's really really sharp!
Posted: 05 May 2006 00:25
by lifeblood
Very original! I like it indeed.
Posted: 05 May 2006 01:02
by krtaylor
I take it that the empty parking spaces fill up with trucks and containers, when there's a lot of good waiting?
Posted: 05 May 2006 01:03
by Lancelot
Uhm.. Nope, it's just new graphics for the docks, there's none coding done.
Posted: 05 May 2006 01:37
by ISA
Lancelot wrote:Uhm.. Nope, it's just new graphics for the docks, there's none coding done.
Codeingi is one thing, but you must draw those conteiners (loading stages)

Posted: 05 May 2006 02:17
by Sanchimaru
It looks really fine, Lancelot!
One only detail and it will be perfect: you must use darker/lighter tones for the ramps (depending on the view it should be darker or lighter than the flat part)
Posted: 05 May 2006 03:37
by CPCNMAN007
I like the shipyard

Posted: 05 May 2006 08:25
by Aegir
Oooh! Perdy!
Needs a bit more work I reckon, but for the state it's in atm, EXCELLENT!

Posted: 05 May 2006 22:56
by Ramshill
any chance you could rework the ship depot to fit in with the docks?
Posted: 06 May 2006 17:09
by Lancelot
Ok, I am back. What do we have?
1. Redraw the ramps
2. Add containers/trucks to show when dock is full
3. Redraw ship depot
4. CODE!
I'll start right now, i think first stage will be done pretty soon.
Yay. Dock ramps - done!
Yay. Additional loading stages - done!

Posted: 06 May 2006 23:20
by Sanchimaru
Hey, Lancelot, do you want me to send you the sepparate sprites for containers and other harbor elements?
You got the idea for the ramps! however, I think that you colored them the opposite way:
The sun comes from the right, so the ramps that head East should be the cleared colored ones, since they are more exposed to the light. The ones heading West, should be hidden from the light, and hence darker.
However, the work you did is fine! replacing and mirroring only the ramps should work
Posted: 07 May 2006 03:43
by Lancelot
Hey, Lancelot, do you want me to send you the sepparate sprites for containers and other harbor elements?
That would be great, because now I have to do two additional sets, due to the new ramp shadings...
You got the idea for the ramps! however, I think that you colored them the opposite way:
The sun comes from the right, so the ramps that head East should be the cleared colored ones, since they are more exposed to the light. The ones heading West, should be hidden from the light, and hence darker.
Yeah, I screwed up. Here is the new version, also introducing the new shipyards!

Posted: 07 May 2006 05:56
by Sanchimaru
wow, dude!! Awesome! Go for it!
I have sent you the file

Posted: 07 May 2006 06:13
by Killer 11
this is god damn awesome looks briliant keep it up and could you post a pic of it in png so we could enjoy the full beuty of it?
Posted: 07 May 2006 10:16
by wallyweb
That floating drydock is awesome as is the rest of this set.

I can't wait for the new stuff to get coded!

Posted: 07 May 2006 10:46
by dragonhorseboy
I really like that screenshot especially of the new depot graphics....honestly I thought that a shed floating in middle of the water body just seem weird sometimes
still I wonder if there could be a 0-or-1 parameter (or they are seperated into a different grf) for to be able to turn these docks on/off since I have another dock graphics I like? just a thought
Posted: 07 May 2006 11:21
by The Irish

Wow. Great work mate. That is even better then I tought it could possibly look like... Can't wait. Thanks A LOT.
Posted: 07 May 2006 16:13
by Lancelot
Thank you for your comments, people.

Here is the PNG, as requested. It looks even better in the game, though. The shipyard has a beacon on top.
Now, about coding. There are two options, I could post all the pcx files and offsets that I used and wait for someone to code it. Or I could try to do the grf myself, which is going to take much more time. So, what should I do?